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ArronSwarm

ArronSwarm

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ArronSwarm
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  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735190#Comment_3735190

    I don't work at BHVR haha, I just post wayyyy to much about this game lol.

    I was curious, so I hopped into a game as demo to test it. I don't think it's actually bugged at all. Your stun lasted about 1 second, but mine lasted ~1.3 seconds. It's REALLY hard to tell the difference but it's a bit more obvious when it's put side by side.

    https://www.youtube.com/watch?v=J-01jLtNCIU

    I think it's a perception issue. It looks so similar that I was doubting myself the entire time through putting this little video together. Your stun lasted almost exactly 30 frames, whereas mine was about 38. (these videos were rendered at 30fps).

    I do appreciate you checking regardless, & trying to help me. It same off, bc I have not lost that much distance with running enduring. Normally in the past, when I get stunned like that I bounce off with no problem. You can feel that difference, there it doesn’t feel the same. I do have a clip earlier from that stream showing what I was talking about. I can send that one too once I am home again from work, if you want to see that.

  • Yes I do, here it is. I really appreciate everything you guys do. I can't wait to get this fixed, so I can use it again.

    https://clips.twitch.tv/ConcernedThoughtfulNoodleVoteYea-IjExwBcfgrDcHnS8
  • @ReverseVelocity said:

    The new vault perk applies a penalty to Pallet Stun and Blind length. It's 25% for each.

    So with Dark Arrogance and Enduring, you'll end up at about 75% default stun length.

    There a problem with that here, I ran my actual build without those perks with Corrupt, BQQ, Enduring, & NWO. Still, was getting that penalty. Before hand the perk was working fine until I did that build. After I played my build I normally run that I stated in here and I was getting that penalty without running the new perk.

  • @dwight444 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545415#Comment_3545415

    as a solo q sufferer, how am I supposed to know what perks my other 3 teammates are bringing? should I waste deliverance just to end up being downed first and face camped immediately? Or reassurance? Reassurance doesn't do anything if the killer is set on face camping you no matter how long it takes, some killers will throw the entire game to kill one person...

    this mechanic is punishing the most severe cases of face camping, it's not the end of the world if you still desire to proxy the survivor cause you can't be bothered to pressure any other part of the map....face camping is a terrible strat, you're stuck in a feedback loop of getting kills regularly due to this play style and not due to any skill and thus stunting your own growth in the game..

    2/2 also you have perks to counter camping as well. Adding basekit things like this isn’t going to end well for the game period.

  • @dwight444 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545415#Comment_3545415

    as a solo q sufferer, how am I supposed to know what perks my other 3 teammates are bringing? should I waste deliverance just to end up being downed first and face camped immediately? Or reassurance? Reassurance doesn't do anything if the killer is set on face camping you no matter how long it takes, some killers will throw the entire game to kill one person...

    this mechanic is punishing the most severe cases of face camping, it's not the end of the world if you still desire to proxy the survivor cause you can't be bothered to pressure any other part of the map....face camping is a terrible strat, you're stuck in a feedback loop of getting kills regularly due to this play style and not due to any skill and thus stunting your own growth in the game..

    Solo Q is ass, going off what I go through. This screw up B below killers, for someone like myself that doesn’t try to win from the jump of the match. It’s fine bc I don’t like this base kit Deil, so I can always go back and main survivor once I get sick of this side I can just flat out quit this game. I got a life outside of this game so if I don’t like how the devs are flavoring one side over the other, I don’t have to play this game. I won’t be only killer main leaving this side either.

  • @Xxjwaynexx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545504#Comment_3545504

    Bro I think you missed my point, I was responding to a previous guy. As of right this moment I am not for basekit deli or anything of sort as it clearly drives pressure down for the killer, at all stages not just the beginning. Could you imagine basekit corrupt for killers to combat early "gen rushing"

    I could for killer, I am saying no more base kit should for either side. It won’t make the game more fun, where the problem is from having a “competitive screen.” I get what you’re saying 💯 by putting in “base-kit stuff” isn’t going help like everyone thinks.

  • @Xxjwaynexx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545487#Comment_3545487

    I didn't say slugging was a problem for killers, but I bet you can guess whose it is a problem for though. You have perks already available that provide that "chance" . Like I said I'll judge it when it comes out on the ptb. I'm man enough to say I'm wrong if it comes down to it, I don't think I am but we'll see. Swf isn't a buzzword swf is to survs what nurse and blight are to killers, meaning they both ignore most mechanics implemented in game.

    Yes, but not everyone plays those killers. I think it still be dumb to add this for base kit. Adding things base kit isn’t good for the game honestly.

  • Since you want to use “it’s not fun” it won’t be fun for me to have to deal with a camping mechanic when clearly losing bc I’m playing for 12 hooks.

