ELVENDORK
ELVENDORK
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- ELVENDORK
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Comments
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I will never understand why people post things like that.. I mean, it's obvious that that's not camping. If survivors play like braindead potatoes it's their fault. There is a 98% chance that they will never read this thread anyway. They were just salty in that moment and will forget about it like 5 minutes after. (I'm not saying that it's okay to do
You want to know why I know this? because I'm just like this. I don't send comments on their profile or write hate comments or threats in the afterchat or whatever to anyone, but if I'm upset after a game, I'm upset and nobody will change that, maybe I write a frustrated "nice camping" or "this teammates.." in the afterchat but that doesn't hurt anyone and it helps me to calm down and I can move on..
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@Sn0wJob said:
They only nerfed sprint burst, no ds nerfs and no hatch changes.
Quit yer bitchin' opIn my opinion, they nerfed every exhaustion perk BESIDES Sprintburst.. I was using Lithe and BL the last months.. but with the nerfs why bother? for 1 little sprintburst during a chase? nah, I got back to Sprintburst, walking everywhere and get my sprintburst when the killer comes and I'm instant at a safe palett.. I always thought Sprintburst was op because of the headstart, but I guess that was irrelevant and it was just about the mid-chase sprintburst..
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They just need to make the change to SB only instead of all exhaustion perks.. but as I see the dev's want easy solutions instead of more working, because they could easily fix the swf problem & "gen rush" problem by making the time a gen needs to be done longer when you're a 3+ man swf or at higher ranks.. but that would mean work and programming and I think they don't like that much
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@The_Manlet said:
@ELVENDORK said:
@Lowbei said:
the changes are fine.adapt or die.
survivors adapted since release.. killers on the other hand are still playing like they did back in 2016
What did survivors adapt to? The removal of infinites? Because they've been running the same meta perks since the beginning of time. Meanwhile none of the meta killer perks or playstyles from 2016 are meta today.
yes, survivors had to adapt when infinites were removed (infinites were bs and needed to be gone, but survivor still had to find other ways to juke) then survivors got the concept of jungle gyms.. the answer to that was: jungle gyms nerfed, twice actually because for one, a window was gone and second, a palett was gone too.. after the jungle gym was gone, survivors started even more to loob paletts, since that was everything they got left that was "safe" .. what came? bloodlust.. and ofc killers are not using the same perks since they got so much more good perks, while survivors had strong perks from the beginning and 80% of the perks that came out weren't even nearly as good (besides ds which I'm not a fan of) that's why most survivors use SC,SB,IW & Adrenaline or something along those lines.. where Killer use BBQ,Franklins, Whispers(since 2k16 btw), Noed(since 2k16 btw) some still use BS(since 2k16) and Enduring is used 90% since at least 2017 too.. what I meant in they're playing like they did back in 2k16 is how they play.. they camped back then; tehy do it now - they tunneled some survivors back then; they do it still..maybe it's because Killers got more buffs(which were also needed) since the release instead of nerfs so tehy didn't had to adapt that much, but they're equally good at crying as the survivor side
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@Lowbei said:
the changes are fine.adapt or die.
survivors adapted since release.. killers on the other hand are still playing like they did back in 2016
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I'm using Sprintburst for a headstart from the killer, not to get away during a chase.. so this nerf is only going to encourage me to use SB instead of Lither or Balanced Landing.. I'd rather have the headstart to a pallet that a one time SB (from Lithe or BL) during a chase..
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@Mringasa said:
The noise bubble is going to hurt Bitter Murmur. Survivors do not see this except for hooks, so Dark Sense is actually going to be much more powerful in this regard. They can just hide behind their own bubble and wait for Bitter Murmur to drop before moving.The change in colors helped to guard against BBQ. I find myself getting outted a lot less now. The reverse of that is that I'll see more Killers hanging around the hook because they don't know if people are behind gens or if they are near the hook.
The DS and Self Care nerfs aren't scheduled for the PTB. They want discussion and input on them. I'm assuming that means they won't make it to the Mid-Chapter Balance Patch either. The only thing major going in from what I can see is the Exhaustion change and the BNP change. That plus all the neat little tweaks to other Perks. Hopefully this stirs up the meta a bit. I don't use SB at all, preferring Balanced Landing or Lithe, so the Exhaustion adjustment doesn't do a whole lot to me. I can count on 1 BL or 1 Lithe per chase atm anyways.
When they nerf the exhaustion perks I will only use SB of them.. I rather have a headstart from the killer than a one time sprint during a chase, besides BL ofc because the stun reduction is really useful in a chase, so I would run SB for the headstart with BL for the stun reduction
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I'm a survivor main, but I really like to play killer sometimes.. I just get mad as killer when survivors start to disrespect me just because I'm bad .. I don't really care about pips either but about bloodpoints.. and I really think that the bp are the reasons why everybody hates everybody, because this is such a grindy game that you can't afford to lose just a single bp per game, I think that's why survivors get salty when they die, because they miss out on 5k points that they can't earn during the game itself or they get mad at campers because they can't get the rescue points.. same goes for killer I guess, but when I play killer I get around 20-30k bp so I can't really tell if they feel they get not enough bp or if they get salty because they didn't got everyone? but on the other hand this game was never supposed to be a 4k everytime but more of a 2/2 statistic(ofc it's not every game a 2/2 some games you have a 4k and som.. bbtw I got rank 1 Killer twice but that was like a year ago and as I said now I only play Killer sometimes & I'm mostly at rank 10-15.. But with player (both sides) purposfully derank all the time, I guess it's somewhat the same on every side at every rank
For balancing my thoughts are at what side I play.. when I play survivor I'm like "Killers are way to op and they play always toxic and they tunnel me half the time" but when I play killer I'm like "These survivors doesn't respect me.. they're doing gens like crazy and it's just so unbalanced" .. so I guess it's pretty balanced for me personally how it is..
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The problem with camping is that survivors want points too you know? If they can't rescue a teammate because the killer camps, they can only earn objective points. when they never get chased throughout the game they don't even get that points.. so it's ~4-8k gen points (depends on how much gens and if coop or not) and then 5k escape.. when they do get chased they can get 0-8k points depends on how good they did, maybe they escape that would be good points too but if they doesnt they miss out on 5k.. so they couldn't get points by helping, they only got points from sitting on gens all day and some points from getting chased, maybe they got a stun but with the new paletts a stun is = a hit.. This game is way to grindy as to ignore the amout of points you lose if you can't or don't save a teammate, if you die and if you're not getting chased of course you will have salty survivors (and killers too) when they miss out on many points just because someone played unfair or because the game is over way to fast, but the only thing that can change that is if everyone gets more points for everything or/and if they add generator time for 3+ swf groups.
TL;DR This game is to grindy and everyone wants more points they miss out on because one sides plays unfair or not fun
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I still think the Killer should be able to leave the game when he want's to, that he can go out the exit or something like that, so he doesn't have to wait, but has the option to do so..