Danblaster
Danblaster
About
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- Danblaster
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Comments
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We all know how much the devs love going off the "statics", when it comes to making changes.
I say let them implement this mmr. After few months of collecting information, They will see what is consider "high level" dbd and balance the game around that skill based.
With that being said the rank categories "statistics" would have more meaning than they do now as well.
But this is bvhr we're talking about so my expectations are low.
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@Profezia said:
Oh, don't mind it, it's just chilli addons returning back to monke
So is it just the addons then? That's typical dbd for you..
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@DawnMad said:
No. Rift and event cosmetics already get added to the store after a while and no one else is getting legacy other than people who got them at the time. You can already spend your shards on the actual store, its not like we have a surplus of them.
Yea the whole point would to build up your shard count other than spending 5 bucks on cells.
People would get a chance to earn and grind out to get the items they missed out on.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/234710/new-cosmetic-overlay
The Crown should be have been Charm that puts a Halo over you
Well that's the idea, you would initially obtained that crown piece for the default head cosmetic. Then if you want it for different headset you can buy it through shards? But more simple method would just make it as a overlay piece that would take its own slot.
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@DBDude said:
@Danblaster Ya I have always not been used to giving out simple concepts, which I know can get very confusing, even to me sometimes which I need to stop but I just can't.
Which isn't a bad thing, but if you want your suggestions having a chance of consideration by the devs it will have to be very straightforward and simple to do on there part that will require least amount of time to implement.
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@[Deleted User] said:
Play with it off on console. Yes I agree with above, way more swf matches. Also you will see the same people everyday, multiple times a day. But I like it, it's kinda cozy. People know each other and it has a more "just for fun" aura. Also very rare to see true toxicity in high ranks. (Low ranks tho, you'll have more fun with a Poison Dart Frog)
I tried crossplay once and it was a Pro Plague that used the fabled "keyboard and mouse" like a pro and I just thought "Nah I'm too young for this"
Understandable I guess I look more for a challenge against swfs see how well I can play at that level.
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How about making noed give an x amount of exposed hits depending on, how many totems were still in the trial when all the generators are completed? You can still have the speed boost if you use all your exposed hits until the hex has been cleansed.
For insidious you can make it, where the obession can still hear the terror radius?
Simpler is more ideal when coming to reworks instead something over the top and complicated to implement.
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@DBDude said:
@Danblaster I see, but for me a killer power is all about its uniqueness and all the variety it comes with, but your concept is still a unique concept just by how simple and effective it could be in certain situations.
Yup and you can make the cool down 30 seconds, since the locations will be random at specifically near a locker. Would be a cool concept for them as "map control" each member can have their own cosmetic you put on them as well their own unique idle animation up against the locker.
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I think if they would just make some innovated changes to improve "feral frenzy" that should be enough. I believe you would waste more time swapping into each member of the legion than just simply holding w in a chase and m1ing.
Make it more simple, how about you have each member of the legion chilling around the map proped up against a locker. To switch between members you would just go up to a locker and press ctrl. Thus taking over a different member across the map. It will be a slower gimmicky freddy gen teleport.