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wakwak

wakwak

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wakwak
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  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301159#Comment_3301159

    Well a 4v1 at 5 gens is manageable. But a 4v1 when after the first chase 3 gens or about 3 gens are done... not really manageable without full slowdown or a top 3 killer.

    Like I said, it's understandable at times, but if you are determined going into every game that you are going to tunnel someone, regardless of how the game is progressing, I think you are a bad player.

  • If you think you need to, have to, literally no other option besides tunneling to win a match, imo, you kinda suck at the game in general and are using tunneling like a crutch. Tunneling is understandable at times, but if you're trying to force someone out of the game asap at 5 gens all the time because you are so confident you can't manage a normal 4v1 for a minute without everything falling apart around you, then your confidence is well placed in your inadequacy. But hey, that's just me.

  • Us Quentins will never get any attention besides the face-lift ๐Ÿ˜”

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/245229/the-continued-ignorance-of-performance-issues-continues-to-hamper-player-fun

    I've been trying to bring attention to the issues on Console for years. I agree, it's completely unacceptable that next-gen console still have issues. PS4, Xbox One and the Switch are all suffering.

    Feel free to post any videos and stuff to the thread.

    I've seen you on it for a while, I salute your diligence to the console cause my brother in plastic cased arms. May the Bhvr gods take pity on the console peasants someday

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294710#Comment_3294710

    1. I'm not sure how far I'd take it but I actually really, really like the idea for slugging.
    2. How?
    3. Nah. Nurse needs a rework, and has for ages, but Eruption is fine. If you really want to tweak it, just make it fall off gens after they fully regress.

    1. Like I said, it's a rudimentary version. I'm not saying necessarily get rid of slugging, but give both sides a comeback mechanic overall. If the killer is getting completely stomped, let the entity intervene a little and give them some help, if the survivors are just getting wiped at 5 gens, the entity wants to play with its food right? No match should feel set in stone from the start.

    2. Communication systems would be a great start, and basekit info perks for solo Queue only. Something like kindred, I can't remember all of them but you get what I mean.

    3. I'm exaggerating when I say delete them, but to me they both need HEAVY tweaks. Eruption has become the new ruin undying perk, in the heart of being both quite strong, and extremely annoying. It's not as powerful against a swf who can call downs and prevent incapacitating, but against solo Queue, it's just another haymaker in the face in the mma fight that is solo Queue. Completely shutting a survivor down for 30 seconds is just too much. As for nurse, I genuinely don't know how I'd fix her, she is a fundamentally broken killer that can Completely ignore the usual boundaries of the game, and holds most other killers back because certain things are balanced around the phrase "Can Nurse abuse this"

  • @corozo83 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/357963/do-pallets-feel-worse-or-is-it-just-me

    Pallets hits after dropping or even vaulting has always been bad. As a killer and survivor, I think they should look into it. I mean, do you know how many free hits I get almost in every match as killer through pallets/windows it is hilarious. But as survivor, it's sad. Lol

    I know it's always been laughably, disappointingly, insultingly, mockably bad, but it just feels like it got even worse put of nowhere