yonowi1885
yonowi1885
About
- Username
- yonowi1885
- Joined
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Comments
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I agree! The bloodweb is so long and frustrating... A button to automatically and randomly retrieve a level would be so great!
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I agree! The bloodweb is so long and frustrating... A button to automatically and randomly retrieve a level would be so great!
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353100#Comment_2353100
Or maybe they'll realise how easy survivor is in comparison
It takes longer to find a game as a killer, there is a reason. It's much easier to play as a killer than as a survivor, and that's why it's harder to find a game as a killer, because there are so many more. Against SWF they get destroyed, but most people play solo.
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Dear devs, I really hope you don't listen to this kind of completely absurd posts. This forum is apparently completely KILLER SIDE to dare to ask for a Dead Hard change omg. Imagine asking a change for Dead Hard xD! You're really forgetting that the Killer goes at a higher speed than the Survivor, and has the Bloodlust to catch up with the Survivor. Stop with this kind of posts sincerely... Dead Hard can be countered very easily, and has a reload time. You must be the same kind of person who asks for a change on Borrowed Time. Most people who use it don't even know how to use it properly. Against an experienced Killer, Dead Hard is mostly used for distance, to get to a location that you couldn't get to without it. The game is in very bad shape right now, this is not the time to come and pollute it with these kinds of requests.
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Dear devs, I really hope you don't listen to this kind of completely absurd posts. This forum is apparently completely KILLER SIDE to dare to ask for a Dead Hard change omg. Imagine asking a change for Dead Hard xD! You're really forgetting that the Killer goes at a higher speed than the Survivor, and has the Bloodlust to catch up with the Survivor. Stop with this kind of posts sincerely... Dead Hard can be countered very easily, and has a reload time. You must be the same kind of person who asks for a change on Borrowed Time. Most people who use it don't even know how to use it properly. Against an experienced Killer, Dead Hard is mostly used for distance, to get to a location that you couldn't get to without it. The game is in very bad shape right now, this is not the time to come and pollute it with these kinds of requests.
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This is why most of the games that killers/streamers start end up with 4K, because they are against people who are either inexperienced, playing solo, and/or lacking communication. And this is why most killers/streamers literally get destroyed by SWFs/random skilled survivors, and don't stop complaining about it, because it's so easy to be strong against weak people. Teamwork works if you are up against three other good survivors who know exactly what to do in DbD, otherwise welcome to hell.
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I agree!
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I agree...
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2276438#Comment_2276438
Pretty sure anything licensed from Capcom had to be approved by them kn order to bring it into the game..
So it's terrifying that Capcom agreed with this abomination...
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I noticed this yesterday
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Maybe we should report this to Capcom, I'm not sure they agree with what they did to their Claire.
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When I watch my old DbD clips before this catastrophic update, I'm so sad... Looping was so smooth, it's something I can't explain, and currently can't find in the game right now. I still can't quite figure out why the devs made this change that nobody, I mean nobody asked for. Old animations were so much better in my opinion. Why absolutely change everything? A game must also keep its identity, its signature, its nostagia that we must find after so many years, and not a completely changed game that becomes unrecognizable. Devs have in my opinion very poor decision making, which has been proven several times in the past, with completely buggy updates. A lot of people were against these changes during the PTB, but the devs didn't listen. The walk, run, crouch and injured movements now look forced and unnatural. No Fluidity. We have forgotten that the survivor is being chased by a killer, and who must be tense, as was the case in the past.