tubalcane
tubalcane
About
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- tubalcane
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Discussions
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Why are you allowing survivors to take advantage beyond tunneling? If a survivor blatantly unhooks right in front of the killer, why can the unhooked survivor bodyblock? Basekit Borrowed Time should ONLY benefit the affected survivor. The other survivor should be fair game, and all other effects should be shutoff for the BT survivor, including body blocking. It's bad enough that they can't us36 comments 701 views last activity
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Just as the title states - what is going on? Are you trying to make the game fair, or are you trying to just keep survivors happy so you can make money even though the amount of pallets were bad before but are now ungodly? It's ridiculous and completely removes skill from the game. Again if you are trying to make money, I totally understand, just say that. Be honest with players. Are you goi0 comments 21 views last activity
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As Im waiting forever for a regular lobby as killer during the dreaded 2x8, I wanted to shoutout to how well done the music is. Really amazing work for the vast majority of killers. Thanks for this and worth all the effort you put in!0 comments 1 views last activity
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I don't use map offerings and don't care if people do so Im truly impartial here (which is very different from my regular posts.) That said wouldn't a compromise be to make the offerings more effective, higher chance of use at lower MMR, worse at higher? Or maybe lower the chance as more people add to a SWF? Just a thought, hate to see people just not using them.2 comments 22 views last activity
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I've not seen a solid answer to this, other than folks saying that in previous event that: MMR isn't affected Current MMR does affect who you play against in the event. Is this (still) correct?7 comments 333 views last activity
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They just completely stop the gameplay, really have no place there. Killers and Survivors dont pause to "play the glyph game" and it just makes the match messy. And those memory shards, I mean the the heck is going on with those? At least make them so you can just run through them. Enough starting and stopping in this game already with the scores of pallets you've added. Thanks for considerin4 comments 61 views last activity
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I know people throw around a lot of things that they say are rights but really aren't, darn it - i want the right to see my MMR! Thank you. This is not a %$#^post in all seriousness, I really do want to see how good the folks are I'm playing with. If survivors can run pallet to pallet with ez loops and W-key from one side of the level to the other, I'm interested to see those scores. I expect11 comments 121 views last activity
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BHVR, If your plan was to make the event so survivor sided that it shortened the killer queue (which is at ridiculous lengths), you've nailed it. This is the first event that I am so glad to finish my tome and go play something else because I'm sure the regular queue is bad too. You either need to make it 2v6 with the current easy survivor mode on to lessen the queues or find a way to make the5 comments 191 views last activity
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It's 2024. There's got to be a way to correct this. Minimally since the killer has "won" that chase, the survivor should be moved to the killers feet when the adjustment occurs. You've let the survivors have so many advantages over the last year or so, it's time to give something back to the killers. I'd take this fix over the hook respawn. Thank you.2 comments 61 views last activity
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Survivors frequently cite bloodlust as some sort of advantage for killers, but many of us are finding its really bad on the killer side, especially in places where you lose line of sight. I propose thinking about some changes to enhance it FAIRLY. Countdown needs to start upon locking eyes on a survivor and within a reasonable range (longer than it is now). It should stay active while the37 comments 551 views last activity
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Thanks to the developer team for all the great work you have done. We've recently seen a spate of QOL improvements for survivors: Anti-Camp, improvement of Decisive strike, the inability to pull survivors when they try to grab a fellow player off the hook. The list goes on and on. We've even seen another advantage added - the use of a visual heartbeat for survivors with hearing difficulties1 comments 21 views last activity
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This is a tedious bug in the game. They should fall where they land and stay for a second or two. Why do they suddenly jump two paces over after being put in the dying state and I have to spin all around looking for them. Bad enough there is always an exit for a survivor when they make horrible choices, but killers have yet another survivor benefit issue to deal with. Thanks!15 comments 281 views last activity
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BHVR, What's going on here? You basically only want top tier killers left in the game? I usually complain about pallets and windows but in this team's defense they needed to use very little. Simply running across the map to try and catch without windows or pallets takes too long, and if you break off, they just go insta finish a gen. A few months ago I was a solid 50/50 or 60/40 win ratio.20 comments 301 views last activity