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lockpaul6

lockpaul6

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lockpaul6
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  • @DPootis said:

    this would just be dumb… Often times you hit your dead hard right before a pallet or window so if the killer swings and misses you get a free lithe proc?? Dumb idea

    You're describing what would happen if you didn't even have Dead Hard, if they swing and miss what's stopping you from using Lithe anyway? Why don't you think before you comment. My biggest concern is the ping issue affecting that 0.5 sec window, and I thought removing exhaustion if Dead Hard misses could be a solution. That way, it's like you didn't have Dead Hard to begin with.

  • @Bad_Medicine said:

    Literally the only thing that needs changed about Dead Hard is the server-side hit validation. I'm tired of getting downed mid-animation because the Killer has the McDonald's Wi-Fi brand Coup.

    Yeah agreed, but how do you fix that exactly? And, everyone complaining that the perk is too strong clearly don't run the perk and don't understand how ping issues affect the use of the perk, like you'll get the animation and still go down.