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Hyraga91

Hyraga91

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Hyraga91
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  • It's funny that a team made up of many people, all of them with enough intelligence to develop a video game, cannot implement something as simple as a language filter well.

    It seems that they never played an MMO in their youth, it seems that the first time they touched a computer was to program DbD.


    So difficult was it to place an option that is optional for filtering the chat?

    So difficult was it to place an option that mutes the chat in general for those who do not want to deal with toxic people at the end of the game?

    So difficult is it to program an algorithm that penalizes the player who abuses the "Ctrl" key to make T-bag or who abuses the M2 for the "clicky clicky" of the flashlight?


    Sometimes I think that I chose my career badly, I never had to have gotten into mechanized engineering, but I had to have studied video game programming, probably the projects in which I was in charge would be the most balanced and pleasant for people.

    Hell, this game came out in 2016 and just now, 5 years later, they put the color blind option for people who suffer from this problem like me.

    For a company that is in charge of only 3 videogames, whose main one is DbD, it is painful, really.

  • @CriticalWeasel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2010700#Comment_2010700

    It would be really cool if it even affects other teammate's repair noises.

    The perk is designed more for people who are just starting out and need to train the skill tests without their teammates insulting their mother..

    Although on the other hand it is somewhat ironic that the ability belongs to a DLC character ... or perhaps that was the idea to encourage the purchase.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1980515#Comment_1980515

    Do you really not see the irony in what you are writing?

    you are the one that can’t handle that people are discussing this topic

    That is exactly the issue.

    We as heterosexuals do not pay attention to the sexualities of the characters. Whether or not they are straight we don't care, we don't pay attention to those things.

    There is no update message, nor any promotion about X character is straight, there is the issue.

    When LGBTQ characters appear, they make promotions to it, as if it were something special. And that is what catches our attention.


    As a developer you want to place gay people or those who are lovers of tofu? That seems perfect to me. But don't promote them as disabled characters.


    And something that I always notice in this class of people like you ... they get offended very quickly and take it very personally. I would recommend you change that tone when writing, it only denotes that you are a resentful person.

    in LGBTQ Comment by Hyraga91
  • Or here's another idea: Have a Dota-style matchmaking system (for example), where you can activate an option that only matches you with players who also play SOLO.

    And here would come the grace: That the games that are played in SOLO (where each survivor is not in SWF), is played normal, as is now. BUT that the games that are played with teams (whether of 2, 3 or 4 people in SWF), that there are penalties in the survivors when making generators ... for example that take 1/3 more time than what usual, since being in a team and communicated it is much easier to rush a game and make it enar impossible for the killer.

    There are so many ways to make the game much more enjoyable and balanced, but it seems that the developers are not interested in any of this, nor do they want to hear the criticism that players always complain about.

    It feels like they try things out among themselves and that's it, and the feedback from the community is of no use.

  • Couldn't the developers just penalize T-bagging? It would be a super easy simple algorithm: If the key assigned to crouch is pressed 2 or 3 times in a row quickly, it will be penalized in some serious way. The same with the flashlight, that if it is activated and deactivated repeatedly in a short period of time, it is penalized.

    They are the only 2 actions in the game that are used to toxic the killer.

    Come on devs, get serious about these things. The game as it is is fun and it is true that there is a lot of imbalance in many things ... but what really takes away from it is the toxicity of some players. They make the game very frustrating.

    They could also remove the final chat ... or at least there is an option to deactivate it for those who do not want to read ######### about toxic people.

  • What would be good for me is that they improve the mechanics of kicking generators. It could be that a mechanic is added that is activated when kicking a generator, and that when this happens, the generator has a regression effect that is only removed when a survivor goes to repair it for 5 continuous seconds. Since it is true that it is absurd that with just touching the generator for a microsecond the generator stops reverting, making the reversion of it a total waste of time if you do not have POP.

  • It was awful man. The sound was too high and you can't even hear the sound of a hability skill, or even footsteps for the killer.

  • It make the game so tedious, you spend the first half of the match searching for undying, and then for ruin, and if the killer has Haunted land (I dont know how it is called in english, in spanish is Tierra Embrujada, the one for the Spirit) it make the game so boring and stupid.

    If you play solo, it's impossible to win a match like that, you cannot know where the other totems are, plus the killer can know when a survivor is near one.

    It's so stupid, now the game is based on purifying totems instead of making generators. It is a main build for killer, almost the 70% of them has this combo and the update was about almost 2 days.

    If undying only work 1 time, like, you purify Ruin, and then change of totem, but Undying go off, it will be fine. It will be a time wasting perks for the survivors, but at least the game still be playable. But know is like you spend 15min searching for totems, and when you finally destroy both of them, 2 of your teammates are dead and you still have 4 gens to do.

  • I have the message but I still have 66k points from before. Any idea?

  • Yeah, I know. But it would be nice and comfortable if the devs in some future update will place it. It would be a few codes in the game's algorithm and the final scoring screen would be more presentable.