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squib_guy

squib_guy

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squib_guy
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  • Hi everyone! I'm working on a chapter concept for Metroid now that I finally got around to playing Dread, and so far I've finished my first draft for the killer's power. I try to explain my thought process throughout the document, and would like some feedback, especially from people who've played Dread and can help me make the killer even more faithful to the source material while still being fun
    0 comments 41 views last activity
  • As a P24 Singularity main, I was a bit thrown off by the autoaim change announced in the patch notes, and it was one of the few changes I outright disliked. For me, learning to orient yourself and quickly flick your camera while using a biopod was part of the killer's learning curve, and part what makes him fun. I'm a little more understanding after reading some of the posts here, and hadn't even
    13 comments 181 views last activity
  • Sadako was one of my mains before the rework, and while I get that changes had to be made, and that the new Sadako is at least still fun, any old playstyles she had are pretty much dead. Personally, I hate when that happens in any game. Part of what I liked about the old Sadako was how each projection was a big decision on the player's part. With how long tv cooldowns were, and
    1 comments 21 views last activity
  • It might be a bit early to say, but going off of what I read, I doubt the DH rework will benefit anyone but killers that can hit over vaults, like Nurse, Huntress, Phead, etc., as well as some unique cases like Trapper, whose traps could be dodged by DH. The problem is that if a killer is chasing you to a pallet or window, and they have no way of hitting you once you're on the other side, (which
    0 comments 11 views last activity