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IcallBS

IcallBS

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IcallBS
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  • @Prometheus1092 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828739#Comment_3828739

    I'm saying that's the point to the game, eliminate the survivor...take them out of the match. If the survivors don't like that then simply don't play or learn to stay in the match longer. By definition tunneling is getting 1 survivor out, others are able remain in the match for a while longer until they are eliminated. Can't play an elimination game and complain when your 1st one out. Like I said gens fly so fast it means killers have to eliminate fast. I rarely tunneled originally but the moment gens started popping super quick even with regress perks while I was spreading hooks I turned to tunneling.

    That is a odd way to comment with saying don't play or do better? I had a match against a deathslinger who was proxy camping. He was hiding behind a gym wall. When the survivor came for the save, he waited until I was unhooked and as soon as my feet touched the ground bt did nothing when he shot me. He then pulled me close and even tho I was pulling away to break the chain, bt still ran out, and he downed me. So no, not every killer can be countered. When it comes to camping or tunneling. Plus saying don't play because killers play in a pathetic manner is just ridiculous πŸ™„ Behavior needs to change a lot of bs that goes on in this game yet they keep sitting on their hands

  • I had put how I felt about the game and the community earlier but did not give but 1 example of a toxic killer, and the fact that survivors killing themselves on hook needs an actual pipping system back in the game.

    Survivor experience

    I have had survivors that refused to heal me, they would shake their head no and walk away or get back on the gen. For an example a Feng that was on a gen, I had ran the killer and he gave up after 1 gen popped during our chase. I went to a gen that was barely working and asked for a heal. She just straight ignored me. Later, she gets downed and I notice that no one is going to save her. I being the nice person I am go save, get chased, and I lose the killer. Still at 0 hooks. She gets downed again, and it was end game. There was only me and another survivor that could go for the save. The other survivor was hurt like me, and just stood at the gate 99%. I was also hurt, and I again went in for the save, and managed with dh to get to her. I even ran the killer long enough for her to find a med kit and heal. Did she make an effort with plenty of time being this was my 1st hook to heal the other survivor staring at my aura on the hook, that she obviously knew was there because she was there when the feng was on the hook...No, she just walked to the exit, and left. So survivors killing themselves on hook, and being crappy to other survivors is very common.

    I have also had a match where survivors did all they could for a camped or tunneled survivor. I just wish they had a survey before the game based off of others mentality of the game. Grouped the jerks up with the jerks and the people who play games for "fun" with other players that do the same. This is not a tournament. You gain no money, no trophy to show on your shelf, etc. It a Flippin game that brings gamers together to enjoy the esthetic of the game and somewhat competitive matches. Not sweaty, bully, or how can I be a jerk gameplay. People need to lighten up and behavior needs a different kyf for both sides, 3 dailys for both sides, and a complete rehaul on maps, perks, and pallets tbh...they have made pallets mostly a joke…BALANCE is all we ask. Not a 60/40 outlook! 50/50 please

  • I disagree. First off, how does this improve the killers skills in the game to play one strategy. If this is your theory, then survivors will get good while the killer is still playing the same boring gameplay as the match before and before and will after which leads to stale gaming and tbh it would be better if gamers are playing games where there is actually different scenarios. So if we want to decrease the amount of survivors then sure, let's keep playing the same strategy instead of showing skill sets.

    I have seen survivors deleting games, dcing, killing on hook, etc... it's really just a lame way to play plain and simple and takes 0 skill

  • @[Deleted User] said:

    I noticed the tunneling and early-game moris are a lot more common since cross-play came in... probably because you rarely get a PC killer. That's not to say it was only ever console players doing it, it just seems more common with them. I've had to turn cross-play off (thanks to some random post I read, was trying to do it wrong) and the survivor matches are so much better. I turn it back on when playing killer though because they're usually at the same skill level as me. PC survivors can be a little mean to inexperienced killers. lol

    I strongly disagree on the console bit. Its been the same for all platforms. Tbh more so on pc with the tunnel and mori after 1st hook. I have several friends say they keep crossplay off because of pc players. People just need to learn to stop being azzhats and have fun. But the way the world is today...I dont see that happening. Everyone is a attention ######### and entitled. Makes me sick

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692814#Comment_1692814

    Actually, no. Half the map is very rarely a deadzone, and when it is then the other half is usually full of the missing pallets. And on top of that, it was the OG hold-W map til Midwich, which alone makes it extremely survivor sided.

