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shozu

shozu

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shozu
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  • I've noticed that with this iteration of chaos shuffle, I and many other killers play killer drastically different. Without the looming thought of DS, sprint burst, and dead hard at the back of my mind, I can confidently punish survivors for their game throwing mistakes. Like punishing a forced body block hits by just waiting out the endurance. I've had so many games as Trickster(P 67) where I wo
    13 comments 231 views last activity
  • I find trickster to be completely abusable depending on the map he's on. On map's with high rock loops like the one that got reworked with Skull Merchant(sorry I don't know the name), he feels completely countered by running him tightly around a rock you can't see over or get line of sight long enough to get a blade in. The same could be said with a chunk of indoor maps where it's corner after co
    11 comments 301 views last activity