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johntec

johntec

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johntec
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  • Springtrap is finally in DbD and with him a power, that is very similar to Xenomorphs ability to traverse the map. Both Killers have pre set "Portals" they can use to move around the map very quickly. However one of these abilities is way stronger than the other. While Survivors have no clue which doors Springtrap is gonna use, very often resulting in free hits, he gets undetectable for a consi
    10 comments 131 views last activity
  • The way map offerings work right now is unhealthy and needs to be changed in my opinion. The fact survivors can just throw maps like garden of joy, eyrie of crows or other extremely survivor sided maps is absolutly obnoxius especially for m1 killers who can't just outplay every filler pallet. Same goes for killer. A nurse should'nt be able to throw the game or midwich, equip nowhere to hide and b
    7 comments 121 views last activity
  • Unknowns Voice Lines are missing the "distorted" effect in the lobby
    0 comments 11 views last activity
  • When using the perk bardic inspiration, the bonus progress for skill checks is not applied
    0 comments 31 views last activity
  • I think after Vecna got buffed, he's one of the most fun killers to play as, and also going against him is a lot of fun imo, except one thing, namely mage hand. I don't think mage hand needs a drastic nerf, holding a pallet in place is useful, but can be countered by good pathing and running tight around loops, especially if you have the boots of the interlooper equipped. However reseting a pal
    0 comments 41 views last activity
  • On the new map "Forgotten ruins" the knights guards can not use the passages or portals on this map. Instead they're just standing infront of it as soon as a survivor they are chasing enters it, making the knights power basically useless on this map
    0 comments 21 views last activity
  • Now that the devs decided to introduce a new hud for vecna to chose his abilities, Knight should get a similar treatment and should be able to chose his guards via a similar hud. I think this would offer way more interesting gameplay, at least on the killer side
    20 comments 481 views last activity
  • The latest Midchapter Patch just rolled out, bringing some updates that are pretty decent but not exactly game-changers. The standout feature has to be the new shop. Now, before I start, dont get me wrong—the old shop felt akward to navigate and it's good they changed it. But I feel like this was just another step of a developement i'm not a fan of: lately, it seems like BHVR is more into cashing
    0 comments 81 views last activity
  • This is a matter of great urgency. Meg needs her hair from the gamemode as a skin or else I think I can never play survivor again. This hair is a masterpiece and shouldn't be forgotten! Please tell me y'all feel the same way
    5 comments 161 views last activity
  • When playing as the singularity, the sounds of a biopod switched off by an EMP are heard globally by the Singularity, even if it is not currently accessing the biopod, which is very annoying in the long run. This happens everytime a survivors disables a biopod. The only way to get rid of this noise is by looking through the biopod that has been disabled and leave it again.
    0 comments 21 views last activity
  • I think DBD right now is in the most balanced state it has ever been. Most maps are balanced(with some exceptions) and I don't think there is any problematic perk in the game right now. I think the only real problem left is gen speed, especially when survs split up and do solo gens. There is almost nothing killers can do to prevent those three generators to pop in the first minutes of the game,
    30 comments 1,381 views last activity
  • This question doesn’t refer to the actual strength of the killer, I think the power is pretty balanced and while the counterplay for survivors may not be the most interesting, it’s still pretty fair. I’m interested whether the community thinks the power fits the character or not. Personally when the Xenomorph first released, I wasn’t a fan of the tail attack being the “main power”. And a lot of
    20 comments 1,152 views last activity
  • A few days ago I noticed that often the control stations of Xenomorphs tunnels no longer spawn near generators. Sometimes there are even two right next to each other in dead zones, while a whole part of the map with several generators doesn't have a single control station. This takes a lot of map control away from the xenomorph and makes the tunnels completely useless in some cases. Is this a b
    3 comments 112 views last activity
  • Does anyone else noticed that survivor started doing 99% gens when it's the last gen? This is one of the most stupid things I've ever seen in a video game. I died so often in the last few weeks because I expected my adrenaline to activate but people didn't finish the last gen. And can we please talk about 99% Gates? What is the purpose of this? The timer is two minutes long, four if someone is o
    5 comments 241 views last activity