jordanjustice
jordanjustice
About
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- jordanjustice
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Discussions
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Stop introducing perks that shows Auras. On either side. Its just a type of cheat. It wasn't so bad when there was only one that survivors had to look out for really was BBQ & Chili. It was defendable and it didn't take any fun out of the game. But now... like literally almost anything a killer does can show them the aura of the survivor. its just ridiculous. Unlike BBQ & Chili, m23 comments 321 views last activity
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I like a lot of the skins for survivors. I wish some didn't come with extras (like backpacks and skatesboards), but overall, there's at least one good one for almost every survivor. Almost... Elodie. Is Elodie the only survivor who looks way better in their original form? I have honestly been waiting for them to come up with a good new look for her... and without fail, every single one makes6 comments 111 views last activity
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Just bringing this up again... When a Killer kicks a gen, breaks a door, breaks a pallet, etc... It shouldn't matter that they are undetectable. "Alert" perk should see their aura. Maybe not for the full 5 seconds, but for at least as long as it takes them to finish the animation. You can't be sneaky/undetected if you are doing things that bring attention to you, like breaking pallets. Plea3 comments 31 views last activity
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I don't know what genius thought up the idea of auto-killing the last survivor on hook, but it was a really bad idea. Actually, I think it was before BT was basekit. The camper would facecamp and auto-down a Kobe'ing survivor. Welllll... Guess what? You base-kit'd BT.. This is no longer viable. Even before BT being base-kit, this change is not wise. There is still game to be played. "Will25 comments 342 views last activity
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Eliminate them. They are pointless. 99% of the time the killer will get the hook, regardless of if you struggle or not. Hitting great skill checks on it doesn't help anything. The only chance really of not getting hooked is if a teammate comes in and takes a hit. I'm not complaining about the killers ability to hook or saying that it should be made easier. I am saying that the struggle is a7 comments 211 views last activity
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So, I just realized how bad bots could be for survivors.... In matches where there is only 2 people left and the killer slugs one to max their cringe factor and go for a (usually undeserved) 4k... if the slugged survivor does a sacrifice DC to counter that cringe slug... does a bot come in that point? Probably. Please change this, if so. That is a calculated gameplay DC and it needs to be an2 comments 21 views last activity
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So, had a half-baked idea to try and solve the killer cheating/camping issues that has plagued this game for 7 years. At least until the devs actually enforce rules that disallow such. The base idea of the game is for the killer to hook a single survivor 3 times. Some killers just camp and try to make it so they need less hooks than the established 3. What if... the game keeps track of hooks8 comments 101 views last activity
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Please return Spine Chill back to the way it was before the July update. Yes, the heart indicator informs you if the killer is within a certain radius, but not as well as Spine Chill did. Also, the main reason for Spine Chill was to see that a sneaky killer (GGF, Myers, Wraith, etc) was nearby somewhere. This heart indicator doesn't inform you of this at all. If they are in their undetectable8 comments 151 views last activity
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Scene partner is not a perk for the survivor. It is a hindererance, as is. I just bought Nic cage and had one match, using Scene Partner. I looped the killer and left the loop. I looked back to see if he was following me and he wasn't, he was still going around the loop... until... until Nic Cage screamed because of Scene Partner and told him exactly where I was. Please rework this perk to6 comments 171 views last activity
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If survivors get 3-gen'd, the game becomes sooo boring. I implore the devs to think of something for this situation to make it less boring. DCing/Suicide on hook is so much less of a penalty than sticking around and continuing to play in such a situation. Also, I understand that "survivors do it to themselves." But sometimes they don't. We have a plethora of teleporting killers and killers who12 comments 132 views last activity
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Please re-work fear-mongerer. For the survivor inflicted with it, please, for the love of god, stop the chase music... its so loud and annoying and you can't do anything to make it stop. Its literally annoying enough to just go up to the killer and ask to be killed to get out of the match.3 comments 61 views last activity
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When a survivor is grabbed, carried, and escapes grasp before hook.... why are they injured?? They were never hit or hooked.. Nothing happened that would make sense for them to be injured. Suggestion: Fix this so it makes sense. Take away the injury until they are hooked... or do something in the grab animations that actually injure the survivor. I'm sure there's more discussion to have aro1 comments 21 views last activity
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So, it is weird that people can blind Pyramid Head. His head is a pyramid. He has no eyes. Pyramid head should be unblindable. Maybe he gets stunned by normal blinding things... but to actually blind? Nah. This guy should have Lightborn as basekit. Now for the nerf. His power where he digs his swordy-knife into the ground and then releases it and the power stretches 15 feet or whatnot...5 comments 221 views last activity
