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wilnunez

wilnunez

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wilnunez
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  • If you play both Killer and Survivor, you'll understand that tunneling (repeatedly hooking the same Survivor three times) is only effective for the Killer if the Survivors enable it by unhooking too quickly. Since Survivor have 70 seconds per hook stage, a lot of that time is best spent repairing Generators in order to pressure the Killer and get closer to escaping. Survivors who play in a
    4 comments 131 views last activity
  • While everyone's been talking about the new Fog Vials (which I also have been using), I haven't seen too much discussion on the reworks made to the Maps & Keys. I just wanted to say, I think this was a successful item rework. I know some may disagree, but I think Maps beforehand were very unintuitive. You had to run near many objectives you wanted to track (and there was no feedback from if
    11 comments 242 views last activity
  • The release of the FNaF chapter for Dead by Daylight came with implementations of new systems to prevent players from trying to Go Next or go AFK. These systems have proved to be controversial and have began to show a clear divide in the playerbase: • players who prefer a more casual, non-commital experience where they can experience the core "fun" parts of the game (looping, doing objectives, s
    3 comments 81 views last activity
  • I've been playing a lot of 2v8 since it came out (both this time and the previous time it was made available) and it really has me thinking about the main 1v4 game. Obviously the 2v8 mode isn't perfect, but I can't help but notice that a lot of the basekit changes and tweaks it introduces would actually fit perfectly into the regular format as some sort of "Casual" mode. Imagine a modifier tha
    7 comments 172 views last activity
  • I think most people can generally agree that the basekit Unbreakable PTB proved the idea to be not very healthy for the game if implemented as it was; however, I don't think the concept is unsalvagable. An issue that's been plaguing the game for a while now is the 2v1 stalemate situation (in which two Survivors are already dead, leaving the Killer to search for the remaining two while they hide
    12 comments 401 views last activity
  • As it stands, the SBMMR system currently evaluates MMR by treating every match as four simultaneous 1v1 matches between the Killer and each individual Survivor. This means that a Survivor who dies will always lose MMR, regardless of what they did during the match. This doesn't seem to sit very well with a lot of people, myself included, but I don't think it has anything to do with it being based
    0 comments 51 views last activity