CaptainVangray
CaptainVangray
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- CaptainVangray
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@Ink_Eyes said:
None of that is toxic, some perk builds can be annoying but they are just a play style, same for tunneling and camping. That's like playing apex legends and saying that killing other players who didn't get to a weapon before you is toxic because they were not prepared for you coming at them fully equipped, being caught off guard is part of the game.
Apex legends is different and fairer. in that game you are equals and have the same chances as everyone. yes as mentioned these perks are annoying but tell me, how do you counter it.
The doctor build i mentioned is basically unstoppable, you can stop 1 part of that build but the other parts not so much. Surge or jolt isn't something you can avoid, same with alien instinct or pain res. In apex you know what the people have based on what their character is.
You will also be able to see their attachments and guns. In dbd you aren't equals the killer is more powerful than you which is why 1 toxic thing like camping ruins other's fun. Same with the hard tunneling stuff.
It's not about being unprepared, it literally doesn't matter what perks you bring to counter it or items because no matter what they still succeed. To put it in another game words
Dbd is like titanfall 2 except the killer is a titan and the survivors are the pilots. The pilots can work together to take down the titan but if one of them dies they have less of a chance to do so and 1 by 1 they fall
Edit: also apex is 100% up to chance if you didn't spawn near weapons but they did you can prepare for that. But with dbd's killers you can't prepare for their builds.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583337#Comment_3583337
Just because people feel it's toxic doesn't make it toxic. Otherwise killer players could say that survivors getting gens done before they got a hook is toxic. Fact is, the killer role in the game exist to remove survivors from the match. By playing survivor, you have to understand that a killer is going to try to remove you from the match. If they want to focus you out, that is completely fair.
alright 2 things, just because you feel it's not toxic doesn't make it not toxic to everyone's eyes people has different opinions after all this is a discussion, i feel it's toxic and you do not. plus remember the killer has more power in the match and giving survivors no chance to get away from the hook or changing targets to the more hooked survivor makes the game harder for the other survivors. if you really pay attention when 1 survivor dies the match gets easier for the killer and harder for the survivors.
so focusing 1 person and no one else can cripple a match. I 100% understand if the survivor is toxic by all means go for them, but if the survivor isn't and gets tunneled out, camped, etc, is that fair? no, because they couldn't do their challenges they weren't in the match long enough to gain at least 10k and no other survivors has hooks.
now another I will mention I 100% understand if you find the survivor that has the hooks without actively looking for them that's fair but let's say everyone is injuried I see killers full on ignore the closest survivor just to get the survivor that has the hooks, even dropping a chase to look for the hooked person.
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@Xernoton said:
A killer has to play as nice as possible and give you a million chances, or they are toxic? These are strategies that people use to win. Not to be jerks (well, mostly). Toxic is going out of your way to make the game miserable for someone else. That is not the case with tunneling, camping and slugging.
I recently played against a SWF with hook offerings and a map offering, that all used No Mither, Unbreakable, Boil Over and Break Out. Sounds fun right? Especially when they all run to the exact same spot and wait for me to try and hook them, which didn't work because all the hooks surrounding that area were too far to reach. They held me hostage for a while and then proceeded to call me names because I went to the gates and waited for it to end. That is what I'd call toxic. They went out of their way to make the game as unfun as possible by using exploits.
that's what i was referring to, the tunneling, camping, slugging. the update i added should explain more as i probably should've had those at the start. but I'm not talking about like light tunneling(happening to find the just hooked survivor first).
no i was talking about hard tunneling, the ones that ignore everyone else for 1 person that was not toxic at the start. Im talking about killers that switch off chase to go after the survivor the just got hooked even if everyone was injuried. and the examples explain more in detail of the camping and other things, I will make a post about survivor toxicity too just need to word it more correctly and better how the first draft of this post.
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582733#Comment_3582733
Tunneling at 5 gens isn't toxic either. And teabagging at exit gate literally NEVER means gg. The only ggs that happens at exit gate is getting out instantly, or even giving your item. Toxic for killer is humping, hitting on hook, and so forth.