    Absolutely πŸ’― wrong. I Play 8 to 12 hrs a day. Dead zones and killer sided for sure. I notice more and more dead zones, unsafe pallets, with combination of hitboxes being a joke. If the killers have blood lust, with combination of unsafe pallets and those unnatural 360 lunges they hit you with is lame af. Its EZ... So tbh if they keep nerfing survivors tools to survive, then same should be done for killer...no bloodlust. Killers are already faster and they lunge up to 6 meters. Basic attacks killers can 360 swing. Lunges you cannot.

  • @EmpireWinner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511837#Comment_1511837

    Sorry but this post almost seems to cater to killers as if they are the ones that receive negativity "more" than survivors. But nonetheless, I do agree, being nice wouldn't hurt and would benefit the community.

    I would say with 1 v 4 the answer is obvious. They do get more hate tbh. Yes it goes both ways. The biggest point of this post is that they think instead of being negative. Try being possitive.

    There is enough bad stuff going on in our world. Games is where we have fun and relieve or temporarily put stress on hold. When you get on and can't even enjoy a game because people have to be mean, or rude over a GAME, then what? Sometimes that's all some people have.

    I don't know about how many feel out there but I'm mature enough to move on. Not make someone feel bad so I feel better...

  • @stikyard said:

    BBQ is in the minds of every survivor, every game, whether the killer has it or not.

    I don't mind the perk in theory but I would suggest a change.

    Instead of secretly revealing survivors for a few seconds, have it make the survivors scream, like doctor. This gives the killer locations and disrupts any action the survivors were taking. It also lets the survivors know they have to deal with BBQ. The tiers could simply increase the range of effect and, can be countered by Calm Spirit, (A underused perk, everyone wishes they had during a Doctor match.)

    Nothing quite ruins immersion like the killer knowing exactly where you are.

    I Feel its fine the way it is. If the survivors can't figure out the killer has bbq...they need more game time. Revealing the killers perk with a scream is not fair to the killer.

    Not to mention I personally like being chased. Keeping the killer with me so my teammates can save. Survivors dont want camping? Give the killer a target.

    Gen close to finishing and afraid of bbq and popped? Get in locker, wait 4 seconds, get out, finish gen.

    Bbq has counters. Don't fix something thats not broken. Js...

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460904#Comment_1460904

    One might ask what was the point of your rebuttal considering you said it didnt apply to you, so if it didnt apply to you, why the need to retort?

    You assumed I did not play the game for fun, hence my response. Run along, if my post wasnt directed at you, didnt apply to you, then it does not have anything to do with you.

    You try and say its toxic when it is in fact not. Flashlights don't last the whole match and there is lightborn. Its a tactic. Even when you are in animation the blind last for certain amount of secs depending on add ons. So doing it during or when finishing animation buys a survivor more time and makes more sense.

    Also there us a lot of survivors who do not know how to use flashlights well. A lot of those times it someone practicing trying to pin point a blind.

    Not to mention survivors have blinds for challenges. Which I prefer not using flashlight. I prefer med kits. Keys are too strong. Tool boxes too weak...flashlights meh...

    Not trying to argue...making a point. And legion literally is the best blood point killer. I play legend too.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460904#Comment_1460904

    One might ask what was the point of your rebuttal considering you said it didnt apply to you, so if it didnt apply to you, why the need to retort?

    You assumed I did not play the game for fun, hence my response. Run along, if my post wasnt directed at you, didnt apply to you, then it does not have anything to do with you.

    I love when people try and put words in your mouth. Im actually only ok with flashlight. I flashlight whenever I feel I can get a extra few seconds to get a lead.

    The way you say it is lame. Its a tactic. You act like the flashlight last forever! Thats cute!

    I never play toxic. Not my style. Where did you see where I assumed you didnt play for fun? That what what I asked you...smh You seem to get confused, and desperately reaching for someone to argue with...

    Maybe try making sense and stop getting stuff twisted. Now this is toxic! Lol I specifically said that the community needs to stop being toxic and here you come. Lol never fails.

    Go bug your mum lil one

  • All that is too much! The killer is solo and trying to win by tactics. If survivors failed to bring in a perk to counter. That's just that. Sry not sry. Its a game. Prepare for the worst.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456144#Comment_1456144

    You must have missed the part where I said, because youre locked in an animation, which is why its considered a toxic/scummy play?

