Eon
Eon
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- Eon
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Comments
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@Good_Pancake said:
I said no because of keys and maps. I don't want to loose 20% of ny map because it was on tue ground for 0.01 sec. Vial could have a recharge, so if the regression is conplete, you would need to recharge tye vial all the way through
the problem is that franklins is not for those items, franklin's is to stop the fking medkits, those items are much busted than they simply look.
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generally speaking i dont like disconects since fks with everyone else, also bots tend to bring you to the most furthest corner in existance, i had bots than played better than survis just because they are programmed to predrop and run
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966518#Comment_3966518
Listen: legion has to respect pallets, can be juked and has to traverse to your location for his injury. Kaneki looks at you from within your zip code and gets a health state. He does not care about pallets, it cannot be juked. The survivor has zero agency. Are you seeing the problem?
as i said, legion and kaneki have the same strats to be countered simply that the stats as not as effective.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966534#Comment_3966534
- Exhaustion perks work against Legion, maybe except SB when you are healthy… but all of them work very well, if you are injured
- Pallets work against Legion, Legion's vault is very limited and you can usually vault back way easier than against Kaneki.
- Legion's first hit actually can be denied unlike Kaneki, simply because you can outrun it, stun him under pallet, bodyblock for others.
- Kaneki has lower fatigue than Legion for some unknown reason
Counterplay is not same as against Legion, because you can't take protection hits, hold W, drop pallet against Kaneki.
At least for me even Blight and Nurse are more fun to play against. They already got their nerfs, there are things I would like to give them like:- Nurse can't see survivor auras while charing blink
- Blight's tokens are set to two lower than maximum unless currently lower, whenever he destroys pallet
Those two changes would increase their skill floor, but not really made them feel worse to play imo.
I don't think they have anything to do with Kaneki tho. It's again trying to bring attention away from him. Do all changes in one patch for all I care, not like they are difficult to do.
Main topic is how to actually make Kaneki more fun to play against without making him feel bad to play. I think removing cancel during his dash is way to go…there are many things to be adjusted, on both sides, what I do not like is trying to get nerfs on ANY killer, that is less of an issue, before making changes to core mechanics the game has, or to overpowered ones, kaneki needs a nerf, Im totally on board with this, but other things need nerf first much more than kaneki, Windows of Cringe Opportunity is in 35% of games, as the most overused perk. People need those perks to deal with overpowered killers, but then not than strong killers get dumped on, several nerfs need to happen at once, on both sides, kaneki deserves more nerfs, but aint a priority. Bug fixing, overused perks, OP killers are. (he is an OP killer but are more annoying and strong things above him)
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966518#Comment_3966518
Legion is so much worse than Kaneki….
Trying to hide Kaneki behind Legion is like hiding SWF behind soloQ.
Kaneki is better than Legion at everything except information.yes, but the annoyances kaneky does are basically the same, their counterplay is basically the same, but the counterplay is not as effective against kaneki, thats why im saying it, also you cant complain about kaneki when blight and nurse are still over him, Kaneki needs a debuff, yes. Should he get nerfed before nurse or blight, hell no. Nerf the S++ shitshow those 2 have going on first. because those 2 dont care about your exhaust, they dont even take them away, they laugh at you and you perish.
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Thats why this mechanic is in place, 8 Hooks,give all gens 80 seconds more to be done, having 4 survivors in endgame and 3 gens left, makes those gens take nearly DOUBLE to be completed. Starting to tunnel midgame is not the problem, is all the killers that slug/tunnel with intent at get 4/5. The abusing minority spoils mechanics for the majority. When killers start to abuse something, all killers have to be punished, even those that did not abuse the tactic.
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your complains apply to legion as well, and if this killer takes away exhaust, guess why other killers are much worse than him because you can use the exhaust. The problem is not only the killer being overpowered but is the survis depending on exhaust to not ######### themselves. The moment you take away survis toys most people have no idea on how to play.
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@[Deleted User] said:
These are actually great ideas, but I fear some of them had to be at least tempered
- The anti-tunnel stuff is always touchy because killers still have to punish bad gameplay choices. With your system, you are indirectly penalizing a killer that would for example punish a survivor healing right under the hook (which is effectively a bad move). I believe you need to add a rule like "Once a survivor has been hooked, he cannot trigger the effect again unless either another survivor is hooked or the survivor made a conspicuous action". If the survivor decides not to get healed, or to do it in unsafe places, you still have the power to punish it, without having the ability to hard tunnel it.
- I do not understand your "inverted" charges on generators. Can you give more details about it ?
- The idea of the heartbeat and haste is nice, but I fear it would put a bit too much pressure. We can still try.