So actual it does sometimes if they placed their items on the ground in front of the gate it normally will mean ggs, so if you see them with an item during the match and see they no longer have said item and doing the teabag that can mean gg, I tend to do one teabag to say thank you to other survivors and do that to killers to. plus if you look at the edit part you will see what i mean, as i was referring to what i call hard tunneling which they refuse to hit closer easier survivors to get the survivor the just got off even if everyone was injuried, or so as getting out of a chase to go after the survivor that has the hooks.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583160#Comment_3583160
Tunneling and camping regardless of when in the game is not toxic.
Greatly disagree and the reason why is because I seen players ignore other survivors to go after the person that just got off the hook like no hit or anything, and they do this whenever, at the beginning, the middle, or end, some killers even watch the survivor get unhooked doesn't chase the other survivor who let's say is injuried, and rather chase the person who got off the hook wait for the endurance to run out then hit them, i seen killers have closer targets and see them but go after the survivor that has the hooks
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@ratcoffee said:
there are definitely some toxic things killers do - 4 slugging for bleed outs even when they see survivors crawl to hook, humping survivors on ground, hitting multiple times on hook - but basically everything you mentioned is not really that. strategies that are annoying to deal with are not necessarily toxic; "toxic" usually means being rude for rudeness sake
I added what I mostly meant in the post which should be considered toxic
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@LordGlint said:
The other day, I was accused of proxy camping when I legit crossed to the other end of the map and went to the 2nd floor. After sending a screenshot of my endgame emblems showing no camping demerits, the guy finally agreed and said he was mostly just annoyed, although he took it out on the wrong person.
Point being... often times we all only see a portion of what's going on. A hooked survivor might not realize his teammates left scratchmarks in the area that got spotted. He just assumes the killer is proxy camping, rather than looking for the owner of those scratchmarks.
Or... in the case of MY example, the guy in basement didn't have the best view to realize I went basically as far away from hook as possible and chased his 2 teammates on the top floor of Thompson house. Neither myself, nor the 2 survivors I chased deserved mean messages from someone who can only see PART of the situation.
and I will say to you we all saw where the killers were the trapper wasn't hiding he was visible in front of the building that had the basement and perfect distance to be close enough to intervene if someone went for the save but too far for the proxy timer to tick down
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@Avo said:
when you loop a killer - toxic
When you blind a killer - toxic
when you insta-save -toxic
when you use situational perks such as FtP with Buckle up -toxic
when you use anti-tunnel perks (such as ds) - toxic
when you take a hit for your teammate - toxic
when you body-block the killer for avoid from a hit - toxic
when you headon the killer - toxic
when you flashlight save- toxic
when you chainblind the killer - toxic
when someones doing gens - toxic
when you work on 3 different gens and finishes at the same time - toxic (about this part, stop commiting a chase instead patrolling gens and creating a thread about how gen-rushing is bad in this forum)
Why you all are so sensitive, these are the features of what game gave us. If you tilted about such stuff, don't play it then? How can someone be toxic just for playing the game?
also I updated the post to explain the tunneling bits and about to reupdate it to the camping bit. but in short, not tunneling a just found survivor, no going right back to the hook after the unhook was made and ignoring the other survivor that is closer to you and people do this even if both people or injured, and I wasn't talking about patrolling all the gens I was talking about 3 gens that when you camp them you can't stop them. they ignore all other gens and stay to those 3 and only those 3 making them always near by and always too close for you to attempt to do that gen and they do this at the beginning of the round
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582402#Comment_3582402
From your point of few maybe.
I for example feel and see it a bit different. When a killer is tunneling and camping from the beginning on, it is clearly toxic aditude. The killer simply should have enough empaty to realise that this creates an extremly aweful experience for the other side. Same can be said about Survivors with overall annoying gameplay. It might be fun to bully a killer for them (if they are imature) but the killer usually has a bad time.
We should stop calling toxic way of play (this goes both ways of course, not only killer!!) "strategy" and face the reality that it is a problem that needs to be adressed.
also yes this was what i was talking about tunneling people at the very first hook at the beginning same with the camping thing i posted an update on the post and Im about to mention the camping bit part in the post
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582733#Comment_3582733
Tunneling at 5 gens isn't toxic either. And teabagging at exit gate literally NEVER means gg. The only ggs that happens at exit gate is getting out instantly, or even giving your item. Toxic for killer is humping, hitting on hook, and so forth.
I updated the post to clarify what I'm mostly talking about by tunneling, which is not finding the survivor at random but purposely ignoring the other survivors not even one swing at them because you see the one person that just got off the hook