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ihatethisgam3

ihatethisgam3

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ihatethisgam3
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  • DC penalties need to be removed - bcs it's useless, since they only motivate players to die more often on the hook - not leaving the bot to their teammates, which ruins the match a lot.. I don't understand what's the point of forcing a player to play if he doesn't want to play.. if there are bots for that..why introduce a bot system then? Just need to remove the penalty, or give 5-7 free opportunities to leave and only then introduce a penalty for those who abuse it, that's the whole solution to the problem.

  • @KaRaKuLi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915827#Comment_3915827

    ну ка, какую "вариативность" давал старый орешек?

    ты мог использовать его без условий повеса, более эффективные перетяжки с уклонением от атак, а не принятием удара как сейчас, можно было прожимать под глубокой раной(прожал септик, потом орех к примеру) чем не вариативность?

  • @buggybug said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916002#Comment_3916002

    I would not even bother trying to explain anything to any killer here. They only assume distortion was use to hide. Even though it was just more than hiding, it allowed for safe saves, finishing a gen that is important so some high mobile killer cant see you to pop it from 90% to 0%, or even prevent a would be 3/4 person slug and what not, or as you said help to rescue someone safely.

    absolutely agree.

  • @NarkoTri1er said:

    Distortion is still decent, unless you are scared to enter in chase and actually want to spend 99% of your match hidden from the killer

    Now it sucks, bcs i can't even get one gen with randoms, who fall at 5 second of the match, and the killer immediately flies to me on bbq, because the first token was already eaten by the pursuer, let them at least return 3 tokens at the start like they did before.

  • @RpTheHotrod said:

    They want to focus the game more on chases then people just hiding all the time and not doing objectives.

    That being said, I still use distortion - it's incredibly useful for information, as you'll be able to figure out what aura reading perks the killer is using pretty fast and then can adjust your strategy accordingly. For example, if you're near a gen, they kick, and you lose a token,you know to not hide near gens when the killer comes a knockin'. You can easily get the tokens back to if you're doing your job as survivor by taking chases to buy your teammates time to focus on gens.

    There is such a thing as "variability" - it makes the game more interesting, someone wants to run, someone wants stealth, i like both depending on the situation. This does not interfere with completing the assigned tasks. If a player wants to sit in the corner the entire match - he will find a way to do it and forcing players to run in this way is stupid as for me...just like no one will force me to play against the legion...no matter how hard the developers try.

  • я только за, и не только орешек нужно вернуть, а еще кучу перков которые они изуродовали.. старые перки давали больше вариативности, причем с обеих сторон, играть было интересней. жаль что разрабы врядли что то будут менять теперь, ведь у них есть свое "гениальное" видение игры.. да и читать это они скорее всего не будут )