eighttailedfox
eighttailedfox
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- eighttailedfox
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The Spirit.
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@Visionmaker said:
@purebalance said:
I guess we should also hide the killer's ping in the lobby to prevent dodging since I dodge when I see red ping.Lmfao, you think dodging bad ping is equivalent to cherrypicking opponents.
I can't with you.
You do realize, that by dodging a killer's ping, you don't think you can have a good time or good match against the host. You are cherry picking your opponent in both cases.
You want a better ping so that the killer can't hit you from ping strikes.
So while yes, it's a technical issue, you are dodging your opponent over that aspect.
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Great. So now we'll never know if we're facing a SWF team.
There better be some SWF nerfs to compensate.
I honestly hate killing a solo survivor first. Since I've seen SWF teams try and lead me, (or to me when I'm a survivor) so killer changes targets from their friends.
They're just #########.
There's a reason why people hate playing against SWF, and most of the time, it is the extra communication they get out of game. To completely track and outwit the killer with the "bonus aura perk" that lets them replace all aura perks with annoying perks like DS and adrenaline.
It's why 2-3 gens can get done within the first chase, cause of looping. Since they instantly know when killer is busy chasing and not gen checking.
I actually like the thrill of the hunt. Why I liked Evolve Version 1. That after all the hide and seek, you became the hunter.
The difference is. Evolve made sure it was balanced for parties that had coms, while DBD just does nothing about it.
Evolve v2 stripping away all the hide and seek hunting, making combat happen much quicker, and look what happened. Game's dead.
I know it doesn't apply to Rank 1 high game, but it's incredibly frustrating for the mid rank.
I think it's relevant to compare the two games, because it's the same monetary system in place. New paid characters, free maps, and NO other gamemodes.
That's why looping is such an epidemic. Quadruple for SWF teams. Because if they know a killer is being looped, they're free to gen rush.
I stopped buying new chapters for this game for a reason. Because countless balance changes without actually adding any new content, is absurd. The game needs variety, variables, beyond just perk load-outs.
There needs to be something to mix up games. like instead of Gens, water pumps that drain a new area or something.
Like if the game had no hex totems, and then added them. That's a worthwhile new content update, but the devs refuse to do anything unique anymore, and instead try to shovel ######### game balance due to the bonus ability of outside coms.
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The theme of a firefighter killer is interesting. But how does his mechanic work. What kind of flamethrower?
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Well key has a killer aura add-on. And I believe map has one for survivors already. So the devs At least think an item that can do both might be too strong. So I suggest it as a perk since that's prevent you from also running another perk. Instead of 4 perks and this ability.SolarFoxVB said:I think that the perk Professor's Knowledge would actually work better as a new add-on for the map that lets you see the auras of survivors within the map's radius. This is mainly because the perk is specific to one item. This could be said about saboteur, but that perk can be used without a toolbox as well.
But yeah. Might be an underutilized perk unless the person already has a map from the lobby.
I'll have to rethink it. Thanks for the comment. -
Feedback is welcome. I'd love to balance the perks to be better.