ironiron
ironiron
About
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- ironiron
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Discussions
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I know that prior to the recent patch, MMR was being used across regions on Xbox. Now, after this patch with the killer lock in place during search, is a separate MMR being actively used for each killer?4 comments 91 views last activity
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Is it just about your individual escape or the team?1 comments 51 views last activity
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As a killer, I basically play the same, but I notice most other killers just hover around the hooked survivor until they're out of the match because they know there's no DS1 comments 51 views last activity
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Would we potentially be able to see our MMR or a number or ranking that correlates to its percentile?2 comments 61 views last activity
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Does anyone find this perk useful when running it alone, without unnerving presence and distressing? The skill check isn't actually "tremendously difficult" as it's described. It's pretty easy to hit. It seems to only be useful in stopping gen-tapping during chases.5 comments 71 views last activity
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Maybe show the number of dull totems remaining on the map, just like it shows the number of gens remaining to be done.17 comments 171 views last activity
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Just for basic attacks, not ranged attacks. I play on both PC and console. It's way easier to consistently hit basic attacks on PC. Console feels too jerky. The aim sensitivity, in close quarters, should slow down when looking at a survivor and track at least a little. Combined with frame rate problems on older consoles, the difference between the effort in landing a basic attack on PC vs Consol19 comments 901 views last activity
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I wonder this because with ranks coming up in the future it would seem playing solo and SWF intermittently could cause large fluctuations of an individual's rank and distort algorithm outcome predictions1 comments 31 views last activity
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His character model right now just looks like a chill dude down on his luck0 comments 41 views last activity
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In certain lighting, it's difficult to see her compared to other survivors4 comments 341 views last activity
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SWF gives information to others within the SWF group that a solo survivor does not have. The killer should also get some kind information on the other SWF members when it interacts with a SWF member, perhaps when starting a chase, landing a hit, or downing โ one of those. You can be creative and use lore to justify it. Or... just show them with walkie-talkies.8 comments 191 views last activity
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I notice survivors usually choose women, or am I imagining things?49 comments 1,372 views last activity
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The game design is a bit flawed. The best ways to win for either side are the most un-fun ways, with respect to both perks and tactics. It's to the point where the community has to make its own rules for the game. "Don't gen rush." "Don't tunnel." "No keys." "No Moris." "No camping." "No slugging." When you feel the need to go out of your way to comfort or let your opponents off becaus0 comments 71 views last activity
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The current healing penalty while in terror radius + terror radius increase (significant, moderate, slight?) for each injured survivor. How would you guys alter this perk to make it useful? I know some people say it's a good perk, but it doesn't seem like it's something you bring when you want to be competitive. This is disappointing, because the idea of the perk is cool.1 comments 31 views last activity
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For balancing decisions, is it just kills/escapes? Do they look at win statistics for each specific perk? If so, then why are there so many useless perks that don't get buffed?4 comments 51 views last activity
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With all of the controversy around SWF, maybe it's better to embrace communication during matches and then balance the game around it. With quick messages between teammates, such as "focus doing gens" or "being chased" there would be little difference between SWF and a group of 4 randoms playing together. It's worth discussing as I don't know other solutions other than give bonuses to people play4 comments 71 views last activity
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I've played a lot on both PC and Xbox. Rank doesn't matter, but I've played enough to get to rank 1 on both. These are my thoughts: 1.) There's basically no difference between playing a survivor on console or on PC. The controls are fluid on both. You aren't limited on either platform. 2.) Killer is harder on console. It's very noticeable how much harder it is to aim a basic attack, even with t23 comments 331 views last activity
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Sometimes I want a game quickly โ any game2 comments 51 views last activity
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If there were a DBD 2, what new features or core gameplay changes would you like to see?5 comments 161 views last activity
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It feels like the survivor queue is much longer than the killer queue to find a match, even though a match has 4 survivors to every killer. What's going on?8 comments 121 views last activity
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No clear victory conditions Purposely imbalanced add-ons and offerings Purposely imbalanced perks Bad frame-rate on consoles I understand the company makes a lot of money from the add-on and perk setup, but this game could really take off if, instead of just grinding to get better versions of perks, add-ons, and offerings, you could customize whether you bring a lower level version of a perk,0 comments 31 views last activity
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It's very, very difficult to hit a survivor that moves left and right or does a 360 on console. The combination of the joystick and the lower frames are making it a fundamentally different game than the PC version. On the PC, you can focus on what the game is supposed to be about, but on console it seems half of the game is trying to hit the survivor once you're close enough. It feels broken. I1 comments 42 views last activity