Avatar

CuteDwight

CuteDwight

About

Username
CuteDwight
Joined
Visits
0
Last Active
—

Comments

  • Oh just forgot to mention it

    @CuteDwight said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064406#Comment_4064406

    Yup, those perks that requires an action to activate should write something like this:

    "This perk activates when you …"

    "This perk requires … to activate."

    Just forgot to mention, and those perks like Leader, Resilience, Vigil, etc, which shares one value in effects, they looked so terrible cause Behavior just repeated that value in all effects! Oh dear.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065056#Comment_4065056

    Yeah, I do not mind having these applied to the previous iterations.

    I am aware that people will view them too strong because people will argue that tunneling is a part of the game, "Why are you taking a part of the game away from me?" I will say that I do believe if you apply this to a Borrowed Time, No One Left Behind, Babysitter - I'm only speaking on these three because they are my experience of providing anti-tunnel to other survivors (even if I don't use NOLB myself all that much)...you will see killers, at least in mid-high MMR proxy camping more (which I myself do not mind, you proxy camp to your heart's content I am going to go do gens, reset other survivors, or I will waste your time on the hook.) type of mentality.

    So, even though I can your perspective on giving these perks a little love (I do use Borrowed Time and Babysitter together) just to prevent someone from being tunneled off hook. I will tell you by I know how killers are and how they think (even if I haven't played that side of the role seriously in a year) if I was an Onryo main (who I played) and I saw Behavior apply that to the game and I came from a "I must tunnel you to create a 1v3 as quick as possible." (I didn't think like this when I played Onryo - however, this is what high skilled killers think and operate on.

    They think, "Okay, you're going to handhold the survivors more - I will proxy camp to ensure once I see Yui off the hook I will follow her, down her, hook her again (it's why you see so many people complain about second chance perks).

    Why is it that second chance perks get so much hate? You have to eat a DH to rehook a survivor, you have to eat an OTR/DS to rehook a survivor, under your want to add this stuff to other perks - the same logic applies.

    I am fine with it, if I notice a killer is proxy camping or let's say a killer gets in chase with a Sable in the middle of the map. I unhook Yui with BT/Babysitter + Elusive effects, you will have people complain that my build (which isn't meta at ALL) is unfun, unfair, and ruins their tempo.

    Just my 2 cents here.

    Yep, I can see how Elusive frustrating the killer who wants to tunnel for builds like Remember Me, or just simply wants to tunnel, but that's the point why the "perks" exist, you build them for a playstyle and/or to counter a playstyle. And I'm glad you mentioned it.

    Those rework suggestion are based with my experience, as a Altruism perk lover, these perks which has stealth effects can't really do thier jobs(hide people from killer) at most of the times, and it might finally do things with these buffs.

    And the main purpose of why this post is made is because I really love this new bunny status effect, and I would love to see it appear in more perks! :D

  • We need favor texts on the begining back! Please don't take them away from us!

  • @OneShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064392#Comment_4064392

    Dead Hard would be my prime example. "Whenever X" is a terrible way of phrasing "Whenever X this activates, after use it deactivates." Eruption is in a very similar camp to it.

    The entire concept of "special break" vs "basic break" also seems very clunky and forced. Considering there are no perks that only activate on special breaks, I feel like perks should use something like "break by any means" vs "manual break", which I feel would flow much better and not gamey-fy the text too much.

    Perks like Human Greed or Dissolution still do not inform the killer that the Survivors are informed of it being inplay. Considering perks like Darkness Revealed do not do this, I feel like there should at least be a disclaimer (I know this was an issue under the old system too, but this system should be better not have the same issues).

    Yup, those perks that requires an action to activate should write something like this:

    "This perk activates when you …"

    "This perk requires … to activate."

  • Oh my god I accidentally posted it, let me take a while to finish it

    Edit: Done!

  • You know, my Teamwork: Power of Two and Blood Pact build is gone, and I don't see anything funnier than this :((

  • Duckey Laurie Strode.