wholeapricot
wholeapricot
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The Problem Dead by Daylight’s current balance loop relies heavily on "band-aid" perks to fix player behavior. Survivors are forced to bring anti-tunnel/anti-camp perks ( Decisive Strike , Off the Record ), while Killers feel forced to stack 4 slowdown perks to combat early-game generator speeds. Early-game hard tunneling entirely denies people the ability to play, ruining the casual experien0 comments 31 views last activity
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Introduction Dead by Daylight's longevity as a competitive asymmetrical game depends on maintaining skill expression for both sides. When unintentional mechanics provide meaningful depth, removing them without replacement doesn't "fix" the game—it lowers the skill ceiling and removes mastery opportunities that benefit the entire playerbase. The recent "fix" to Wesker's hitbox bug, while2 comments 171 views last activity