donutdoom1303
donutdoom1303
About
- Username
- donutdoom1303
- Joined
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Comments
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@AGM said:
Freddy's in a pretty good spot right now. Try using one of his add-ons that decrease his teleport cooldown. Cat Block is just a flat 10% off the cooldown, which is just okay, but Nancy's Masterpiece is 10% off every time you get a snare or pallet hit.
Nancy's Masterpiece will basically guarantee that you have a teleport whenever you need it - as long as you hit your shots.
This makes him able to teleport a little more but on paper its not even worth it, its better to just use the add ones thst increase his pallets rupture radius and rupture time
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Id interject by saying any survivors that know hwo freddi even works make the killer useless no matter how strong of s killer you are, judt by having a teamste wake you up or hsve a alarm clock makes freddi absolutely powerless and unable to do dsmage besides m1 and unable to apply pressure because his pallets and snairs fo nothing whrn teammates just talk, hes only really strong in solo que
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@Blueberry said:
Freddy could use improvements, but honestly I just find his design boring. I liked OG Freddy.
I agree, they should add some sort of character go it, but hes stronger then ever before, sadly its not very strong
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Fr the hidnered only lasts 4 seconds, vigil is to op against him
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@MechWarrior3 said:
I wouldn't say Huntress, SpringTrap, Vecna and Deathslinger get guaranteed 1st hits.
If they notice you before you notice them, they all have the chance to start the chase by attacking, and throwing down pallets and jumping windows become a decision of wether or not that killer would use his m2 to hit you anyway
Freddi has non of that and has to work to catch up for every hit
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Every one of those killers are almost garetred to get a hit before you realize they are there or at least are garenteed a hit if you vault or throw down a pallet, simular to pyramid head and the nemesis, but freddi no matter what still needs to catch up and do a m1
The issue is Freddie's inability to duprise the survivors for thst first hit or leaves no last minute decisions about if they should dodge or throw down
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@Ohyakno said:
I think the addon that makes each subsequent wakeup faster should be base and vigil needs to not effect hindered.
@Ohyakno said:
I think the addon that makes each subsequent wakeup faster should be base and vigil needs to not effect hindered.
His best add ones are useless unless you mske a entire build around them which arnt very strong, snd I dont wanna be forced into a end game buikd