CodeLeo
CodeLeo
About
- Username
- CodeLeo
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Comments
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@CashelP14 said:
Here is my guide to save as many bloodpoints as possible while also reaching the end of the archives.
Red Line = Collect
Yellow Circle = Save
https://us.v-cdn.net/6030815/uploads/EQKCMTP8QCRS/sketch-1627549827149.png
Apologies for being late on this. Been super busy at work so I didn't have time to log onto dbd to do this. After the event ended I decided to take a slight break from the game so I didn't immediately realise the rift was yesterday.
I think everyone who normally follows these paths probably already found another one online but just for the few that were waiting, here it is.
Hey, got impatient and figured it out myself but I still appreciate these cause it confirms I didn't miss anything lol. Thanks!
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@Mandy said:
https://twitter.com/SteamStatus/status/1178820416065998848
Yeah the problem is out of our hands I'm afraid, it's Steam.
Thank you for this. I've never bothered to search up a tool for steam server status monitoring so this is very helpful.
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@GrootDude said:
But you’re complaining about complaining so you’re bad at complaining! Ha!
Man, beat me to it...
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I think the idea is great but the effect is too easily abusable. I think a cool alternative(and even this is super iffy to me) would be something along the lines of, "after hooking a survivor for the nth time, one random completed generator deactivates, regresses 20/40/60% and begins regressing normally from there." Survivors and killers are notified of the effect but the Generator's aura is not shown to the killer or survivors. Generators furthest from uncompleted generators are prioritized. This perk deactivates when used or if the exit gates become powered."
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@AshleyWB said:
Alan Wake the world renowned author himself.
100% this.
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@Jed said:
This question is for all three of you. How fast is your internet speed? I mean mine isnt the best (100 mbps) but I have never had anyone accuse me of lag switching in this game or any other. I did however have a couple of questionable matches yesterday that had huge lag spikes at very convenient moments during the game.download/upload Speed is almost irrelevant when determining the stability of your connection. Games mostly just send player location information, actions, and world status updates in small bits as far as I understand. All the animations and graphics(things that take up the most memory) are handled client side. As far as I've been told, even a 10mbps download/5mbps upload speed is really good enough for almost all games.
The important part of a host's connection is stability and speed of communication. This is measured in ping, and should be taken as both an average of a period of time and as a maximum spike during your usual play period. If you're having often or dramatic spikes in ping, you're probably experiencing some sort of interference which will impact the game significantly. Conversely, a consistantly high ping means you probably have a pretty poor ISP service in the area and lag will probably be a constant in your games.
To give you an idea of how irrelevant down/up speed is, I've played this game from a hotspot on my phone succesfully when my internet was down for a few days. It wasn't ideal but even that only put games into the 100-150 ping range.
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I mean, I feel like I kind of have to agree with you...