ephellon
ephellon
About
- Username
- ephellon
- Joined
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Comments
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How long is this joke suppose to last? It's getting old.
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Just got the same bug. https://youtu.be/KIBt-LsilkY
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klumszy- on PSN is a known exploiter… Literally has his background image as him outside Azarov's bounds
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· Warps survivors and killers
· Happens every time
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Terrible change. Survivors can just run around freely disabling every single TV without any repercussion... Does anyone at BHVR actually play this game? There's no way in hell anyone sat down for more than 2 minutes and went over basic exploits
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Same happened, it looked like the survivors knew they were going to get me stuck/ Currently waiting out the game, Leon had No Mither (he's currently making loud noise notifications). I'm playing Plague
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@Xayrlen said:
No, you are wrong. UE is a great way to stealth on medium speed around low cower and escape killer's attention. In dbd you are supposed to evade killers sight and survive while doing gens.
"While doing gens"
Yeah--have you seen randoms lately? They will literally hide all game and not do a single thing except check chests, steal keys, and fully open the gates. Then proceed to t-bag because they "escaped"
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@TheClownIsKing said:
Should this game simply move to a respawn mechanic?
I get why the hooks exist as a horror trope, and as a nod to the influences that led to the implementation of them into this game.
But when we look at the vast list of complaints coming from both sides, most of those can be linked all the way back to the hook system.
What if after a down the survivor instead “dies”, and a timer starts whereby the other remaining survivors need to reach one of 4 randomised respawn “stations” that are unseen by the killer? A downed survivor can be respawned into the game twice, with the third down summoning the entity (as done from the ground in the EGC). If however a “dead” survivors respawn timer expires before another survivor reaches a respawn “station”, this also leads to permanent death.
Let’s look at the problems that the hook system contributes to.
SURVIVORS -
- Hook Camping. Although survivors are NOT entitled to 2 additional chances, most behave like a killer should always allow them to be unhooked twice. This understandably leads to lots of frustration for survivors on the hook when a killer chooses to camp. A respawn mechanic would get rid of this frustration.
- Mori off of first hook, and Tunnelling. Mori’s are only as infuriating as they are for many survivors because of the strategy most killers use when a mori is at play: hook camping & tunneling. It’s not uncommon for a killer to intentionally remain close to a hooked survivor on their first hook, with intent to immediately down them the moment they’re unhooked so that they can be mori’d. Even without mori, plain outright tunnelling is always a miserable experience for the survivor that has been targeted, and DS does little to address this other than giving that survivor a few more seconds in the game. A respawn mechanic replacing the hook system would alleviate these gripes, and a Mori after first respawn would not seem as unfair.
- Slugging. Indirectly, hooks contribute to this issue due to killer time constraints (more on this in the killer section). But the bigger issue is when killers do this for seemingly no reason than to be spiteful, and watch survivors bleed out. The game only makes it possible for killers to choose to grief this way because of the necessity to leave survivors in the dying state sometimes because it simply takes too long to carry and hook in some circumstances.
- BBQ. Yeah in most instances this is usually easy to counter, and survivors usually caught out by it have been lazy. But there can also be many frustrating instances where you’re simply no where near a locker, and simply too far away to reach the 40m “safe” zone either. Plus some killers use the particularly nasty combo of BBQ, Infectious, and Iron Maiden making it borderline impossible to avoid detection if you unfortunately do not have Calm Spirit equipped. BBQ wouldn’t need to exist if a killer has no choice but to go look for another survivor because there is no one to camp if a respawn mechanic existed.
KILLERS -
- Gen rushing & Slugging. With how absurdly fast coordinated teams can get gens repaired in higher ranks, slugging on a regular basis is usually necessary. Why? Because once a killer reaches higher ranks it takes far too long carrying every downed survivor to a hook whilst 3 other survivors are still free to work on gens. It’s ridiculous that a killer engaging in a core part of their gameplay can actually be what LOSES them the match.
- Flashlight saves. Firstly, get off your high horse. It doesn’t matter how good of a killer you are, sometimes you’ve downed someone nowhere close to a wall or obstruction you can look at before a pick up, and you can be diligent checking the area for other survivors with flashlights, yet still end up blinded during the pick up. It’s frustrating, and obnoxious, and is a HUGE set back for the killer. It’s a wasted chase, and survivors have few comparable set backs.
- The myriad of second chance perks. DS would have no reason to exist if it isn’t possible for a killer to know where a survivor was that they had recently successfully ended a chase against. It also wouldn’t unfairly punish killers that aren’t actually purposely tunnelling the same survivor. It would simply be unfortunate bad luck if the killer happened to spot the same survivor again, which would likely be incredibly rare if a respawn “station” mechanic existed.
I like the idea. The only problem is that BHVR is over DbD. The "base mechanic" of the game got changed without anyone testing it, and hooks are broken, again. I doubt anyone at BHVR would be able to fix anything, let alone, tweak anything without causing major problems.
I understand the old folks going, "but it apart of the game, go play Last Year," sure, change is scary, kill off Pyramid Head I guess. But on the other hand, something simpler than hooks is available, and could be a saving grace for this game.
Go ahead, @ me, I'm a Killer main that plays survivor only in SWF because randoms are useless. I just think more alternatives should be looked into, like Dorito-boy.
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I'm still baffled they don't use Devotion level (overall player level) to match players... It's the exact same as colored ranks (the more you play the higher your level) but it takes so long to get them, you should be at a reasonable level of understanding whether playing killer or survivor. A D5 (Devotion 5) should not be going against a D0... One of those players has more time and understanding of the game.
Devotion levels that should match together:
- D0-D2 (beginner)
- D3-D6 (novice)
- D7-D10 (intermediate)
- D11+ (expert)
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See edit ^
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@C3Tooth said:
@ephellon know how entity eating work.
The 1st thing it will eat is a Perk
After buying 4 stuff, it will start to eat. So u have to buy a Perk before your 5th purchase.
Buy a perk result entity eats another perk. So maximum Perk u can buy in a bloodweb is 2. You have to pick 2 in 4 perks.
No, I mean when I'm about to buy a second perk, as in I will only get 1 perk out of 4 because it will eat the other 3 withing 2 purchases.
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To add to this old thread, why in the hell does it love eating perks while I'm buying on a new web? I can literally get to the next blood web and start buying and the entity will pop up with me only purchasing 2 things, then eat the perk I was aiming for. I've had all 4 perks eaten about 3 times now, this ######### is annoying.
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Oh. My ######### God. These comments justifying DC'ing are hilarious. "Do you know how hard it is to solo queue?" Not that hard, you're just bad.
"You're petty for slugging." DC'ing for hatch is petty; DC'ing period is petty (I've done it twice, but way before the penalty system started. I'm petty).
"How dare you kill the survivors as killer." Implied in the title.
"It's one escape, stop being so privileged." He played the game how he was supposed to (i.e. kill the opposing team), they essentially cheated him out of deserved earnings--the survivors were privileged for not getting 1HM (1 hook & Mori)