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545367#Comment_3545367

    Needing specific perks to counter camping isn’t good game design.

    this game is made to have dumb stuff on both sides in that. That fact you made that comment, means you are hoping this game will be fully balanced. It will never be, bc if does this game is done. This game doesn’t need more base kit things added. You have perks for a reason in the game.

  • the game isn’t causally anymore, I can play good and still lose. I can have a 30 second chase, and still lose 3 gens. This game is competitive, and I get teams that play as such.

  • @Blinckx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545404#Comment_3545404

    So if there are 3 gen left and i hook someone near a generator i'm forced to leave and can't defend anymore

    Amazing

    Exactly, my point you won’t be able to do nothing about that Adding stuff like this isn’t good for the game period. Players are trying to win on both sides, and you are giving one side to where that side can’t counter until “0 gens are left.”

  • @Volcz said:

    tldr 'devs, I want to be able to camp before end-game. how dare you'

    Remember, you don’t have a game if killers don’t wanna play bc of BS ######### like this where it’s clearly perks to counter those play-styles. Also everyone has different experiences, like for me I get teams that want’s to win, so I have to try to counter that now I am getting punished for it in the future. I try to go for 12 hooks each game, it’s not feasible anymore.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545391#Comment_3545391

    we have already considered that, and there will be something in the PTB for it.

    To the topic. Once all generators are powered there's no real objective for the killer to go after, hence camping is more widely considered "acceptable" at this stage - trying to bait in other survivors etc. However, when there's still generators left - there's plenty for the killer to do in pressurising these generators.

    The anti-facecamp mechanic is for those extreme cases where the killer is standing right next to you. It slows down or even stops if you're chasing another survivor in the area for example.

    There's really no need to have this mechanic not work when there's only a couple of gens left, because the killer still has the objective to try to prevent those generators from being powered.

    I disagree with this camping mechanic, and your opinion all together. Survivors has anti-camping perks for a reason, this will make those a lot stronger now. This game is way past “fun” it’s more competitive, adding this will make killer unbearable to play. 1 to 2 gens left, I would love to not be punished to get someone out of the match. Obviously, at that point killer is losing the match anyways.

    Thank you for hearing me out, & responding Mandy.

  • @Thralfazuz said:

    Unless they tinker with Bubbs chainsaw where you can't fully use it this change does nothing against him, he can just power through it and double hit you when you are unhoking yourself

    Still, it's a meme you don't get a face camping bubba all the time. I don't mind going against a Bubba that is just doing a meme now, and then. This game has gotten so serious, that everything that is fun is getting taking out. People that complain the most doesn't play killer, and plays one side.

  • @Thralfazuz said:

    Unless they tinker with Bubbs chainsaw where you can't fully use it this change does nothing against him, he can just power through it and double hit you when you are unhoking yourself

    IDC if they did something like for him it's a meme anyways, and people get butt hurt about it. So if that's "problem" then I mean do that for him. I love being camped by bubba, doesn't happen all the time. The problem this game has is the player base wants to complain about staff that happen to them always, which isn't the case.

  • @OneAutmLeaf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545367#Comment_3545367

    Yeah its a uneeded change to begin with, theres perks that counter camping and tunneling ppl would rather ######### that they got tunneled and not run those perks, this shouldnt need to be basekit, DELIVERANCE AND REASSURANCE EXIST FOR A REASON, if you getting camped alot maybe change you build up instead of all gen perks idk just a thought ppl...

    I agree this is why I have a problem with this coming in.

  • @OneAutmLeaf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545367#Comment_3545367

    Yeah its a uneeded change to begin with, theres perks that counter camping and tunneling ppl would rather ######### that they got tunneled and not run those perks, this shouldnt need to be basekit, DELIVERANCE AND REASSURANCE EXIST FOR A REASON, if you getting camped alot maybe change you build up instead of all gen perks idk just a thought ppl...

    This isn't about "fun" anymore its a competitive game has been for years. This stops killers like myself who doesn't try win off the bat, and goes for hooks. If BHVR goes threw with this, if I am having a good game with 6 hooks, with 1 to 2 gens left I need someone out of the game. That's when I would try to camp or tunnel to get someone out. Adding stuff like this its going to hurt the game more then help it honestly. Since the "Competitive Comp Screen" made the game what it is today. Everyone wants to win in pubs, nowadays so in points of the matches killers need to counter what the survivors are doing.

  • Normally when 1 to 2 gens are left I try to do what I can if 4 survivors are still alive. I don't this should be in the game period. That's why perks are there for a reason. I think having it off after 0-2 gens even if its only 1 gen left gives the killer a chance to bring it back before the last gen pops. Even if BHVR chances to be 1 gen left where it get shut off I would be happy with that.

  • @Aven_Fallen said:

    It is disabled in Endgame. This is enough.

    I don’t agree with you here. Y’all don’t need this mechanic if the team is already winning the match. You have perks that can stop camping as well.