    If you dont do it then its not directed at you?

    I run around as a pink bunny stabbing people and giving hatch, I love fun,

    I didn't miss a word of it but thx for assuming. Whether in animation or not. Its a escape tactic...

    What was the point to the rebuttal?

  • @DrDeepwound said:

    Because it is fun for them. You are locked in an animation and cannot counter it so that means fun for them.

    However, oh goodness if killer can do something they cannot counter oh my the game needs to be changed.

    Isn't the game supposed to be fun? Flashlights are in the game so it's a counter. Survivors also can't hit the killer with it. We can only run...

    Both sides whine about everything. Putting all survivors in a pool saying we do it to just be toxic is a bit judgemental on a survival game. Lol

    I do not play toxic in any way. I respect players who respect the game and the players in it. We are all here because the game is awesome. Yet we have a growing toxic community.

    I have experienced plenty of toxic behavior from both sides. Lets face it. There is just a bunch of azzhats out there.

    Fighting in the community does nadda. Instead play right. Support the devs and your dbd community. Positive input leads to more of a success than negative. Js....

  • @MusicNerd_TC said:

    I have seen this tactic used in every match with a flashlight. Flashlight burning a killer in any animation lock against half decent killers is useless, since you will lose distance and the killer can listen for sounds? What benefit is there to this?

    It works but not with all killers tbh. I have escaped chases too many times to count using flashlights at pallets. I don't however blind during animation. I blind before.

    I can then sneak off while the killer is looking. Sometimes they see me sneaking but I already have a good safe distance. I also don't blind at every pallet. Only when I need distance to get to the next safe area.

  • @TheChosen0N3 said:

    https://us.v-cdn.net/6030815/uploads/K0EKDFHPSGG6/15939687933336137700693681439228.jpg

    Its literally gotton worse and its to the point where I refuse to play this stupid game.....every single killer match (rank 11) I get red ranks and every survivor match (rank 7) I get rank 20-15 teammates......PLEASE FIX THIS GAME

    Matchmaking has always been a bit off. I remember when it was 7 levels above the lowest rank. Mine has actually been pretty even unless someone is surviving with someone with a big rank diference on their team. This being both ways.

    I actually think you faired kinda well against red ranks. Shows you definitely know what you are doing.

    When ranking system was really bad about 2 months ago, I was solo surviving with red ranks that really didn't play like red ranks. They were so boosted. The killer was a rank 12... He killed everyone but me. I got hatch by luck tbh... Since the devs keep spawning it near the exit gates...smh

    So sometimes their rank may be red, but that don't mean they play red...know what I'm saying?

  • No Ed does not bother me when playing survivor and I dont use it playing killer because I like different builds that dont rely on end game. I also dont use adrenaline. Another end game perk.

    However I do think No Ed should go back to the way it was before. Tier up the perk to earn the reward of it being better... Its to ez now and way to common.

    I like seeing different killer builds as well as survivors. Gets boring seeing same perks over and over.

  • @monstermaster42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1351983#Comment_1351983

    Hard? Killer is easy mode already, excuse me for wanting a game and not a "i win cause im the killer", clearly im in the minority in that case, so enjoy your crying on the forums with the rest, stop tagging me, you're probably one of the players that give killers a bad name anyways, and its tiring seeing what fool opinion i have to ignore

    So Killer is easy you say? I disagree. Its hard for both sides depending on the situation. Im not choosing a side. I think everyone should play their role. Not be toxic and troll, and everyone earn points. But thats a perfect world we don't live in. People are toxic. Games will suk. But Balance is necessary.

    Good Luck in your games. Keep trying to counter the toxic. Thats all we dbd lovers do. I dont want to argue. I just want to play the game.

  • @matchmakingworksfine said:

    https://forum.deadbydaylight.com/en/discussion/comment/1345972#Comment_1345972

    So keys and brand new part require skill? Pretty much anyone can hit skill checks if they have those offerings.

    You are definitely a killer main. Thats obvious af with reading all your comments. You are so smug about it too! Other peoole play both and are not one sided as you.

    When to use the needle is situational. You can time it wrong and render it useless. Among other things.

    Key also situational. Have to get gens done for hatch to appear. Surviving and finding it before dying does require skill.

