hellbeast
hellbeast
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- hellbeast
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Comments
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1180119#Comment_1180119
Killers are just as scared of SWF groups as SWF groups are scared to play solo.
Based and spacepilled
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1180093#Comment_1180093
Killers are colossal dicks no matter what.
This looks like someone who doesn't play killers would say, don't get me wrong, some killers are mega dicks, but most just want to have fun games(4k everytime is ulta boring tho), just like most survivors
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1180076#Comment_1180076
I never have that problem because i use a tryhard build all the time. I won't even deny it lol. When I made the conscious effort to hit rank 1 the first time I resigned myself that every game I played at that level would always be optimal survivors, so I just go into games expecting it. I enjoy playing against those types of players cause they make me better.
Now if I'm in a game and I've realized that the survivors are a little on the shall we say "potato" side, then I start easing off, pretend to "lose" them in chases, deliberately ignore guys on death hook to try and get everyone on death hook before taking anyone out, giving the last guy the hatch, etc. I'm still gonna win of course, I'm just not going to be a colossal dick about it if I'm clearly playing a couple baby survivors.
The problem of tryharding everytime(for me at least), is that most of the times I get potato or non coordinated survivors, then I have to play like you do, let them escape chases etc because getting 4k everytime is just as boring as 3 gens popping after your first chase
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@Kwikwitted said:
Because what killer in his right mind is going to choose to play against them?
So now SWF is an insanely long queue until you get a killer either dumb enough or masochistic enough to deal with them.
SWF as much as people don't want to admit it (and this coming from a HEAVY killer main) is what keeps this game going. It makes the game a viable option for streamers letting them play with subscribers, and overall it gives the game more life as a multi-player or cooperative experience.
Does that suck for killers? Yes, yes it does, but it's also not always the end of the world. SWF's still have to be optimal survivors to actually win, it's not an auto-win scenario.
Now I would like to see some kind of compensation go to the killer for dealing with SWF, either more BP, a lower threshold for safety pipping, or even removing the chance to de-pip at all would do the trick. Obviously it wouldn't let you know until after the match but it would be a nice compensation for those times where an optimal SWF team really kicks your teeth in.
That compensation is actually a good idea, I don't personally dislike SWF, but I would like to know when I should play a tryhard build or my pallets be gone wraith build, since some matches in soloq are super easy and tryharding just makes it more boring
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Freddy is just a even more boring version of clown, that slow down games just by existing with the right addons
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I forgot to add, my cam was locked at the hillbilly, I could turn the camera and everything, that's why I'm seeing behind him in the screenshots
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DeadByDaylight.rar
Here's the game log if you guys need it, I had to compress it because it was too big