DPootis
DPootis
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yeah… but still a 30 second extension to chase which is a third of a solo gen
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986712#Comment_3986712
To be fair, this is pretty BS. I rate
Just go down vaulting a window or pallet and it's a free 10 second extension at least to the chase, and up to 30 seconds if there is safety nearby that the killer can't get to body block. It's even worse if Survivors go down under pallets and have a friend linger nearby. You can also put the killer in a must pick up situation via Plot Twist.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986502#Comment_3986502
Also dude... only 30s? A 30s chase extension is massive...
I rate Tenacity cause it often buys me an extra 3 seconds on pick up as the killer fumbles trying to pick me up facing a wall to avoid flashies... 3 seconds can mean a key gen avoids a pain res, a heal completes against haemorrhage/mangled, a gate gets to 100 instead of 85...
30 seconds is not chump change... that's a massive chase extension. 😶
anyone who disagrees should just read this it says all that really needs to be said.
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30 seconds for your whole team is basically a whole gen, given that they spread gen progress. It should only be activatable once or at the very least have a much harder activation clause.
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@VeinyAhhDihh said:
Killers really complain about everything lmfao
Great input bro, really helped the discussion. Don't know how you think being able to pick yourself up in mere seconds, and then get endurance with just 2 perks is okay. Conviction is fundamentally a flawed perk and nothing like it should exist. 30 seconds doesnt sound like a lot, but that couldnt be farther from the truth, it just straight up gives you up to 30 seconds of extra chase, which if you do the math is basically a 3rd of a gen, any swf, even a duo, can easily abuse this perk and put lower tier killers who already need buffs in extremely bad positions in which they cant do anything about. Don't know why you thought this comment was neccesary when your doing 0 things to contribute to the discussion
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hes fine, yes he can get a free injure but he has no true anti loop. You have to play extremely safe, and adapt your playstyle
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I feel like this issue is rooted more by a core imbalance issue than a "content too fast" issue, BHVR doesn't implement good tutorials on how to play against certain killers, leaving newer players dumbfounded. I think if a better tutorial system were implemented, this wouldn't be as much of a problem if at all. Maybe in the "tutorials" section there is a tutorial short tutorial dedicated to the basic counterplay of each killer, or maybe even the basics of looping? I can't really agree and say survivor has become overwhelming, as if anything its the opposite, as the game evolves and grows killer is becoming increasingly more stressful, which also leads back to a core imbalance as on some maps and some killers game are just completely unwinnable, this goes for survivor too. If a survivor has certain perks and good RNG on certain maps, then games are near unwinnable as killer, unless your playing S-Tier killers (Nurse, Kaneki, Blight), this also goes vice versa, but depends on what perks you run.
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I feel like Haddonfield is due for another rework at this point, In its current version I dont think there is a way they can make it balanced without making it broken for survivors again, main buildings on that map are still painful, especially as a 4.4 killer, not as bad as they were before but house of pain still has 2 amazing pallets, which can chain into 2 or 3 other pallets, depending on RNG
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this would just be dumb… Often times you hit your dead hard right before a pallet or window so if the killer swings and misses you get a free lithe proc?? Dumb idea