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In the before time (a year ago), DBD had a intelligible addition added to the game. Naturally, this is not a strong point for the game, so the Devs removed it. This was a connection meter in the lobby. This allowed you to see how strong your connection was going to be with the killer. This allowed you to bow out of the match, prior to it beginning, if you had a bad connection. For some reaso1 comments 31 views last activity
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I don't pretend to understand the devs mindset, as their game has been terribly mismanaged for 7 years now. The killer is, for some reason, the administrator of the game. Which means, the game goes, as the killer wants. If the killer wants to slug everyone from the beginning, they can. If they want to facecamp, they can. If they want to tunnel out a single person to make the game easier for26 comments 442 views last activity
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All Killers are unique. They have a base power and 3 perks. However, all survivors are the same. They only have the 3 perks. They are just "re-skins". DBD should fix this. Give each survivor a base 'power' that only that one survivor can use. For example, Meg would have Sprint Burst, Feng would have Lithe, etc... Obviously, this is just an example.. Something like that, is what I am sayi0 comments 21 views last activity
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Not sure if you guys changed the sensitivity level on GF's reveal in the last update or 2, but it seems to be really hard to reveal him now... much more than before. I've been right on him, like 10 feet away, while he's looking elsewhere and I was looking directly at him, and it took like 5 seconds before the revealing started to work. Also, from far distance, it appears that GF can stalk the2 comments 41 views last activity
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Knight's power is extremely over-powered and needs alteration. His power takes away any strategy or guessing games from the survivors and makes them just run straight, where the knight can easily predict and cut them off. Also, his manifestation hits just as hard (if not harder?) than the Knight himself... this is so dumb. Fix: Change the manifestations hit. Instead of taking the survivor do6 comments 121 views last activity
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Something is wrong with Wesker's lunge distance. i.e. With a ping of 58 (which i think is decent)... Wesker lunged towards me... his lunge stopped a full yard away from me... aka, it didn't reach... but then all of a sudden, the game stepped in and said "close enough" and then Wesker re-animated into me, grabbing me by the throat and all... WTH. I know some people might think "he just did hi1 comments 51 views last activity
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I am sure there is a way that the Devs can know whether or not someone went into the menu and chose to Disconnect, or if they didn't. If someone's internet gives out, or the dbd server has a blip and disconnects people.... there is no excuse for why those people should have to suffer a disconnection penalty. Frankly, the game should have a system in place to show whether the person disconnecte8 comments 481 views last activity
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I have no issues with this perk telling the killer where everyone is in the beginning of the match (even though a lot of the time, a survivor may be idle, not noticing the match loaded yet)... but I have an issue with them being able to see the auras of the survivors for an extended period of time. Not only does the Killer know where the survivor is, but the perk also makes it so the survivor c3 comments 51 views last activity
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The survivor's Tier 3 insanity should be lowered back to Tier 1 or 2 after being hooked by Doctor. This is inline with Freddy, where the Survivor gets awoken upon being hooked. Changing this just makes sense, and it will stop the infernal noise that the survivor has to suffer through, while on hook. This will make the doctor slightly less annoying to play against. Only slightly, but any impro2 comments 51 views last activity
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Seeing a lot where "Alert" goes off, but nothing can be seen.... because the killer is in their stealthy state. i.e. Wraith is invisible, Michael is in Tier 1, Ghostface is ghosting, etc. Alert is designed to show the killer's aura when they kick a gen or break pallet (or door)... That's not very stealthy. Therefore, I believe Alert should still show the Killer's aura even if they are in the1 comments 41 views last activity
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Please apply the same gravity rules to Killers as survivors have when jumping off of a highpoint. The player basically goes straight down, while the Killers seemingly fly 10-20 feet out. i.e. Survivor with Balanced Landing jumps off a structure at certain point with Killer behind them, but not close enough to swing yet... Survivor lands and balanced landing starts, 1-2 seconds later, here com3 comments 101 views last activity
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Please add more Survivor daily rituals. Every day when I login, any new ritual is one for a killer. It is very skewed towards Killers. The ratio seems to be something like 9:1 in favor of getting a killer challenge. For any player of DBD who does not dabble with the killers, this daily ritual tends to be more of a nuisance than a perk of the game, because there is hardly ever anything there f1 comments 21 views last activity
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There are a lot of killers that have unfun main perks... like Pinheads environmental chains.... but Dredge's darkness is over-the-top annoying. Survivors can barely see anything. They have to wait for what seems like an hour for the lights to get turned back on so the match can continue. There's no good strategy for it... its not avoidable... Its kind of like the survivor is being continuou5 comments 261 views last activity
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Please make it so when someone picks up the box, the chains stop hitting that person for at least 5 seconds.... PLEASE. It doesn't happen all the time... but a lot of the time (50% or more), I pick up the box, trying to time it right, and start opening it... but I CAN"T... Because stupid environmental chains are STILL spawning and attacking me. Environmental chains that spawned after I picked2 comments 51 views last activity