    Mori...with latency its not too hard to get a survivor. 85% of the time the killer stays close enough to tunnel. Thats real skill there.

    Go ahead and rebuttal with your one sided b.s.. I laugh at people like you who go into forums to call people names and argue with them. Must have a pretty crappy life to be so angry. I look at what you say and think lol ligaf!

  • @matchmakingworksfine said:

    https://forum.deadbydaylight.com/en/discussion/comment/1351967#Comment_1351967

    No ones trying to bully anyone here. Judging from how tilted you are in your comment I can tell you got offended as a survivor. I highly doubt you play killer because if you did you would know not to focus a OoO. And you missed the point of this post completely if you think the entire point is to discourage survivors from using what they use. The entire point is to point out the hypocrisy of calling someone out for using their strongest item yet you still use yours. You've gotta be a dumbass to miss that

    Lol I think you mean the ever so popular killer main saying? Entitled* survivor. I love how you read between the lines and come up with your own opinion of me. You don't know me and I didn't get offended by anything you said other than you calling me dumb. I do play both and everything you say is absolutely ignorant. Boosted killer hahahah

  • @monstermaster42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348037#Comment_1348037

    When the 4 need perks, items and add ons to be on even footing with the one before counting the ones perks and add ons, the power role has always been killer, and then when they give the survivors some little chance the whiney "killer mains" complain, clearly a pitiful team of four survivors is a match for the killer, but sure talk about how bad i am because i want some challenge when i play killler and not wow i have all the advantages and have to be an actual cooked potato to lose πŸ˜‚

    This is rich! Haha this guy cracks me up. I guess we should just go in naked with no perks and no items or add ons to be more on you're level! Most of the time I do go without items or add-ons. But if its too hard. Move on. xD

  • @matchmakingworksfine said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350744#Comment_1350744

    So you made an entire paragraph over insidious one of the low mid tier perks in the game (camping is countered by bt and ds and a well coordinated hook rush) and mentioned it as if it were godly. A swf on comms turn insidious into an empty perk slot. And out of everything else in that post I mentioned you only mentioned 3 things meaning you know those things are severely overpowered. And since you wanna talk perks how about mention the 16 survivors have and the 4 people 1 killer needs to outsmart. And how dumb do you have to be to use killers being able to see you too as a reasoning for object. You literally act as if swf doesnt exist and its funny

    Lol The perks I mentioned are the ones pictured. My point with insidious is killers use it for 1 thing camping! It can be used for other situations is all I was saying. OoO again...you can see us. With ghostface it screws the survivor when he is cloaked. Idc if you think someone is dumb because of that comment. Its Facts. I play killer. They usually die first! Lol must suk to suk. You are a rude whiney think you know it all skumbag. Roflmfa

    1 killer who has 2 weapons, who is faster, who gains bloodlust, who has 6.2 - 6.9 meter reach, who has 6 perks, who can drop from heights and not stagger ever, who can drop from 2nd story window and lunge through 1st story window while dropping, who has hooks every 10 feet, who has exit gates spawn next to each other, who end game is mainly for unless a survivor has a key. Camping is countered with bt and ds!? Oh you mean the perks killers call toxic? No way! You can get pulled or downed immediately if they have chainsaw. Probably both of the survivors. Smh...Wow you are pretty thick.

    Against 4 survivors who are slower, who only have 4 perks, 1 item and 2 crap add ons, only so many pallets and so much use of vaults, who staggers when they drop from heights, who don't have weapons to fight back, plus gens, healing, and toolbixes severely nerfed,.etc...

    I do know their is swf's smart guy...who doesn't. I mention things that should be balanced for those who don't play swf's as well. You act like no one plays alone. That is so funny. At least I think of the bigger picture. I said all this before smh. Maybe read and not skim then get all tight. xD

    You have literally given no arguement or sway on how I feel about my post. Go try to bully someone who actually gives af. xD

  • @PalletsAndHooks said:

    https://forum.deadbydaylight.com/en/discussion/159748/camping-for-the-1k-2k

    Camping happens when survivors allow it. It is literally 100% in the control of the survivors. Otz plays in higher ranks, where sweaty swf confidently believe they're going to all escape together and teabag the killer.

