xxnazgulxx
xxnazgulxx
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- xxnazgulxx
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Comments
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I hate it as killer and as survivor. Just wasting time...
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I think the opposite is the case. Even if it's 90% survivors VS 10% killer the devs have to orientate at (realistic) killer opinions. If not the player base moves further to 95 vs 5% and so on. And this would be the death of the game.Tsulan said:...But since survivors are the larger group, they can easily review bomb and force the devs to act in their favor.
And exactly that is what I m missing in many threads here. The insight that when there are no killer anymore there are no survivors needed and the game is gone. -
When I started to play dbd (ps4) I loved to play killer. I had fun chasing survivors and hook them. Even swf wasn't a problem or annoying to me.
Than there was the "moment" when it became IN to be toxic as survivor. They didn't hide in fear anymore. It became fun to search the killer and juke, 360, teabag and or blend him permanently. This moment was the moment when it became stressful and annoying to play killer.
Like the others here it's no more fun for me to play killer. I could play 4-5 hours as survivor with no probs. As Killer I'm stressed out after 3-4 games.
I think more BP for killers won't solve the problem. Maybe the needed time for gens should be adjusted to the killers rank. For example the actual time at Rank 20 and every 5 Ranks it should last 5 seconds longer per gen. The adjustment to the killer rank would ignore swf groups with different ranks so there it shouldn't be that difficult to change.
Another possibility is to change the bloodlust mechanic. Maybe it should be tested how the gamebalance works if the bloodlust won't reset during a chase.
Summary: as long as it's more stress than fun to play killer I ll stay survivor main.
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Think they have to change the appearance of the totems. Just setting other spawns won't be enough I think. It just would help for a few days until survivors will again find them easily. Maybe they only should be a skull and less glowing from distance.
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Simple Solution for that...
Just add the actual best Perk of each survivor as skill and don't unlock this as perk for all survivors. So only Meg would have Sprint Boost, only David has Dead Hard etc... This would make them more unique and less toxic. Same for the Killer. BBQ just on Leatherface, Nurses Calling only on nurse etc
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Pipin as survivor is too easy... I would call myself a 0815 casual survivor. I even don't know how to loop pallets and my chases aren't longer than 15-20 seconds until I'm down.
Regardless I rank up and up... Actual I'm rank 5. Before last reset I made it to rank 2 with these "skills" ...
It's feeling as survivor you just have to run 3 meters on a map to get a black pip. Add 1 unhock and 1 gen and you ll get a white for sure...