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Please add in cosmetics for Yun Jin where her skirts/pants aren't pulled up over her stomach like she was born in 1920. I understand that she likes the granny look, but players like to customize characters... and it wouldn't hurt her to have at least one outfit that was made to be worn in the 21st century. Maybe something a little less flashy, as well.. I want to like Yun Jin, but her apparel o0 comments 11 views last activity
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An alert needs to be added to Deathslinger to tell the survivor that he has his gun aimed. Similar to Huntress. I can see no good reason why he can silently pull up his gun and shoot without any kind of warning. Why doesn't huntress warn with a grunt, but not him? Doesn't make sense.12 comments 161 views last activity
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Please make it so you have to push a button or something to try and expose Ghostface. It gets really tiring to try and be stealthy and him have no idea where you are, until you accidently look in his direction and he gets a prompt that you are exposing him. Its pretty asinine.1 comments 21 views last activity
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The killer's range on their slash makes no sense. I understand Michael's, in Tier 3... and with add-ons... but other killer's, their slash distance makes no since. If you quick vault and land, you should (SHOULD) be out of the way of their slash, as this is a few feet away from the window.... yet alone quick vaulting and taking a step or 2. With vaulting windows, people can claim the ping is t4 comments 101 views last activity
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In my opinion, the reason survivors feel NOED is not a fair thing, is because it shows up out of no where. Survivors are planning out their escape and helping teammates without knowing what's at stake. The only way for them to know NOED is active (outside of luckily finding the totem) is to get cut down immediately. My suggestion is that NOED should announce itself as soon as it activates (whe5 comments 91 views last activity
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I know this has likely been brought up before, but... The Buff to Sloppy Butcher is just... stupid. It makes no sense. Why would stopping a heal before it is completely done remove all healing done to that point and act like you screwed up the healing? This needs to be removed. Its just wrong. It doesn't make any sense... In real life or the game. It is an unneeded Buff that needs to be r4 comments 181 views last activity
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Please, for the love of all that is holy, remove Lockers from any close vicinity of windows/vaults. I have been downed countless times because I was coming up to a vault and pushed the action button, only to jump into a locker instead. This can't be that hard of a fix. Just make sure all lockers are not within, I dunno, 10 feet? of window. I am sure others have had these issues and posted a1 comments 21 views last activity
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I don't care about the backlash to this post, I'm just going to say it... If DBD is going to live on for more than a few more years, the Devs are going to need to implement better barriers/rules. How after.. what... 7 years? Is tunneling and camping still a thing? Its pathetic that this still exists. I know they've made Borrowed Time base-kit, but thats not enough. Killers just wait it out.78 comments 1,672 views last activity
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Been away from the game for a while. Began playing some today.. I've noted a strange development decision with Wesker's power at the gate. If the survivor is at the end area, one step away from exiting the match, and Wesker uses his power at them, plunging them toward the exit escape, the game has Wesker's power act like he hit them against a solid structure, like a wall or tree, instead of a6 comments 81 views last activity
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Multiple times now, I've gotten close enough to a trap for the option to be prompted to disarm the trap, and when I do, the survivor steps forward into the trap, springing the trap.... So, instead of disarming it, I activate it... by clicking to disarm it. Please look into this issue. It makes trapper matches even less bearable.0 comments 11 views last activity
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One of Small Game's uses is to show how many Totems are left in the game... or how many totems have been clensed. With the Hex. Pentimento in play, Small Game's count becomes invalid. I suggest that DBD makes changes to Small Game, so that when Pentimento is used, then the clensed count goes down. i.e. 5 totems are clensed. The count shows "5" on the Small Game perk. The killer uses Hex.12 comments 541 views last activity
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Hello, Platform: PC In one of my recent games, I Kobe'd at the last second, before going to 2nd stage. After getting off the hook, I saw that the game had still registered that I went to 2nd hook. Quite the bug. Always enjoyable to win the lottery with a Kobe, once in every 800 games... and for the game to not register it.1 comments 31 views last activity
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Hello, I was just in a match with Pyramid head and I had "We're gonna live forever" perk. Upon saving someone from the Cage of atonement (or whatever it's called), I noticed that I didn't get a stack. Saving people from the cage is identical to saving people from the hook, so I don't understand why there's no stack given for this. I believe this is an overlooked mistake and proposition that t18 comments 321 views last activity
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I present to you a proposal that the grading system should not be allowed to de-pip (or take away a tick mark). The harshest the grading system should be able to do is... not pip up. i.e. A "0" for the match. The reasons for this is simple... The system isn't smart enough to understand what happened in the match to judge you harshly. It's looking for a certain amount of points to be gained, an3 comments 21 views last activity