    The harder the survivors try to root out the camp, the easier it is for the killer to roast hotdogs and smores on a hook

    Camping happens because survivors allow it...? tbh depends on when in the game. End game I see no problem. Other than that it's a cheap strat. Ruining the game for all players in match? Sure do gens. But what about all the other points in game? Chase? Misses? Altruism? Pallet stuns? Etc and more etc...

    Survivors will try because they don't want to de pip do to a potato killer. Its just trash! Its not that hard to understand.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341255#Comment_1341255

    are you kidding? i mean what part untrue?survivor easy or killer being hard or both and if it both your nuts.

    All of it actually! The survivors are not power roles and stronger. Check your stats. If it were like the movies, neither role would have the advantages they both have... Facts

  • This post is classic! Needle? Nerfed! Brand new part? Nerfed! Object? Duh you can see us too! Let's name a few more...toolboxes severely nerfed, healing nerfed, Asyptic agent nerfed, add ons to toolboxes are a joke,

    Oh and doesn't the killer basically have 6 perks? Our add ons and items deplete but not the killers. They have 1 hit add ons, aura reading, and that's just 2 op ones, I don't want to be here all day...ebony mori should be removed from the game. Other 2 fine. Nerfing the crap out of any decent perks because boo hoo the killers don't get a 4k every game.

    Exit gates spawn on top of each other. Hatch spawns pretty much near exit gates, loops shortened, less pallets, spaced gyms leaving major dead zones, end game is pro killer unless you get a key, which killers cry about that too. Gotta get that 4k. It's ok to leave a survivor laying on the ground so the killer can search for the forth just so they get hatch and a 4k. No different than a hatch off? The killer will ping pong survivors until both are down. I couldn't tell you how many times I bled out because of this strat. Which is a long boring trash way to play. Wasting players time for your benefit.

    Lets talk about insidious. The camping perk. Which is not what is was created for...lol but camping is sooo common that this is actually a thing. It can be used to fool survivors into thinking you left the area, even at gens. But nooo its used to hide by a survivor. Why go after a survivor if they are getting camped? Do I want to make points or waste my time? Not getting chase points, making you miss points, taking hit points, alturism, pallet stuns, blinds, everything you need to not de pip. Which is why this perk and ebony should be removed.

    Ik being a killer gets harder when you get to lower ranks. So does being a survivor. A killer also doesn't have to rely on strangers to play the game right. Not everyone plays swf nor all the time. The latency in this game is a nightmare. I have a library full of videos of complete misses. I could be here all day. This community really needs balance...smh tbh I feel sry for the devs. Having to listening all the crying.

  • @SpookyStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341163#Comment_1341163

    He's not your guy, Friend. Sorry, was just scrolling the thread and was NOT gonna let that opportunity pass me! LMFAO

    Haha πŸ˜„ Glad you kept it going and that you caught that! That's why I quoted the way I did! Good times! xD

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1340890#Comment_1340890

    this game was like the horror movies survivors would be having harder time an d killer would be alot more powerful but this DBD survivors are the power role which they shouldn't be but they are.

    That's entirely untrue. A bit confusing with your wording though. If that's what you believe then you have not been playing the game right...

  • I'm not you buddy...and I actually think its dumb too. Feeding a no skill camper points not deserved. I agree. No one is complaining my guy. I'm a rank 1 survivor. Just making a statement that if you babysit because you go in with a poor strat. Its just lame. How hard is it to get that? I have seen swf's getting owned plenty of times by a killer with a dayum good strategy. But it won't change which is obvious. It just is. For the sake of argument...just try to work different strategies. You might surprise yourself.

  • Lol mad? More like disappointed. I admit nothing so don't give yourself credit for no arguement. xD If that's what makes you feel like you are good by turning a suspenseful game into a lame one just to secure a kill or rank then maybe you should try something a little more basic.

