wish
wish
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If the reason for nerfing The Judgment is that its kill rate and overall performance increased after 10.1.2, I think there is an important issue with using that data as the basis for balance changes. During that same period, Divine Light had a major bug where it would repeatedly rubberband while being controlled, almost as if it were getting caught on terrain. This noticeably slowed it down an6 comments 175 views last activity
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Hey everyone, I've been thinking about a small but impactful QoL improvement to the perk selection screen, and I put together a mockup to show what I mean. ■ The Problem Right now, killer-specific perks are displayed as one big flat grid with no visual separation between killers. When you're scrolling through the inventory, it's really hard to tell where one killer's perks end and another1 comments 61 views last activity
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Currently, when all Survivors are downed, the game allows the team to surrender. However, it's a bit unsatisfying and anticlimactic when the last Survivor is controlled by a bot during the Mori animation. It feels like the ritual ends without proper closure for both Killer and Survivor. Here’s my proposal to improve this system: The Survivor with the longest bleed-out timer should not be allow6 comments 91 views last activity
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Example 2 kills - 10 hooks 2 kills - 2 hooks 0 kill - 8 hooks 0 kill - 3 min gen rush What do you think ?0 comments 61 views last activity