Extremes
Extremes
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- Extremes
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@BlighTown said:
https://forum.deadbydaylight.com/en/discussion/comment/2745471#Comment_2745471
What makes the game unplayable is when a Clown is flying across the map and throwing hatches at your face.
At this point you're not even speaking about things that exist in the game, so I'm done chatting with you. Good day mate.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2745474#Comment_2745474
Why is nerfing the pinky finger a requirement to buff his kit? Here, I improved your idea. Leave the pinky finger alone and buff his kit. I just made a much better suggestion than yours.
Because what's overpowered is Pinky finger, not his kit. You will never see a buff on clown as long as Pinky finger exists. You're welcome to continue being a smart-ass.
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@SunsetSherbet said:
It turns him into a worse bubba and they're already nerfing him. Imagine needing to demand nerfs of a bottom 5 killer lmao.
If you actually read and try to analyze what I'm suggesting, you will see that I want clown to get buffed. Clown without add-ons to get buffed, so players don't feel he's only playable with ONE add-on and refuse to play him otherwise. But you can continue to be blind and bitter if you wish.
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@BlighTown said:
Neither is Dead Hard and Boon: Circle of Healing. Remove those perks and THEN you can remove iridescent pinky finger.
This unfortunately is not balanced either. You're asking for a nerf across every survivor player for a nerf on ONE killer that rarely gets played. I'd love to see clown played more often, but Pinky finger makes it unplayable.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2745374#Comment_2745374
I don't know what you're expecting. You're literally defending dead hard. "wait it out" doesn't work in a LOT of scenarios. Dead harding for distance is a big, big problem.
You can't possibly defend broken perks. Then hate killer add ons you find "unfun"
If you just take the time to read, you will see I said I know survivors have it good. I am perfectly fine with survivors being nerfed in reasonable ways, though personally I feel the frustration killers suffer is from facing SWF most of the time. Once in a while you might come across a group of really good solo survivors. I am gonna stop my conversation with you here though, simply because I don't see this conversation going anywhere as you don't seem to want to find a common point.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2745372#Comment_2745372
IMO Pinky Finger Clown is not that much different from plain 'ol Bubba.
I don't disagree that bubba is a disgusting killer if played in the same manner.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2745360#Comment_2745360
Stop with defending bullshit survivor perks and how to "play around them"
You know what you can do to play around pinky finger ? JUKE IT. There's counter play. Just like the perks you listed.
There's so much wrong with the counter play you listed anyways.
Clearly, there is no reasoning with you, and that's fine. I at least tried meeting clown players halfway by acknowledging that the base kit of the clown needs a buff, but this cannot happen while Pinky finger exists, since he would become way more oppressive than he already is. You want to keep your pinky finger? go for it, but understand your killer will never be buffed.
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To clarify, for those that do not seem to understand my point of view. I understand the clown's iridescent add-on is fun to use a killer, but it makes the game unplayable by survivors. Fun should exist as both killer and survivor within the same game at different points in the game. This add-on completely kills any fun a survivor has during this match. Games should not be one sided like this, which is why I think removing it and buffing the base kit of clown to where he is a bit stronger naturally would be healthy. Of course, any adjustments needed to be made to his other add-ons can be included with the buff.
I also understand survivors have it really good, specially in SWF groups. This is something that I wouldn't mind if it got affected because I normally play solo survivor, and on the rare occasion I play with friends in red ranks, we don't sweat by bullying the killers we face. I understand boons are nuts, I wouldn't mind seeing those be nerfed, and while DH,DS,BT,UB are all annoying, you can play around them. I've played killer in red ranks for plenty of resets through out my ~900 hrs played, and while I may run into a group with 4 deadhards often, the same cannot be said for the other perks. Sure, you may encounter SWF groups with the exact same builds, but they do not exist in your every lobby, and in the rare scenario that you do come across a SWF with these perks, you will need to learn to play around their build.
DH - probably the most annoying one of the 4 from what I've experienced and have seen people experience. Don't swing early, and if they use it to reach the next tile safely, take a look at the current state of the game and decide whether or not it is a wise choice to continue chasing the current survivor.
BT - Don't tunnel whoever just got unhooked. It's not that hard man. You can juggle 2 survivors and not chase anybody else and win most games if you are competent and understand how to balance chases and gen-pressuring as a killer. Once you take 2 survivors out, 95% of the time the game is over if there is a 3 gen situation or more than 2 gens that need completion.
DS - Same as above. DS has been nerfed, leaving a survivor as useful as tits on a man if they choose to run around to save their DS in case they get chased. If they force themselves on you, slug them, which also renders them useless.
