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kinstonackolf

kinstonackolf

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kinstonackolf
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  • Chapter highlights - Killer and survivor perks focus on hiding and seeking other targets - New mechanics to lockers interaction and ways for survivor to hide Mechanics Lockers can now be "investigated", which makes: 1. the new killer cannot trap the locker 2. Huntress cannot reload on this locker 3. Reveal items inside a locker (like a chest) (also for the trap from the new killer
    4 comments 51 views last activity
  • =====PROBLEM STATEMENT===== The problem now for No Mither is the imbalance of risk and reward that the perk gives to the survivor. The permanently injured effect gives too many advantages for the killer who runs injuries related perk like Thanatophobia for doing nothing in the game (not to mention the Oni as well). The information given to the killer makes the perk's recover from the Dying State
    2 comments 42 views last activity
  • *EDIT: Opps, I posted this in the wrong discussion page, does anyone know how can I move this or delete this?* =====PROBLEM STATEMENT===== The problem now for No Mither is the imbalance of risk and reward that the perk gives to the survivor. The permanently injured effect gives too many advantages for the killer who runs injuries related perk like Thanatophobia for doing nothing in the game (no
    0 comments 31 views last activity