    When I'm in a match where a killer results to this its a immediate let down. I would rather dc than waste my time. A killer who is faster who chases people who cannot fight back stands there. Hahaha please

    You must be so proud xD

  • My phone is sucking right now. So I can't pull your name up but WHY DOES IT WORK THEN? Are you not getting what I'm spitting? It's a lame gameplay. Works because some survivors want to save the survivor struggling from a killer who gave up because they did poorly. Because that lame and tbh if you camp and tunnel cause you do bad and then say well it works... Makes me lmfao! Its a game. Next match new strategy. It kills the game to have so many bad players make it a babysitting game rather than a suspenseful game. Like it is supposed to be. I mean give me a break. If you result in this strat. You ruin the game for others to benefit yourself. Thats pretty pathetic... Who goes to a movie to watch Michael or Jason stay with one survivor in the same place the whole movie? Real blockbuster there!!! Lol

  • If you play a bad match, why result in punishing someone else because of your poor gameplay. Camping because it tge only option you have? Then maybe work on different strategies. You can't win them all. Acting that desperate to me is just pathetic. There is no reward in the ranking system so who gives a crap tbh. The community just kills me with justifying poor gameplay. Who wants a boring match. I play for the jumpscares and adrenalin. But you can't get that much because of sad desperate killers...smh

  • The ones who say its part of the game and go on about survivors "complaining" Im sure are the ones who do the same. Which is why its "okay"


    Im pretty sure the game is about hunting down the survivors... and that is a category on the emblems right? That is what you call trash killers. They play like trash, so they look for easier ways to get those kills. I call them desperate. Kinda like the 4k killers who have to slug the 3rd survivor and make the game so fun and last 20 minutes longer so they can eventually get the 4th, so that survivor dont get the hatch...which is so lame and needs to be dealt with by behavior.

    I mean when the killers cry over survivors hiding and prolonging game they fixed that. I think if you slug you have a certain unknown variable amount of time to pick the survivor up and hook them or they recover enough to get up...

    Being killer can be hard but its a hell of a lot easier than what it was. If you can't play killer because of survivors, practice! The killers are op af. 2 to 4 meters faster, and most have a 6.9 meter lunge...its strategy and timing. If your off you lose. If you get a rhythm, it gets more smooth.

    Idgaf if anyone agrees or disagrees its facts

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/550460#Comment_550460

    @IcallBS First of all, welcome to the forums. Second, for the love of all that is holy please use paragraphs. This post hurts my eyes and brain.

    Thx for the welcome and I really don't care to paragraph or edit anything. So keep your opinion on my typing to urself cuz idc. Its words...read them. Not difficult. Maybe I will when the killers stop crying for 4ks and the devs stop kissing their butts and the game was balanced but its not. Killers have to get a 4k, everything is in there favor...hatch, gates, hitboxes, and if they don't do good they camp and tunnel and try to justify it...or they lag switch or hack for a win with these so called dedicated servers. This game has been destroyed by the community and the devs. I have gotten alot of people into this game and not 1 will play it anymore... They all say the same thing after 2 or 3 matches of that b.s. they are done. It's sad

  • They have already explained matchmaking before. Shorter lobbies = Random ranks...besides, a rank 16 doctor just beat 4 red ranks by face camping and tunneling...it is about strategy, but with this game its all about toxic b.s.. I play every day. I wouldn't say I'm the best ever but I'm not bad either. I stay in red ranks. But I'm tired of this game...its going in one direction and that's killer based. Idgaf what anyone says...sure its 1 v 4. Gens take 3 mins each. If killer is working gens it won't be pop, pop, pop...once you get injuries, they heal, gens are slowed, knock'm as you go. Keep pressure, play the right perks and keep pressure. Heals take forever now even. Thats how you strat. But match after match its the same. Camp...tunnel....camp...tunnel....camp...tunnel. I'm over it. We move at 4.0 mps killers move on average 4.2 - 4.6 with 6.5 - 6.9 mps lunge....we can't fight back. We run like we are all geriatrics... And if you run the killer good you get hit over and over on the hook. As always crappy players ruin games. Devs tho...so many problems with this game. First off dedicated servers is supposed to stop lag switching and hacking yet Its a big problem now. A streamer during a live stream had to switch to console because of behavior servers for pc were hacked... I have had games where the killer was no where in sight, a survivor was behind me and me and another survivor 40 yards away go down at the same time. After changing the map, there is invisible barriers all over the maps, glitches jumping down and getting suspended, hitboxes are trash, the vacuum problem with vaults, pallets, and traps... Actions not working even though you are spamming the button. End game and exit gate placement is killer based. Every update is 90% fixes for killers. Even though hitboxes have been on the road map to things they are fixing since last summer!!! They fix infinite loops but not unsafe loops. If we can't smack the hell out of the killer, I mean we got to have something to work with I mean dang... long lobbies with the same bs is not my idea of fun...idc to lose...really I don't but not this way, or that much in one day when I am not a toxic player. I never t-bag or clam slam. I let the killer hit me out if they were a legit killer. But even though I once loved and couldn't get enough of this game, you all can enjoy it without me. Most of my friends have deleted anyways...they feel the same. I'm just sad I have to give up on a game that I really loved. Good luck I guess.

