multibingles
multibingles
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- multibingles
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Comments
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Should have done bones.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1567806#Comment_1567806
it's because it looks nothing like the artists vision/design
But it does though?
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I don't really understand what you're complaining about. Is it that they gave her jewelry and removed her thong?
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No. But you'll get the usual BHVR sycophants coming in claiming it only affects rage quitters etc.
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Survivors can just kill themselves on the hook if they're pissy little babies. This ######### only punishes people that have legitimate connection issues, game breaking bugs and killers.
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And we're back to this old song and dance. The DC penalty is an awful idea implemented badly. But BHVR are incompetent so what do you expect I guess.
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Is it a SWF? They gen rushing? If so then ######### you that's why.
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Yeah lets make loops even safer for survivors. That sounds like a super great idea.
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I don't think I've ever seen a developer that's quite as unable to get out of their own way and let their game actually be good?
SWF's ruin the game for killers and don't you dare tell me that the developers statistics are accurate because ######### off they're not, new players get a horrible grind for perks and bloodpoints and a ######### load of DLC that well.. you don't have to buy it, but boy good luck waiting for that one perk you want to come around on the shrine, and now new players are getting thrown up against absolute monsters?
It's uh.. It's looking pretty bad out here.
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Good lord.
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Now I don't have to deal with literally invisible auras as trapper anymore. Or you know. Haddonfield.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1498933#Comment_1498933
And now you want to meme your way out of actually reading or understanding. I didnt say "just pressure gens", I directly countered every one of your (bad) points about why you cant learn.
Sorry if you focus on one specific thing and take it personally as a pessimist.
You're just proving my point.
But hey, if you want to keep thinking it's all the games fault and not the fact you refuse to learn and adapt, so be it. Enjoy your miserable games.
I'm done trying to reason with a brick wall.
But how can you be sick of yourself?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1498919#Comment_1498919
No, if you werent pessimistic about it youd learn:
-When to break chase instead of wasting time
-How to patrol gens and not get too committed to chases or patrolling one spot
-How not to tunnel and spread pressure
But ya know, if you go into every game thinking "ugh swf is broken theres no point", of ######### course you wont learn anything, because you're refusing to see the actual situation other than "swf broken".
Ah, "just pressure gens lol"
Got it.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1498905#Comment_1498905
Well, swf is in a lot of matches. But it's mostly 2 people.
Assuming you meant group as in 4 people, it's a very low number. Even then. The number of GOOD 4 man swf is even less.
3 people, is more common, but still not hit squad status.
Plus you cant tell who is a swf immediately, or even reliably always.
PLUS a rank 12 going against ALL red ranks is an anomaly. Matchmaking is #########, as always, but it's been far better recently, and as always, rank doesnt matter.
Even if you were a rank 15 against rank 1s, if you played the game to your best, without the pessimistic outlook (especially since you dont know the rank until endgame and it becomes self fulfilling that you look at the next game in a bad light), you would learn SOMETHING from the game. You would get better to the point of being able to compete with those better than you. Our current rank is a fake mmr, and with the matchmaking how it is, is useless.
That's not even counting the amount of rank 8 or lower survivors who play like rank 15s.
Yes I'll learn so much like how horrible a lot of loops are, how quick generators pop and what getting DS'd for doing reasonably well feels like.
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@Carpemortum said:
Constantly against swf red ranks? You apparently havent seen the numbers showing how that is statistically not happening.
And oh man, one or two circumstances that arent 100% optimal for you? It's almost as if some games will be harder than others.
If you cant take the bad with the good, dont queue up and waste everyone elses time. Some games are going to be bullshit. And some will be gg ez. But you have to accept both.
You should come stare at the Australian matchmaking then, because I don't believe their statistics at all.
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Have you considered playing Civilization?
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@Iudex_Nemesis said:
If it ain't broke, don't fix it.
Like Hillbilly.
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I love people saying "apply pressure"
Like yes, I'll apply pressure to the people that spawned together and got a generator done while I was running full speed across the map towards them.
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Remove keys and sure, the mori can get removed too.
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Also it's a hex. So chances are high it'll just spawn next to a generator anyway.
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@Peanits said:
I feel like you've turned a blind eye to the plethora of perks that slowdown generators either directly, or by forcing the survivors to do other actions other than generators slower.
Corrupt Intervention, Dying Light, Huntress Lullaby, Ruin, PGTW, Surge, and Thanataphobia all directly slow down generators or regress them.
Then you've got perks like Discordance and Surveillance which help you keep track of the generators so you know where to go to keep the survivors off of them.
And finally, you've got perks like Sloppy Butcher, which makes other actions (in this case, healing) take longer. Times spent doing other things is time spent not doing a generator.
This doesn't even go into lesser used or more niche perks which could give you some extra regression/info/slowdown.
I know you wrote off perks like Ruin and Thrilling Tremors because they don't work automatically, but that's because getting them off the generators is your job. You, as the killer, need to get them off them so they can take effect. In Thrilling Tremors' case, that info helps you figure out where people are so you can go chase them off. Thanataphobia as well stacks with other slowdown effects and can was a lot of time (a heal becomes ~24 seconds when combined with Sloppy Butcher, double that for Self Care).
Perks aren't the only way to slow things down. They can help you, but they're not meant to stop all progress for you. The best way to slow things down always has been to play smart and keep people off of generators.
You read posts like this, and you realize that maybe the developers of this game might now actually be the smartest.
