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hello, I wanted to share my opinion on a few things when it comes to pyramid head. I know that many people don't like to get zoned to death—just him dragging that sword and limiting your options to run. However, I am aware of the nerf and so-called buff they gave him. After canceling Rites of Judgement: Movement speed is 3.68 m/s for 1 second Further attacks cannot be made for 1 second.1 comments 21 views last activity
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I have an idea to change spirit without killing her power so people can't tell when spirit is using her power, That can be annoying against right? and since she's a spirit they tend interact with real world what if pallets, lockers, and hook shook if she walked near them give survivor some info to play against her, without gutting her power. I'm open to feed back0 comments 11 views last activity
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I find this perk very annoying to play against and I feel like it should be change and here are the reasons why. Please keep in mind that I'm not a dev 1)Its a second chance perk that punishes slugging. If a killer works hard for his map pressure he loses it because someone just held down mouse 1 for 35 seconds. 2) Its very annoying to play against when there is more than one in a game and4 comments 61 views last activity
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I really have a hard time playing against this perk, I wanted to ask does anyone else have those problems? Like I can't tell if a survivor has it. Its very annoying to fight against as well. Especially if there is more than one. Like you spend a good chunk of time-fighting and doing well as killer. You have 4 slugs Then pop someone has unbreakable. You lost all of your map pressure. Don't g6 comments 31 views last activity
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I wanted to ask if the killers new weapon is rifle of a shotgun Me a good friend of mine where a debate about it. Me: I do believe that its a rifle. The bullet is too small to be a shotgun and the bullet that he loads is small, it looks like a .22 Friend: It looks like a ww1 trench gun. Winchester Me: Well It does look like it but look where the hammer sits versus the Winchester. The Hamme2 comments 91 views last activity
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I've been thinking about this for a good bit Now as it goes for my understanding the current game is a lot better than the past version of the game. But how can we make it better? Maps. I do believe that maps right now are the biggest issue. Loops that spawn right next to each other and some maps that have no loops at all or dead zones. along with spawns for totems but this is mainly older map54 comments 765 views last activity
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Had a quick question about survivors going under the hook while I go to hook a survivor, Is this a bug?4 comments 42 views last activity
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Now that Freddy is a rework I do believe wraith needs some love. Now don't get me wrong he's a lot better than before but there some tweaks that he may need. As of right now there is a 1 second of speed wind storm its a nice buff to him but the change to his movement speed as he uncloaks makes it so you have to uncloak right on top the survivor to get this hit, This unless if a survivor gets to4 comments 51 views last activity
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Generators regress at about 0.25 charges per second. In effect this means that for every 1 second a survivor spends on a generator it takes 4 seconds for a killer to remove that progress after they kick it. So why not buff it to have a 1:1, a 0.5 to 1 or a 0.75 to 1 ratio. There is no incentive kick gens unless you got a perk, it's about 90% or you just hooked someone. It's far better to just go3 comments 112 views last activity
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Generators regress at about 0.25 charges per second. In effect this means that for every 1 second a survivor spends on a generator it takes 4 seconds for a killer to remove that progress after they kick it. So why not buff this perk to have a 1:1 or a 0.5 to 1 ratio. Plus it could slow down the game somehow. As of right now its better to just go down someone than to kick a gen I'm just gonna c3 comments 52 views last activity
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Now don't get me wrong, I like the idea. It causes a bit of pressure on survivors when the end game is in play. But I don't think that the end game is gonna close off and kill survivors. But should it? For me its 50/50. I think its a really cool idea. but the odds of survivors getting killed by that is gonna be rare. There isn't nothing stopping a survivors from leaving after they open the exit22 comments 432 views last activity
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good survivors wouldn't get killed by that. The only thing that is worth anything is closing the hatch as killer (PRAISE THE ENTITY) 3 minutes is a lot of time. I would make it 2 mins after the last gen is repaired. I mean if survivors do there job they earn a win. but I'm not sure how late game killers or weak killer will play with this. Remember me is 30 seconds at tier 3 and blood warden is 601 comments 72 views last activity
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I sometime hate this perk, arguably all but two killers need it. Which are the nurse and the hillbilly. With weaker killers gens pop left and right without it. There is nothing I hate more then seeing my totem spawn next to a gen. And this is more of common thing with old maps as well. As of right now there is no incentive to kick gens. Unless you just hooked someone, you have perks for gens or i8 comments 232 views last activity
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Swf vs solo survivors. In the most recent Q&A a lot of possible changes are in the works. Survivors may get kindred as a base perk. Trap buffering and new/old unhooking tech. Which I think is fine. Only time I camp is if exit gates are open just to secure a kill. I will admit no one likes tunneling, camping or getting genrushed to death. This could be a right change. Here is the problem I ha21 comments 191 views last activity