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limierr

limierr

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limierr
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  • I) KILLER Killer : the Bug fixer. Height : medium Terror radius : 32m Speed : 115% Weapon : a keybord Power : Programation => The power work with a system of token and allow the killer within a certain radius to create some object or interract with some existing object. => You have 4 tokens. => Each tokens take 10s to be recovered => For interaction : *1 token : you can
    0 comments 1 views last activity
  • Hello, this is a proposal to change the trickster. (+) Buff : Basic speed : 115% (-) Nerf :Increase of the terror radius to 32m. (-) Nerf : The killer start with 15 blades. (+) Buff : His speed in throwing mode is 105% and get reduce to 95% when in main event. (=) Same : The time to throw and exit throw remain the same. (=) : He need 6 hit to hurt someone. (!) Change : Blade didn’t remo
    0 comments 1 views last activity
  • Killer concept idea Name : Gunslinger. Speed : walking : 115% ; Aiming : 80% ; Reloading : 100% Terror radius : 32m (when aiming : 28m) Height : normal Ability : Death bringer : you use a gun loaded with a single ammo. The bullet can be use with different way : ð If use on an object: pallet, window, it can damage it. Survivor will be able to pass through but will be hurt (either lose 25% o
    0 comments 72 views last activity
  • Hello. Here is my suggestion based on the new map. => We know that gen speed is quite quick in regard of chase time. => Devs have created on the new map some breakable wall in order to break the heavy loop. So i was wondering : => What if breakable walls need to be build first in order to beneficiate from it ? For that i would have like to suggest this : => Each map ne
    6 comments 71 views last activity
  • Hello. I try to do the ritual of ghostface which require : 1) To mark 3 survivors in exposed state 2) Hit them as they have the mark. I manage to do it 4 time during the game but nothing get count.
    2 comments 21 views last activity
  • Hello, this is just a proposal for new killer i was thinking of. Disclaimer : the value are just proposed, it can be tweak. Height : medium Terror radius : 24m Speed : 110% by default, 100% as he is using his power. Power : The killer can generate ice which allow him to block different object or freeze the floor in order to slow down survivor. - The killer have 15s of use by default
    0 comments 33 views last activity
  • First of all before i start, i want to say that i found the addons perfectly beatable as it remains of the same counter than normal hatchet. I propose the following change. => Nerf : Remove the insta down. => Buff : Remove the reduction of hatchet => Change : (i base my idea on the iridescent king) , apply on survivor multiple malus : vision, hindred , hemorragy, exhaustion and an a
    21 comments 122 views last activity
  • Hello, I wanted to suggest a change to mori. I found them fine like this but i think it would solve the "tunneling" complain of some player and add more ... tension to the game. Here is my proposal : => Buff : the mori can be use without any hook condition ONLY during the end game. => Nerf : the mori require at least the second hook stage to be use on a survivor.
    3 comments 22 views last activity
  • Hello. I wanted to propose some mission for killer / survivors. All the action list here didn't require to use a specific killer or to unlock the teachable of a specific killer Killer : => Found a survivor in a locker. => Hook two different survivor on the same => Stop all survivor to escape by using bitter murmur. => Close the trap door x time => As the end game trigg
    0 comments 22 views last activity
  • Hello, I just to propose to add some improvement to the bp and emblem system for survivor and killer Disclaimer : the idea expose here are based on the current gamecore, it could evolve depending on how the gamecore change. For survivors : => For survival category : i propose three changes mainly. 1) First, the bp receive when you survive will depend how you survive. If you survive wi
    2 comments 31 views last activity
  • Hello here are the ideas i would like to suggest 1 ) Hex ? : At the begining of the trial of totem get light up. For each totem remaining , survivors receive a penality of 5/6/7% on repair, healing, sabo speed. If a totem is light by another hex perk, the light totem will not cumulate to the list. Good points : => There will have 5 totems light, meaning for survivors 5 totems they can des
    0 comments 11 views last activity
  • Hello, this is a small proposition for SWF. Disclaimer : Before that i want to point of that for me SWF alone is not a problem as the main source of the problem is link to the gamecore of the game. However SWF give the ability to push this even further. I said that with more than 1100 h and as a both side player (more exactly i play based on ritual). The idea i wanted to propose is to propose t
    15 comments 132 views last activity
  • Hello, Before going further, i will just explain a few things. I play both side and i am fine with actual version of noed as it encourage survivors to do a second objective in order to not be punish later and it can be easily outpass. I make this proposition more like an idea if at some point the perk get unbalance in regard of the gamecore or to give maybe an idea for another perk. Change :
    18 comments 102 views last activity
  • Killer : Hex perk : Oblivion : Since the totem is active a survivor forgot one of his perk each time he get hit by the killer. This effect disappear when the totem is destroy Lvl 1 : This perk can only make disappear one perk par survivor. Lvl 2 : This perk can make disappear two perk par survivor. Lvl 3 : This perk can make disappear all perk of survivors. Curse of avarice : Once per tr
    0 comments 13 views last activity
  • Hello. I wanted to propose some changes (nerf and buff) in order to make it more enjoyable for both side. I prefer to give some informations first : i am not a legion main, i play him for ritual as others killer and i sometimes verse him (but not always of course). I have two ideas and this is the first one, based on what i experiment with the plague on the ptb. Main change : the kill
    5 comments 112 views last activity