sprintburstsucks
sprintburstsucks
About
- Username
- sprintburstsucks
- Joined
- Visits
- 19
- Last Active
Comments
-
@Blue_Guy said:
You've learned how to hold back and conserve your energy for when it's needed most.
When given Haste or an On-Hit Speed Boost:- If you do not currently have Exhaustion, Walking will pause its timer and activate Energy Bank, saving the remainder of the boost for when you sprint. After 60/70/80 seconds, whatever boost(s) you have left in reserve will expire automatically.
- Boosts may stack.
- The boost will not increase your walk speed.
good perk idea its the worst when u get your speed boost after being hit and then immediately run into a tree or something and lose all of its value
this wouldnt work with overcome though at least how the perk description describes it because if you have exhaustion the perk doesnt activate
what u could do is just make a note saying "doesnt work with haste granted by exhaustion perks" that way it has synergy with overcome because it doesnt give you haste, it just extends the on hit speed boost by 2 seconds. would be a fun build -
ur the same guy that made the minecraft steve post right cause this is actually peak too
bb the most goated show of all time and u cooked with the perks
im assuming the idea behind the meth bag perk is that it's supposed to "tempt" the killer like it would a drug addict or smth and the concept of having a fake survivor aura appear to draw them in is sick. only problem is that killers might catch on and it could become a little obsolete but wed have to see -
ive always wondered what happens when u have endurance while healthy like do u still keep it after being put into injured or what
anyways this is a cool idea ion think itd be OP in the slightest -
this is a sick idea imagine pretending to be healthy and bodyblocking the killer, if they dont swing at you because u appear healthy thatd be hella fun to pull off
also im surprised this is pretty in depth i think u implemented the concept perfectly -
@Blue_Guy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914946#Comment_3914946
I agree with you on the 3 seconds and I made that change, but i think exhaustion would be too much, itd probably end up being one of the worst if not the worst exhaustion perk in the game. also its got great synergy with balanced landing and we'd lose that
I did increase the CD to 30 seconds thoughi think this is fair for now would lowkey have to see how it pans out in actual gameplay
-
surprised a perk like this already isnt in the game yet since its such a simple concept
im thinking though itd be cool if it worked similar to cut loose but for pallet stunning, every consecutive time you stun the killer in a single chase increases the stun duration by a certain amount -
first option would actually be a pretty good perk, lowkey a better rapid response
-
its kind of ridiculous now how the bug where he hits you through walls hasn't been fixed yet, like damn how did that even get past playtesting
-
they should just add a section specifically for concept suggestions
-
@Blue_Guy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914232#Comment_3914232
it is but i did try to make actual perks lol
is the range too big?maybe make it 3 meters instead of 4 and add some downside like your landing stagger is increased by 15%
goofy ass idea i can imagine some sick plays -
i go on the forums for the first time and this is what i see
i actually fw the perks though