- For the pick-up stuff, you can imagine the weirdest scenario. The killer finds a survivor, down it, and see another one running in front of him. Chase, down, then a third one. Chase, down, then the last. Chase, down. This is not a case where slugging need to be punished. Though, your system still would do.
Can be tempered with "If the killer is not in chase or carrying someone. Timer resets when someone is hooked" (30 seconds could also be adjusted)
Yes, the bad plays are a bit cursed, I will add, recieved any healing from another survivor or did a conspicuous action.
And the hook/death mechanic is like the brand new parts. Brand new parts modify the maximum charges a gen has. The mechanic does the same, increases the max charges the gens have per hook by 10, BUT if the survivor dies, those +10+10 gets reduced to 0, and then inverted to -10-10, like putting 2 brand new parts. If you kill someone you basically give the survivor 2 weaving spiders.but if you kill someone, but there are other 2 hooks, gens are technically at -20+10+10, gens stay at 100.
About heartbeat+haste, needs testing for the buff duration.
About slugging, chase chains can be a thing, there are builds for it, but if you want to chain chase more than 2 people… thats on the killer, another thing is if you manage to down it, if you hook 1, and pick up another, in 30 seconds, the 3rd loses the capacity to get up. -
The thing is, you have no right to nerf killers that are under blight and nurse that do much more dmg to matches, until those dont get reduced, reducing others killers power level wont help in the big picture. And as a killer main…, hes is strong, and annoying needs a nerf, as well as nurse and blight, but those 2 need it much more urgently.
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@Rudjohns said:
- Updated
Any Means Necessary
This perk was perfect, please don't nerf it. And it doesn't need a buff too
- Updated
Appraisal
Just remove the tokens, let it work once in every chest
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Better Together
Just give "kindred" without killer's aura when you are repairing a gen, and make a teammate also see the aura if they are doing it with you
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Built to Last
It's already perfect, I can't see a buff to this. Probably a nerf, please no.
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Déjà Vu
Another nerf because of killer mains complain. Oh well, survivors can't have good perks
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Detective’s Hunch
Maybe make the aura last longer, maybe affect teammates in range as well?
- Updated
Potential Energy
It just need not to lose all tokens when losing a health state
- Updated
Still Sight
I would buff to reveal the aura for teammates in rage as well, as long as they are not in chase. And decrease the timer to activate too.
- Reworked
Streetwise
Please don't kill Streetwise
I have the same oppinions as well as for killer, franklin is a random nerf that killed the perk, overwhelming only works if people use the items within range, too situational, mediocre killers like knight became useless, and mediocre killers like clown have become digusting to play against.
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@vol4r said:
So kaneki is not getting nerfed?
why should it be, if nurse and blight have better kill rates, and are free
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959593#Comment_3959593
Would love to know specifics here. Which aspect of the Franklin's change isn't playing well for you?
items being retrivable later makes the perk lose its purpose, Franklins countered medkits since made them fall and deplete, now you can see items from narnia but you dont care about this, if the item was backwards, no aura reading but double the depletion belive me this perk would have been the opposite, busted, they took away the utility of the perk.
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@RockyCrayon6625 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965490#Comment_2965490
Remind me, what exactly is hugging tech again?
so blight is getting changes literally next patch and you dont even know this when was announced 1 week before your post...
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Cages do not count as hooks, i they make cages count as so DS should activate or the survi, and then the killer would derank to B simply because he cant bypass all the survivor bullshit they can do because of DS or BT, that are LITERALLY ignored due to the cage being not a hook, so no.
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if the killer terror rdius is a cylinder as well, then keep is like that, i not make it a sphere
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yes.... change iron grip please.... i dont think we need agitation 2.0
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they already said blight is getting hugging tech removed (no more butter corners) you literally ask about the thing that no blight mains want since they used those bugs at their advantage, and now blight is getting weaker because o these ahahahah.
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Its decent, I just feel trolled by the fact that many of the perks in the shrine of secrets are from free/base killers, we got BBQ and Surveilance from the good perks, but for the killers is like rubbish, basically no paid Perks for killers or survivors. I hope for the days left we get something strong like DS / Blood Warden
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Hook = You get stabbed to death in a fast manner, dieing in a glimpse.
Collaps = Some sharp claws grab, stab you, twist your body like a towel and then stab your brain.
I wonder wich is more painfulll... e.e
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RPD is killersided a lot, is they nerf it for killers, nerf haddofield for survivors e.e
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Killers doing 4Ks instant or slugging when there are 4/5 cakes... everyone getting like 8000 BPs .... GG killer nice game
Survivors gerusshing and ending the game in 5 minutes wwhile 4/5 cakes... Yhea thanx, I hate it...