wisdom
wisdom
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Any chance that now that’s we have dedicated servers, when players crash or need to restart their game due to a game breaking bug, that they can rejoin the game they were already in instead of automatically dying? just have the killer stand still for the duration if it is a killer, and have the survivor walk over to the nearest locker if it is a survivor. i feel like this would be a good0 comments 1 views last activity
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So I was thinking about this in the morning and I thought I would share. why not give killers bonus emblem points for having multiple survivors on a hook at the same time? It feels like by doing this you would limit the number of times where a killer feels like they dominated in a game and don’t get rewarded for it. just a thought. What do you guys think?2 comments 11 views last activity
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I have an interesting idea to make blindness a bit more useful. So a while back (pig’s release iirc) they buffed blindness to hide the auras of survivors on the hook. The idea was to make blindness, more specifically he :third seal, more playable. Clearly, that didn’t work. The notification for when a survivor gets hooked makes the buff completely irrelevant, and still there is the downs3 comments 31 views last activity
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The end game collapse LOOKS beautiful. The visuals are wonderful and thought is in the right place. I do have some concerns >Hatch closing as per the trailer, if you close the hatch the end game starts. The survivor, through this method, cannot leave the game at all then? The exit gates are closed, the hatch is closed, and all the gens are blocked. Is there something I am missing? >9 comments 122 views last activity
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So I’m looking at the rework notesand they all seem pretty solid to me. They are basically turning legion into a 115 spirit survivors can see but not get downed after a phase walk. They seem like they would actually be viable and also require some semblance of skill. My suggestion though: remove the depletion of the power gauge when The Legion hits a survivor with a basic attack. The pow0 comments 32 views last activity
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remove the legions ability to swing infinitely without cooldown during Feral Frenzy- make the base chances 1 swing before the frenzy ends Remove the power depletion from the legions power for hitting a survivor with a basic attack. change the button add ons to increase the number of swings the legion gets during frenzy reasoning: Legion is a weak killer, yes, but is also unfun both to0 comments 12 views last activity
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Summary: Often camping is something that is extremely controversial in the community because it takes away a players ability to play the game and tactically is easily countered but in practice often goes uncountered and even rewarded. Steps have been taken to remedy this by constantly adding new ways to punish killers for doing it, mostly with additional survivor perks, killer perks that pro6 comments 92 views last activity
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so i don’t know the actual statistics of yellow Mori, but I imagine that it just doesn’t get used, ever. may I suggest that instead of killing the last person, it only kills the obsession? This woukd mean that like the Green Mori it kills just 1 person, but it won’t always be the first person you find. It would also make dying light l slightly more useful. Just a thought. On that note: make0 comments 11 views last activity
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This is a perk that most people see on their bloodweb and get annoyed because they have to waste that webs perk. i was thinking about all the complaints about camping, and I always justify camping because the killer has the option to interupt the survivor so it’s funtion is actually integrated in the design of the game. my suggestion is to add to slippery meat the inability to interupt survivors7 comments 51 views last activity