malnayil
malnayil
About
- Username
- malnayil
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Comments
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I got a 4k with pinhead. Chain hunt is fun in this mode
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Struggle is an understatement. The biggest problem being the long dream transition, and survivors being able to continue actions during transition, and inability to sleep more than one at a time.
3 survivors on a gen, can ofent complete the gen, and run off before falling asleep, and even then I can only attack/chase one of them at a time. Survivors have 0 fear of killer -
And stop survivor actions during transition PLEASE. That 3-7 seconds of free action is ridiculous.
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I'd say remove that mechanic entirely, the only way to wake up would be a teammate walking you. Right now survivors have no fear whatsoever of killers.
Being hooked, and having teammate wake you should be enough. If they REALLY want fails to wake you, make it a low chance....15-25% -
Yes. I am hovering between rank 8 and rank 9 killer, Freddy main. Even with the problems below I generally get between 1 and 3 kills, but kills 2 and 3 generally come from teabaggers who were not expecting blood warden, lol. The higher tier ranks are absolutly insane. Survivors who abuse the mechanics can make life unbearable for killers. Body blocking hooks has cost me more kills than I care to count. Rotating who takes a hit, dancing around in my face unable to make a hit, tea bagging in the exit area (actually I dont mind that as I usually get my kills from idiots doing this with noed and blood warden, followed by the usual salt messages...cheating, no skill, etc..)
Game is rigged in survivors favor, interrupt grabs are not reliable, juking is almost unmangabe, survivors can extend chases far beyond what should they should be, regardless of killer skill. Coupled with the toxicity of survivor community, and the game is bad for killers.
If devs could stop body blocking hooks, and make actions more dangerous for survivors (say add exposed status while you are...exposed.... performing an action...unhook, gen repair, heal, exit gate lever, rather than the wonky grab mechanic. That would go along way towards killer quality of life.
Nerf survivor perks that extend chases to ungodly times would be nice as well. I'm not asking to have the game unbalanced...but shouldnt the survivors be afraid of being spotted/chased by the killer? Right now, the game is balanced around rank 13-16 ish....17-20 is killer playground 1-15 is survivor playground.