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xiozen

xiozen

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xiozen
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  • How many killers in the game can literally ignore practically all mechanics... Vaults, no prob,, pallets no prob, walls no prob.... Rework her power so that she can't be used to bypass game mechanics....simple.
    18 comments 261 views last activity
  • Now this may have already been mentioned before but watching the new killer in action gave me the idea of perhaps the devs adding a passive trait to all of the characters (including killers). The passive could be unique to that character but not so strong as to being game breaking also it would add to their personality and individuality instead of being able to just swap out survivors (for exa
    2 comments 31 views last activity
  • The game is becoming unplayable... speed hacks, teleporting hacks, instant gen repair hacks, forever locker stun hacks... Devs fix your game to stop these back-to-back hacks... taking an extended break until you do something, if you can....
    1 comments 31 views last activity
  • Ok. killers can see items to be brought into the trial ... intentional. While I have yet to officially read an explanation as to why killers can see items being brought into a trial by survivors I can only assume its to allow the killer to properly prepare for the trial (4v1) etc... Going with that rationale--survivors that have "zero items" until 7 to 8 seconds in the countdown while in the l
    6 comments 101 views last activity
  • Why is it a thing, that if the Cenobite chains a survivor camping a pallet, that survivor still has the option to drop the pallet if they are still chained? Can't understand the rationale behind that ...since it does require a little skill for the Cenobite to land his chain attack in the first place only to be rewarded with a "pallet stun"? BHVR please adjust this.
    11 comments 271 views last activity
  • ...ignore his power and M1 w/ Save the best for last stacks at 8... got it. Sad. But got it.
    0 comments 31 views last activity
  • ...just watched a streamer using Trickster's Main Event to down a survivor who was at the exit (past the gate) but not far enough that when downed by Main Event they fell through the zone line so the killer was close enough to pick them up... but.... Main Event was still active when the survivor went down... and they crawled out... Main Event was still active as they crawled through the zone line
    2 comments 211 views last activity
  • anyone know? now that auras have been fixed.
    2 comments 91 views last activity
  • Please fix the d/c penalty system soon; its a shame that as soon as the penalty system is turned off, folks just immediately go back to the bad behavior of d/cing whenever they 'disagree' with something... whether it be the map that was picked, or the killer they just "don't like" or the fact that the killer used a mori (when a challenge or ritual calls for it or not)... this continues to just in
    9 comments 221 views last activity
  • How is this even possible... DEVS? he finished one game, sitting at 10min lock out and before our eyes it updates to 20 mins, then an hour, 2hrs, 12 hrs, 20hrs... 40hrs now just popped to 72 hours... What's wrong with your servers that hackers can do this kind of thing on supposedly dedicated servers????
    53 comments 1,471 views last activity
  • I've noticed on every occasion 🤨 (not kidding) when a hooked survivor is about to be rescued; the rescuer "attempts to unhook" the survivor but lets go (this is when the killer is present to try to stop the unhook and bait the killer into hitting the rescuer)... I think I've seen this referred to as a "tech" something or other... not sure of the lingo used to describe this baiting technique 😧
    4 comments 141 views last activity
  • I saw a question recently where someone mentioned the idea of allowing survivors that are slugged to self-terminate instead of waiting for the bleed out. I would ask if it has ever been considered to allow survivors to choose to "bleed out" faster with a simple button press or holding of a button ...since in effect, a hooked survivor can "attempt to escape" and accelerate their demise if they wi
    7 comments 121 views last activity
  • where? When is this going to be implemented...? I'm now hearing that the whole idea has been scrapped.
    1 comments 51 views last activity
  • This happens sooooo much. So the load times on PC aren't super long but can we at least do "something" to address survivor's disconnecting upon load when they "assume" the killer has a mori to burn as an offering? Please... perhaps consider hiding all add-ons entirely--it's not really necessary to show offerings being burned anyway as that knowledge has little to no impact on game play. I appr
    70 comments 2,343 views last activity
  • ...the glow of hex totems on the field. For example, if the killer plays 3 different hex totems in addition to Thrill of the Hunt; and the killer receives a sound indicator that a hex totem is being tampered with; if you add a color tint to the glow of the hex totem to correspond to a specific hex perk, then the killer can differentiate between the hexes he/she would prefer to prioritize. I t
    4 comments 91 views last activity
  • The story/lore created for this killer is AWESOME. Its an enjoyable read and great story--thank you! Now to discuss the current state of the Vile Purge power. As I have spent much of my time with this killer (who I love btw--kudos)... I would like to know if it would be possible to consider adding an additional side effect to vile purge. I know it was previously discussed adding a hindered ef
    5 comments 102 views last activity
  • Ok.... While I primarily only use "The Nightmare" and as of recently, "The Plague"--it was the introduction of "The Nightmare" to Dead by Daylight that made me interested in the game in the first place. I believe that I am of the mindset that the current perk/add-on killer mechanics created for "The Nightmare" were fine; apparently I am in the minority and I'm OK with that as well... I am
    15 comments 472 views last activity