shotURego
shotURego
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- shotURego
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That is an option but it's a one time use perk and if he finds you then well good luck
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/1374293#Comment_1374293
In your scenario, the Killer could just stand on the hatch until it opens and close it since they can see its aura.
Also do you mean after the 3rd survivor is sacrificed? Because letting the hatch open when there are still 2 survivors is dumb.
I'm pretty sure he means when the third survivor is sacrifice and there is only one survivor left then it will show the aura
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@CashelP14 said:
I think they need to fix the whole hatch mechanic tbh. Make the last survivor earn their escape.
Once the 2nd last survivor is sacrificed leave the hatch closed and show the hatch and opposing players auras. The hatch will remain closed for 1 minute then after that it will reopen.
This would make it so the killer can find that survivor and have the "last stand" chase. If the survivor is good enough they can outlast the killer and learn their escape.
I personally only slug for the points of getting a 4k. If I could get max points without getting the 4k then I probably wouldn't care. Also it would be nice on the endgame tall screen to show a hatch escape.
That is a good idea
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@Khallaria said:
https://forum.deadbydaylight.com/en/discussion/163905/slugging-is-annoying
Or we could make a change in the emblem system to remove any chance of killers deranking if they just take a 3k. Until that day red rank killers kind of have to 4k if red ranks. This is especially true for killers who 'lose' a lot of chases by playing them the way that's strongest. For instant plague whos best tactic is jump from survivor to survivor until everyone is sick before commiting to chases. She can derank on a 4k.
That is another idea but I don't think that will help much