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pooPyrus

pooPyrus

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pooPyrus
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  • Power struggle builds completely counter the twins. Obviously the devs don’t care about the twins, but a coordinated team just needs to bring flip flop, power struggle, to make twins gameplay completely miserable, I know nothing will happen, but the twins are so poorly designed that this simple perk counter completely counters them. Please continue to nerf the twins and make power struggle only r
    21 comments 724 views last activity
  • Map design is the worst part of dbd. God windows, hook deadzones, Strong loops connected to strong loops. Terrible maps are the reason killers camp and tunnel. Why would a killer go for 12 hooks on badham? They wouldn’t. Certain maps incentivize camping and tunneling. I know the DBD devs don’t care, but maps should seriously be reworked. If not, have fun dealing with survivors complaining about c
    20 comments 561 views last activity
  • I just experience the Twins glitch that completely breaks the game, and makes charlotte totally useless. I used victor to down a survivor, and after switching, charlotte was completely useless. She was stuck in her switch animation and was unable to move at proper speed. Can this be fixed? I know BHVR doesn’t care about the Twins due to their inability to sell skins, but can they at least be func
    Mod
    2 comments 41 views last activity
  • The twins are one of the few killers which face game breaking glitches. How many killers have to deal with their power breaking their ability to play the game? Only the twins and the knight as I’m aware. Can the twins please be fixed? It’s frustrating for other killers to be given massive reworks, while the twins have had to face horrendous glitches since their inception. BHVR doesn’t care about
    0 comments 41 views last activity
  • Y’all really buffed the knight, dbd’s most boring killer. Yet refuse to buff the twins, the most funny killer. Kicking the baby is easily one of the highlights of dbd, yet the killer associated with the action has received no love for several years. Please reduce the time it takes to switch between victor and charlotte. Or at least reduce the cooldown of missedvictor pounces. Several of the twins
    5 comments 301 views last activity
  • The twins are easily one of the worst killers to play as. Not in terms of strength, but in terms of feel. The fact that it takes several seconds to switch between victor and Charlotte, is a travesty. The reason that twins mains slug so much, is because switching feels so good unintuitive. I know that BHVR doesn’t care about the twins, and some of the devs wish they never existed. But the twins ar
    0 comments 21 views last activity
  • Garden of joy is a terrible map for killers. BHVR should reduce the size of the map and reduce the number of pallets. There’s not a single killer main in existence who enjoys playing on this map. Please reduce the size, and please reduce the size of all maps going forward. Thank you BHVR. The most recently scheduled mid chapter shows a lot of promise. Please continue with the trend of reworking t
    1 comments 31 views last activity
  • Playing killer, this game is incredibly depressing. Either I play a chill game of killer and am immediately gen rushed, or I play sweaty (ie; tunneling, slugging) and am immediately called a cringe sweat lord. It’s exhausting at this point and makes killer a serious physiological investment. This game should not be so mentally straining, and I should not have pstd after having a swf teabag in my
    51 comments 1,832 views last activity
  • Most dbd maps are poorly design. Midwhich, Badham, Lerys, the game, red forest. These realms are fundamentally poorly designed, and offer a poor player experience for most users. These realms should receive a rework as to maximize the fun that players can have. The problem with most of these realms is they are too large and dense for killers, while some are too winding and confusing for survivors
    3 comments 141 views last activity
  • DBD’s biggest problem is maps. How can a killer go from widwhich to badham in a matter of a few matches? Not only is there a disparity between the best killers and perks, there is an even bigger disparity between maps. I believe realms like badham and red forest need a rework. There should never be a match that is solely decided by the map. The most recent mid chapter ptb has had a lot of great c
    0 comments 11 views last activity
  • Nice job BHVR, with your latest killer release, you have emphasized everything wrong with your design philosophy. The knight is boring to play, with no fun counter play. Not only is the knight brain dead boring to play as, but the counter to him is to hold w. You made a killer who’s completely map reliant, while giving said killer a terrible map to launch with. No one likes the knight. People wil
    1 comments 41 views last activity
  • Why are tomb challenges so time consuming? Is bhvr so desperate to waste your time as to create such horrible challenges? I believe so. Complete 8 gens while cooperating, cleanse 8 totems, finish 4 gens while in the killers terror radius. These are boring challenges which incentivize throwing games. The only way to complete these challenges in a timely fashion is to ignore the games primary objec