UB - Don't slug everybody. 4 man slugging is greedy. Yes, sometimes it can be seen as the correct play, but it doesn't change the fact that it is a greedy play and can backfire. If you slugged one player and they UB, who cares? He was useless for a good amount of time, that hopefully you took advantage of.
Before you all come all Hot Wheels on my ass with the flame, understand that this is not me defending survivors. This is me giving you killer players some advice on how to deal with this build that everybody considers so toxic while we wait to see if BHVR ever nerfs them. My point is also to show that you at least have choices as a killer when it comes to facing these builds. Facing a clown with an iridescent add-on leaves you no choice but to spread for him while he finishes, or disconnect.
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To clarify, for those that do not seem to understand my point of view. I understand the clown's iridescent add-on is fun to use a killer, but it makes the game unplayable by survivors. Fun should exist as both killer and survivor within the same game at different points in the game. This add-on completely kills any fun a survivor has during this match. Games should not be one sided like this, which is why I think removing it and buffing the base kit of clown to where he is a bit stronger naturally would be healthy. Of course, any adjustments needed to be made to his other add-ons can be included with the buff.
I also understand survivors have it really good, specially in SWF groups. This is something that I wouldn't mind if it got affected because I normally play solo survivor, and on the rare occasion I play with friends in red ranks, we don't sweat by bullying the killers we face. I understand boons are nuts, I wouldn't mind seeing those be nerfed, and while DH,DS,BT,UB are all annoying, you can play around them. I've played killer in red ranks for plenty of resets through out my ~900 hrs played, and while I may run into a group with 4 deadhards often, the same cannot be said for the other perks. Sure, you may encounter SWF groups with the exact same builds, but they do not exist in your every lobby, and in the rare scenario that you do come across a SWF with these perks, you will need to learn to play around their build.
DH - probably the most annoying one of the 4 from what I've experienced and have seen people experience. Don't swing early, and if they use it to reach the next tile safely, take a look at the current state of the game and decide whether or not it is a wise choice to continue chasing the current survivor.
BT - Don't tunnel whoever just got unhooked. It's not that hard man. You can juggle 2 survivors and not chase anybody else and win most games if you are competent and understand how to balance chases and gen-pressuring as a killer. Once you take 2 survivors out, 95% of the time the game is over if there is a 3 gen situation or more than 2 gens that need completion.
DS - Same as above. DS has been nerfed, leaving a survivor as useful as tits on a man if they choose to run around to save their DS in case they get chased. If they force themselves on you, slug them, which also renders them useless.
UB - Don't slug everybody. 4 man slugging is greedy. Yes, sometimes it can be seen as the correct play, but it doesn't change the fact that it is a greedy play and can backfire. If you slugged one player and they UB, who cares? He was useless for a good amount of time, that hopefully you took advantage of.
Before you all come all Hot Wheels on my ass with the flame, understand that this is not me defending survivors. This is me giving you killer players some advice on how to deal with this build that everybody considers so toxic while we wait to see if BHVR ever nerfs them. My point is also to show that you at least have choices as a killer when it comes to facing these builds. Facing a clown with an iridescent add-on leaves you no choice but to spread for him while he finishes, or disconnect.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2690195#Comment_2690195
...What? What do snowmen have to do with camping? At all?
You seem to be new here, but this is frowned upon (and while you're definitely not alone in doing it, so is 'all killers/all survivors are awful people who just want to ruin the game for all survivors/all killers!') Please don't hijack existing threads to talk about unrelated issues and please don't assume the worst about people's motives, especially when they haven't even given you an inkling to suspect what you're accusing them of.
Snowmen cause the killer to be frustrated, thus leads to camping, because that's how killers go about making sure survivors have the least fun. They have one interaction with a survivor that is not in their favor and they proceed to camp and tunnel them if they happen to be rescued, rather than defending their generators just so the survivor can feel helpless and die. It happens 80% of my games where one survivor is just caught by a Bubba and is camped from there on out. Snowmen being a defensive mechanism for survivors is a good thing, as it allows survivors who are being tunneled to extend their short lived game for at least a few more seconds.
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While I wouldn't mind this change, I can promise you BHVR is fine with killers having fun. You should see how much fun camping bubbas have chainsawing me and my solo queue teammates over and over while we're on hook.
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@AnneBonny said:
I really don't think it's a big deal, but people are gonna keep complaining about it and I think this is a good solution. Doesn't really affect the event at all and pretty much removes any chase advantage snowmen have.
You want to remove this so you can do what every killer does nowadays and camp them on a hook? I'll pass. Keep it how it is. Killer's cry that survivor is op, but every killer just proxy camps or hard camps hooks and use the excuse "you should've just done gens". Like any survivor is gonna just let their teammate die when they know how terrible it feels to get camped.