Headlock
Headlock
About
- Username
- Headlock
- Joined
- Visits
- 197
- Last Active
Comments
-
Have you considered the reason why killers use ruin. Lots of killers feel the need to run it because most survivors will work on a gen when they are not being chased. 80 seconds it not a lot of time to down someone including all perks loops and ect. Then hooking said survivor, losing 3 gens within the minute of the match isn't fun.
-
@ASpazNamedSteve said:
I've mained this cutie since the beginning, and I have some suggestions I don't think are outlandish at all:
- Add yellow or green Windstorm to his base kit and nerf the Windstorm addons to compensate. For a REALLY long time now I've thought he should simply have more base movement speed whilst cloaked, mobility is a huge deal in DBD. This would also allow for a bit more creativity and variety when it comes to which of his addons you can use.
- Have his shimmer not be visible at a certain distance. Not sure what the exact distance should be, could just say 40m. I just think seeing him cross-map is pretty silly for a killer based around cloaking. This is especially bad on open maps like Blood Lodge.
- This one seems small and silly, but fix the killer footstep sound effects. For Wraith, Freddy, and probably a bunch of others I'm not sure of, they've been bugged for a long time now. They only play the sound effect of them walking on hollow metal (which unfortunately for him is the loudest sound effect), and don't change according to what you're walking on. This 'buff' is a bugfix but would still help a bit.
- Be immune to OoO when cloaked. This can apply to GF and Pig in their stealth modes too, but this is a Wraith thread. This perk DESTROYS him, and if you're facing a decent SWF group using it? gg, game's over.
I don't think he needs much, and should stay pretty much the same killer w/o the need of a big power rework. Imo these suggestions would really go to help him though.
I agree with you. These are very good ideas.
-
What do you guys think about the new feature?
good survivors wouldn't get killed by that. The only thing that is worth anything is closing the hatch as killer (PRAISE THE ENTITY) 3 minutes is a lot of time. I would make it 2 mins after the last gen is repaired. I mean if survivors do there job they earn a win. but I'm not sure how late game killers or weak killer will play with this. Remember me is 30 seconds at tier 3 and blood warden is 60 seconds. even then you would still have enough time to get out. plus solo survivors don't really care if a dumb teammate gets caught. ¯\_(ツ)_/¯
-
@Frozenscum said:
Gen kicking should do certain amount of damage right away without any perks like PGTW, let say about 10% and then regression applies. And probably its better not to buff regression for killers, but nerf gen repair speed for survs - make it 100-120 secs to repair one gen by one surv.
Adding more gen speed is boring and the devs said so, So make it where killers can make gens go down when you kick them.
-
@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/414190#Comment_414190
I think he wants a buff to gen regression. If so I agree but be more specific @Headlock
Yeah, that's I'm trying to say, a buff to base gen regression would be nice buff to killers in general. Sorry I tend to spiral when I think about these kinda post, To cover all grounds of the subject.