uniqid
uniqid
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Hello. Launching Dead by Daylight has always had this clunky experience feeling to me. The time it takes to launch and getting to the main interface is very long, plus the unnecessary interactions. I understand the chapter video and watching it once is okay but that's it. Here's what I'd like to see: Do not ask me to press any key to login right after I launched the game After AFK times or d0 comments 11 views last activity
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Today, survivor gameplay consists basically of doing generators and looping killers. From early-game until the very end the focus is always the same, getting generators done. With this proposal, we get to keep the core mechanics while introducing something fresh into the game and giving survivors a different mechanic to interact with. Introducing - Scrap Hunting. Scrap Hunting is the new game m0 comments 32 views last activity
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Platform: Windows / Steam After successfully finding a lobby as a Survivor and attempting to load into it, this is how it ended up. In order to solve the issue I had to restart the game. At first, the sidebar was still there, allowing me to go into the bloodweb and such but after a few seconds it went away too. I waited maybe a couple minutes to see if anything happened or a game would start, no0 comments 31 views last activity
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Hi. The other day someone posted a thread about being able to throw your item and it sounded really fun and got me thinking how it could be done without being too overpowered. Below is what I came up with. Thoughts?1 comments 41 views last activity
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Hello y'all! Today i'd like to see what everyone thinks about making a few changes to Bloodpoints. With the updates to the Bloodweb and how fast we can now earn and spend bloodpoints I was thinking we could finally get rid of the Bloodpoint cap and adjust values across the board. The first change I think just makes sense is getting rid of the cap of 2 mi0 comments 61 views last activity
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I've put together a mockup of how the UI could look like for Survivors in a lobby. It's time for Survivors to have the ability (knowledge) of what their teammates are about to bring into a game. If we're trying to reduce the discrepancy between SWFs and Solo Players then this is definitely a step we need and I think everyone should appreciate it. If I am on discord with someone and I'm able to co12 comments 722 views last activity
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For the next release of DBD, we're taking a look at the base issues of the game and reworking core mechanics to remove certain existing issues like camping, tunneling and slugging. These are concepts that make it frustrating for Survivors to play the game and Killers are heavily rewarded for doing so. All issues described below are solvable with perks but perks shouldn't be the solution to core63 comments 701 views last activity
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Currently in DBD there are builds that are just too OP making perks getting nerfed because of other perks or just because a perk itself is too strong. This was mostly addressed with the 6.0 patch but leaves a gap where perks can never be fun or a bit better than they should because their interactions with others are just too strong. Here's the solution - I call it Perk Rating. Each perk - kill0 comments 11 views last activity
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Title basically. Without changing much of the base game BHVR could enable some fun modes during special events. Something like a 2 killers vs 8/10 survivors and 10 generators and ridiculous stuff like that. Never to serve as base game but something to relax occasionally without any kind of ssbm nor rank gains/losses. These modes would also be available only on special events so maybe 5 times a ye3 comments 21 views last activity
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Worse than camping for me is tunneling. When I play as killer I always force myself to not camp or tunel someone because as a survivor I understand how lame that behavior feels and completely prevents the game from being enjoyable. And I am sure this is how a lot of other players feel so here's an idea to address this one. Borrowed Time has the perfect status effect to prevent a killer from tunn0 comments 21 views last activity
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Hello everyone. Currently, once a player hits a certain amount of hours in the game, and has unlocked every survivor teachable perk on all other survivors, the survivors themselves lose their identity. What does that mean? It means you can pretty much pick any of them with whatever perks you want and that creates a feeling of lack of character for the survivor itself. You mostly end up picking t5 comments 31 views last activity
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Currently there are a lot of perks in game with a lot of keywords on them that one must research beforehand if they want to be aware of how they impact each match. Said keywords can be overwhelming when you're a new player and there is a very simple and hopefully quick solution that could be integrated into the game that would solve this issue. Not only does it help new players immensely it also3 comments 31 views last activity