  • I really like kindred tbh...really helps solo surviving. Has so many other benefits too. Like not leaving a gen to get a hook save because you see that another survivor is going for the save. Plus you see what the other survivors are doing. Then the plus side is knowing if a stealthy killer is camping...

    I too use resilience. I combine it with spine chill and sometimes hope, and decisive. This build is too help other survivors escape while I run the killer during end game.

    For killer, corrupt intervention, surveillance, bloodhound, and spies from the shadows. Half gen build half hunter build. 1st off, crows are everywhere. Survivors set them off while doing gens... they sit literally beside gens... bloodhound because bright red puddle trails are ez to follow. Corrupt is to keep gen rushing down while i hunt. Surveillance, so Ik when they go back to a gen...

  • Im on PS4 and I have sent tickets in about being able to switch your controls to what you like. The wiggle with the left toggle has broken 3 of my controllers... I am not rough or panically use it, yet using it over and over as much as I play messes the left toggle up. I cant run or I stagger... I would really love this game much more if they fixed that, hitboxes, and vacuum effects. :)

  • I have experienced glitches with this perk with a huntress in kyf. Aura was reading even when we were 5 feet from each other giving my location. Killers can also (without this glitch) use this perk for a advantage. I have seen this done b4 by a friend in kyf. You got to establish a plan for said perk when a survivor is using it. I mean is it fair that a killer chooses a map and can see you through walls? Yes! Because its a survival game and you work with builds to see what works for you and just do the best you can. Its really not a perk used a lot by survivors either tbh. I rarely see it. Also as far as lobby times go. Day time seems to have fast lobbies where night is a much longer. Trying getting some hours of daylight play.

  • @Todgeweiht said:

    lmao, what else? The killer slugged you for 1 hour?

    um no smart one...i would bleed out before a hour. Lets talk realistic, or do you actually have something enlightening to say cause your comment was ignorant. Js...stating the obvious.

  • Now if something were to be done like:

    Camping. If killer is within 32 meters of hooked survivor and not in chase the entity will bind the killer for 15 seconds. It will give a auditory sound in game to alert all players the killer has been binded. Each time it adds 5 seconds. Then tunneling would'nt be a issue because the hooked survivors get a dayum break for a moment...issue fixed.

    Exit Gates Spawn opposite sides of map. EZ fix.

    Pallet and unhook lag. Why does it take so long to pull someone off a hook? Killer swings misses and i go for the save. Pause starts to unhook, killer pulls me off survivor...wth? Dont make since.... literally watched a pallet scrape across the killers face before they swung forward and survivors still getting hit through pallet... this is such a huge issue. I hear everyone complain about this a lot. Also window vault hits...smh...jump through, killer swings from angle and you are 2 steps away from window. Killer swings from side to side and somehow hits through window... i dont understand how someone swinging from side to side doesn't smack the window...i seen the blade go through both sides.mean these were created to keep the killer from hitting yet it doesn't...

    Really not hard to fix and implement all this. I will come back with friends in haul if these are addressed. If not....it was a good run i guess. But disappointed.

  • I totally agree! Night before last i was playing in a full party with friends. 1st game, I get hooked by a hiding bubba with insidious. He facecamps and shakes his head no to any survivor who sees he is camping. Game ends of course with a 4k for bubba...2nd game ghostface stalk camping the hook...lol 3rd wraith invisible FC. 4th perimeter camping doctor. Walked enough away but only far enough shock can still reach to hook. Tunnels....good times. Slugs even better! After 4 trash games...my friends say they hate this game thats the same crap all the time. Annnnd they all go play another game. Long lobbies, toxic killers, hitboxes sooo bad and pallet and unhook lag. = not worth it to anyone who enjoys a good game. I and at least half of my dbd friends have been playing other multiplayer games. Kinda nice to get away from the bullshiz. So anyways good job ensuring toxic killers get those oh so deserved points and ruining the game. Now the camping is worse. Like literally every game cause they know we cant dc without penalties. Smh. First end game for killers now this. Also exit gates sooo close...its endless the dumb crap that is wrong with this game. Have fun dbd and those who will eventually do as so many are now. Leaving behind a toxic game because nothing is being done about a complaint thats been complained about for yeeeeeaaars! After tome is over, so is my desire to play this game.