    0 comments 1 views last activity
  • Every single nemesis player I have ever encounter is a camping tunneling brain dead peice of horse #########. I say this as a person who occasionally plays nemesis. Please rework dbd to include a base kit anti camping mechanic. Killers are rearded handsomely for camping, while a survivor without reassurance is ######### out of luck. Please nerf nemesis zombies so they are unable to camp hooks, an
    0 comments 31 views last activity
  • Hag is the single most boring killer in this entire game. Somehow more boring than clown/trapper/wraith. Hag is extremely boring to play as and somehow more boring to play against. There should NOT be a killer whose entire power relies upon proxy camping. Hag should be reworked, or some sort of base kit anti camping mechanic should be introduced. A hag with a survivor in the basement is more bori
    1 comments 41 views last activity
  • There are too many tomb challenges which make too little sense. No tomb challenge should result in you throwing the game, ie; hide within the killers terror radius 360 seconds, cleanse 8 totems, hit 6 survivors while exposed during the endgame trial. Dbd should have challenges which correlate with the game itself. Having challenges which hinder the player, and are counterintuitive to victory, sho
    4 comments 91 views last activity
  • Devour is an unfun, poorly designed perk which either guarantees a win for killer, or does absolutely nothing. The idea that a perk can either win you a game single-handedly, or be completely useless, is a flawed idea of perk design. There have been many games where devour hope has carried me to victory while in others the perk is completely useless. Such a strong perk should not have so much rng
    2 comments 51 views last activity
  • I literally got midwich twicu while writing my last post. Rework midwich plz
    3 comments 51 views last activity
  • Midwich is truly a mid map. It is unfun for survivors and for m1 killer. Also, plz rework badham and eryie of crows. Thnx
    1 comments 31 views last activity
  • As a clown main. Either you bring 2-3 slowdown perks or you slowly watch as several gens pop before your first chase. Please nerf all progression/regression type perks. The current meta is stale and boring. I wish the current meta rewarded different chase oriented perks. But the only perks which gain consistent value are Call of Brine/Eruption.
    0 comments 21 views last activity
  • The knight is boring Hag is boring blight is boring spirit is boring nurse is boring ghostface is boring Myers’s is boring artist is boring legion is boring dredge is boring pls rework add-ons thx
    4 comments 81 views last activity
  • Bone Chill event is bugged on my current console. I cannot complete progress on the current tomb challenges.
    0 comments 1 views last activity
  • 5 comments 71 views last activity
  • Lerys memorial is easily the most confusing indoor map for survivors as well as killer. This map should be reworked as it offers zero tactical opportunity for killers, while survivors can simply hold w.
    1 comments 51 views last activity
  • 4 comments 71 views last activity
  • Despite hillbilly being the most iconic original dbd killer, actually playing as him is miserable. I genuinely believe that hillybilly deserves a buff to his. Base kit. The fact that countless loops on Eryie of Crows and Garden of Joy hard countrr billies power is cringe. Hillybilly should have a higher base kit turning rate to deal with strong loops. As it is now, hillybilly players need a 3rd
    18 comments 431 views last activity
  • Just played a game as clown where I was frozen for the entirety of a match after searching a locker with a survivor in it. They disconnected right after I searched the locker, and I was soft locked for 10 minutes straight. Thanks BHVR 😊
    2 comments 71 views last activity
  • rework widwich. The map is terrible. Thanks 😊
    2 comments 61 views last activity
  • Basment trapper is legitimately the most boring, anti-fun, anti-skill play style for solo queue. I went down with 2 gen remaining after a 3 gen chase and got left on the hook until death. I think solo queue survivors should have a base kit version of kindred to heavily punish facecamping killers, but to also give enough information against camping oriented killers like trapper and bubba. Trapper
    8 comments 61 views last activity
  • Nurse add ones are too powerful and her base kit ability is too broken. Her attacks after a blink should count as special attacks as there is nothing basic about teleporting across half of the map.
    11 comments 71 views last activity
  • I just got out of a game of solo queue where the wraith I was playing against decided to slug the entire team for 4 minutes with 3 survivors down. Is the game supposed to be this toxic? If so I think I’d like to know so I can quit.
    33 comments 501 views last activity
  • Has anyone else noticed solo queue is incredibly annoying. I wonder if BHVR staff has played their own patch?
    2 comments 51 views last activity
  • Wow what a highly skill based game. I’m sure glad solo queue got nerfed.
    0 comments 31 views last activity