Krempi
Krempi
About
- Username
- Krempi
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Seems like a bug since totem cleansing is muted on male chars but not female. Got no sound while cleansing with Dwight, David or Jake but with Meg and Claudette everything is normal.
So either a little bug found it's way in or our boys got shadowbuffed

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They just gave a statement regarding bonus exp in the dev stream. Either they answered my question or someone with a similar one but thank you at the devs for that.

The exp should mainly come from playing the match itself, so time spent. Which is a good point and I agree with that.
They also mentioned that maybe they could buff the emblem exp a little. Since my initial idea might be to high, maybe we could start with giving the current amount per emblem instead of just the highest one.Don't know the values of Bronze or Silver but Gold gives +12 and Iridescent +18. So if you manage to get a perfect game you would get 72 exp max as a bonus. That seems fair, isn't to much of a bonus and still rewards good gameplay a bit more.
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Afaik there shouldn't be even one perk that completely cancels another one. Especially since Killer perks need to be stronger since it's 4vs16 perks. Instead of reducing the wiggle time you take away the auras of some hooks which isn't strong in most cases but still something that can help here and there.
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I would rather have them buff the bonus Exp for badges to reward good gameplay a bit more.
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@ShrimpTwiggs said:
@Krempi said:
This has been suggested many times but would only lead to one thing: nearly everyone playing the exact same survivor with the best perks.In my opinion it's enough to have them act as skins only.
I see what you mean, but I think it would also make it really clear which perks would need to be evaluated. And the way things are now, we pretty much are just playing the exact same survivor, they just look different, which I think is kind of a shame.
Yeah, it would be cool to have real differences between them but the game hasn't enough functions for that to be honest.
When it comes to killers it makes actually fun to play not nurse only because you can use a completely other playstyle with the trapper or doctor for example even though she is the best. Even if you would change their own perks to be better on each self you would the different killers.
But survivors are all the same in what they can do and thus better self-care on claudette for example would make her even more appealing additionaly to her smaller character model which some see as a bonus for stealth. If there would be enough little interactions besides repair-, heal- and running-speed you could maybe make some interesting differences but get in trouble which each new char.
I totally get your point and don't think it's a bad idea. Just not really an option for the game. Even the left for dead black shirt on Claudette made a good portion of the community go nuts back then. So every small detail might tip the favor of one side even more.
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This has been suggested many times but would only lead to one thing: nearly everyone playing the exact same survivor with the best perks.
In my opinion it's enough to have them act as skins only.
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One character should be possible with the new bloodweb and if he only played on double bloodpoints events but more than that is impossible. Probably used a cheat engine or tool to generate unlimited bloodpoints.
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@RagingRealm said:
I think the devs were aiming for this however. In the previous system, you got 1 IS for every minute a match lasted, up to 10 shards per match. I think the devs want time played to still be the main factor in shard accumulation which is why it is this way. I'm not saying I agree with it, but that's the only reason I could think of why the system works this way.Yeah and you get more shards now on average once you level up a bit. It's completly fine to keep time the main aspect for accumulating Exp but rewarding good gameplay would be nice.
@Cetren said:
As I said in another thread, I think they left a zero off at the end.Also AFAIK you get shards based on the highest quality and not the total points. So if I get one iridescent I get +18, which is the same as if I got 4 iridescent. Still +18 because either way iridescent was my highest quality.
Correct me if I'm wrong.
That's a good point. I thought you get bonus exp depending on the qualitiy of each badge, just with low values, but you might be right. I'll keep that in mind.