  • I could go on and on on nerfs for both sides...they are trying to balance the game, so stop whining. If I wanted to whine about something it would be legit like how the killers have 6 perks 7 if you include the offering...killers add ons don't deplete. Survivors do. Offerings for survivors don't make it to where we can see the killers aura whenever they are in a certain distance...end game is killer based. Windows blocked, heals slowed, hitboxes too big, loops shortened, nerfed perks to ground...mettle of man, balanced, Sabo, etc... Killers get flashlight disco shows, a gang of body blockers, sandbaggers, etc.. it's a mind game and a skill game and everyone cries and whines! Just play the game and let them fix the bugs first and ask for reasonable changes. If you are having trouble, practice with friends...just stop fighting over dumb crap!!! Dayum!

  • Riiiight...if they do that then how about the killers add ons deplete like survivors? I mean they basically have 6 perks. So lame listening to people whine on both sides. Play harder or delete the game! No one cares about you whiney turds.

  • Sure, if there is a down side possibility too. That's how it works for survivors...like exhaustions to perks we choose. Where as the killers have no down side to any of there perks. Not only do the killers have 4 perks, but there add ons and offerings are basically extra perks too. Our items deplete after use but the killers does not. I understand it's 1 vs 4, but to keep buffing the killers and nerfing survivors is getting to be too much. Exspecially with all the toxic killers in the game. Every time a perk comes out for survivors and killers complain, it's nerfed. They destroyed a lot of perks and made them useless or not worth playing. Look at this is not happening. End game killed it. End game also if one survivor left is also almost impossible to escape. Most killers down a survivor when 2 is left, leaving them slugged, then look for the hatch, carry the downed survivor as close as they can to it, hook them and shut the hatch if death hook, or parameter camp, and tunnel unhooked survivor. Then shuts the hatch. Most of the time, the doors are so close together. Killers just get close enough to see if the survivor started or is at one of the gates. If not they run back and forth in no time and you have no chance of getting the doors open. This game has become a pro killer game. So much so, that ik tons of people who just stopped playing because they don't want to play killer all the time cause it's much easier to get blood points and rank up. Playing killer is ez. Camp the gens...not that hard. That's what they do. It's camping tunneling killers and "toxic" survivors. All anyone hears is buffing killers and nerfing survivors. We can't fight the killer...only run and they keep taking away all the things we can use to survive. Killers are fast, where as the survivors are basically jogging for their life. Not running. It's getting old and yes I am already starting to play a different game and saying goodbye to this one just as most of my friends have. I bought a new multiplayer horror game today. So have fun killing, because the glitches like in head on, balanced landing, dead hard etc... Not working half the time, and the waiting on dedicated servers forever when this is their 3 year anniversary, and it should have been done forever ago. Having to start new lobby's over and over. Killers get dc xp and bp if a survivor dc but survivors only get some xp is just garbage. I tbh could go on and on with the flaws of this unbalanced game, but I can say this. At least in other games you can fight the killers and the devs actually listen to their fans on BOTH sides and keep it balanced. Peace πŸƒπŸƒπŸƒπŸ™‹

  • Been playing for 3 years, and I thought Michael was op in good hands, but still loved the challenge. GF makes Michael look like a baby killer. The stalk is too fast. 2 seconds and you are exposed. Not to mention I do look directly at him and I still get exposed. Another thing that's crap is you can be hiding unseen, and GF walks by, and if you look at him it breaks his shroud...but gives away your location...total BS. I have been found many times because of this and it don't make sense. He should not get a alert on who and where...I don't get one when he is stalking me...after being exposed, most gamers literally get a 8 second run in exposure unless it's a bad killer or a lucky random who had the right paths and moves to make to run longer to keep from getting down. I think only the person being stalked should be able to break it and it should take longer for exposure. Like Michael for instance, His bad azz will stalk you as you run. It's all about strategy not power. Being too op is boring. Everyone will play GF all the time. Obviously he is the best killer in the game as of now. Adjustment is needed desperately. Now bring cosmetics for license killers and survivors. Please baby Jesus do! Plus I tbh am excited about the Freddie buff. Ooo wee bring it on!