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ev3ry

ev3ry

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ev3ry
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  • @lazytension said:

    I re-read The Spirit's lore on the wiki, and it doesn't make any sense why the new killer would be her father. She wanted revenge on her Father so the entity took her before she could die for that exact reason.. If anything, the killer is her ancestor (hence the mask and the reverse flow of time).

    I could be wrong, but am I the only one who doesn't think it's Rin's father? Again, lore-wise it wouldn't make sense for the entity to do this (but then again, it's the entitiy... and it's also just a game..)

    This was a comment on youtube, I dont know but this might make sense

    ""Her father faced a debt that grew without end. He started working double-shifts in hopes of obtaining a promotion.

    That's when he started losing sleep. A dark whisper would keep him awake all night, reminding him of his hopeless situation.

    Exhausted, he started to lose grasp of reality."

    I think her father got possessed by this entity causing him to kill his wife and daughter!"

  • @Mert_MK said:

    When this map was still new, i didn't really have many issues with it. But i have a feeling that's because the killers i went against didn't really know how to deal with it.

    Now however, i'm very tempted to dc on it whenever i get it. As a survivor you can't mindgame at any pallet on this map. All that's required is to bloodlust as Killer and it's super easy to pull off on this map because of how unsafe every pallet is. Killers like Freddy with Snares or Clown make this even easier you might as well not even try. I know Balanced Landing somewhat helps on this map but not everyone runs it.

    I'm not asking for super safe unmindgameable loops, but this is too much. Springwood for example is nicely balanced imo for both sides.

    This map is also a nightmare when playing solo, might waste a lot of time looking for a certain Hex totem or a generator/your teammates unless you have an aura reading perk.

    Gameplaywise, this map is trash. I made sure to let them know in the survey even though it's unlikely they'll adjust this map because it's the most recent one.

    Isnt this lerys all over again? Maybe just a bit worse cause of the absurd amount of unsafe pallets, but they really relate to each other

  • @humanbeing1704 said:

    some of them are general challenges like 20 gold emblems or better or 200000 bloodpoints

    I did not count those in. 11 survivor challenges (either 11 or 10) and 5 killer challenges, and then those 2

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/103732/challenges

    I assume that is because of queue times. If the devs would make 50:50 challenges, then this would encourage players to play 50:50 - which would be a real problem because we need a 4:1 ratio for good queue times.

    Although if I could choose between killer and survivor challenges, that wouldnt happen. So for example, if you choose the "Killer challenges" you would get 11 killer and 5 survivor, so on and so forth. This way I still needed to play survivor, but just not as much, seeing that I enjoy killer much more. Idk, it's and idea, you know?