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Foohy

Foohy

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Foohy
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  • @piggypablo said:

    • Game 1: Flashlight stun saved by another survivor
    • Game 2: Used dead hard correctly and got away
    • Game 3: Cleansed NOED and Ruin totems
    • Game 4: Key holder found hatch and waited for all survivors to escape
    • Game 5: UB/DS combo worked this time
    • Game 6: ggs from everyone in end game chat
    • Game 7: Hooked but someone ran kindred
    • Game 8: Survivor with ace in the hole opened chest, pointed at me to take item
    • Game 9: Saved someone in basement
    • Game 10: gg

    10/10 games were enjoyed today. You will only see the bad if that's all you're looking for. Learn to use dead hard. As far as the errors, fix your internet or steam before blaming BHVR.

    Ok buddy, lmao.

    So one game you just saved someone from basement and that's it. I can't even 🤣

    Definitely didn't just make up that list while writing this post.

    Sure I'll fix my internet which has literally no issues with anything else other than this game, and BHVR are obviously known for how well they optimize their game.

  • Ain't even funny anymore, this game is garbage lmao. Is this normal?

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  • @chieften333 said:

    I made a post somewhat similar to this, people didn't seem to like it.

    Because apparently if they are having fun problems are non existent.

    Yeah, I guess people prefer to feed into their delusion because they love the game so much, would suck to admit that what you like is actually very flawed.

    I wish something big will happen soon, or else I doubt I'll be playing this game much longer.

  • @WishIcouldmain said:

    Blood Warden is a situational perk. That isn't the effective. If you realize the killer isn't picking up that person before EGC you should realize what's happening. And I thought I'd never see someone say Blood Warden is more unfun then Noed.

    Yeah, imagine having an opinion.

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1765951#Comment_1765951

    All you have to do is 99% the gate, and you have the audacity to question other peoples intelligence?

    All you have to do is 99 the gates with the killer carrying someone to a hook 5m away from you while you're in a dead end exit gate room.

    Sorry if my casual brain didn't think of Blood Warden after such a tense game with escape almost withing my grasp and found it to be a ######### play after doing so well on the dumbest map in existence.

    Guess I'll just dodge Midwich from now on.

  • @HellDescent said:

    I cant tell if he is serious or not...

    A guy shared his opinion and thinks that blood warden is a ######### and unfun perk on small maps. Shouldn't be that hard to comprehend, even with a couple of braincells.

  • Lol stirred up quite the crowd.

    I never said it was OP, the conditions are very specific and not necessarily easy to accomplish, but you can plan ahead and just slug someone and wait for the exit gates to open.

    And the "just exit before he hooks hurr durr", don't you dare tell me you go into every game and take into consideration that the killer might have Blood Warden, and don't you dare tell me that when the exit gates open you all just leave immediately every single time because you think the killer might have Blood Warden.

    The perk is underwhelming on open maps as you can just hide somewhere, but on closed maps like Midwich and Hawkins it can be game over for the unsuspecting survivors because of how closed up and isolated from the rest of the map the exit gates are with very few options to actually go to before the killer gets to you.

    Again not OP, just a lame and anti-fun perk for people who get bullied a lot.

  • Just had a match where we were destroyed by an Oni and I was in the last two survivors, and he figured out the other guy was literally just hiding all game not helping anyone, so he downed me and got me back on my feet by dropping me repeatedly.

    So the hunt began, I saw his aura earlier and went looking for him in that area. We were looking for a couple of minutes and it started to look grim, so I gestured him towards the hatch and showed a hook so he can kill me and close the hatch on this scumbag, but he gestured a no and we kept on looking.

    We eventually found him and he smashed his ass to the ground and farmed him on hook, and let me have the hatch.

    The best killer I have ever faced, gameplay wise as well.

    Love u bro.

  • Killers tunnel a lot because they do not get punished for it enough.

    I've had many matches where the killer just literally sits by the hook and waits for the survivor to die, and in every match they get at least 2 kills before the exit gates are opened and the other two escape.

    How many bloodpoints do they get from that? Oh nothing much, just like 20k+ whereas the SECOND camped survivor barely pass 12k.

    How can you as a survivor who is just trying to get some BPs not be incentivized to just play tunnel killer when you see that every tunneling killer is making such exorbitant amounts of BPs and get at least a pip when all they do is hook two survivors and camp them to death? No stress, nothing complicated. And when you try to play killer normally you barely gain any extra BP, 23-27k, unless you do perfectly.

    Either killers need to have their BP gain for tunneling and camping SEVERELY handicapped or they will never have a reason to not tunnel, and I don't know about you but a steady ~20k BP per match sounds kinda nice to me. Not fun, but the devs have made it a no brainer if I just want to farm consistent BPs.

  • @Leo said:

    https://forum.deadbydaylight.com/en/discussion/206976/hacker-punishment-question

    You need to have video evidence of the hack and send it in with your support ticket. You also need to report them in-game. If you didn't record it then you're out of luck since they need both.

    That being said, I don't think that Trapper was hacking. Sounds like he had the perk Mad Grit. No cooldowns on swinging when you're carrying a survivor, and hitting a survivor causes the wiggle bar to pause for a few seconds. Of course if he didn't have that perk then he was hacking, but I've seen a lot of wrongful cheating accusations due to Mad Grit.

    Yep, after looking at the perk I can definitely say that it fits the story too well for it not to be the case, even if I didn't look at the perks.

    Bad call on my part.

  • Wow I actually never heard of that perk, it looked so glitchy on my screen I was sure it was hacks.

    And sorry for linking the profile.

    Thanks!

  • @Klakky said:

    I was told I'm not allowed to post videos incriminating players? I'll check my support ticket later and download the video but this isnt about me having proof, I'm not new at the game I know what detective hunch is and small game and I know about the map, they didnt have any of those... I swear talking on forums is like talking to a wall...

    lol k

  • @Klakky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757900#Comment_1757900

    They didnt do a single totem from looks of it there was at least 5 totems still on map and how do u explain running trough walls? Dont talk around the issue I know when players r really good and when they're obviously cheating

    Well you could put your money where your mouth is and show us the clips then.

  • @Klakky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757886#Comment_1757886

    I have video of someone literaly running straight towards my noed as soon as it activated literaly straight towards in from other side of the map, multiple videos a few of which they just go straight for it trough walls so u tell me

    They are using map/scouted the map and remembered the totems' location? Pretty standard survivor stuff.

  • Indoor maps are really not fun for survivors.

    You can argue that we can hide better on them but so can the killer.

    Heartbeat from the killer even if he is on another floor is extremely annoying and generators are just impossible to find. Even when you do find them it's very hard to tell if you are 3-genning yourself because how confusing it can be.

    And even if you get all the gens, the exit gates are usually placed in a dead end room with only one entrance, with very little chance to escape the killer when they come patrol it (especially with NOED)

  • I use a build that let's me get a ton of bloodpoints while also offering support to my team and even distract the killer a little.


    Iron Will, Dead Hard, We'll Make It, We're Gonna Live Forever