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impossibleodds

impossibleodds

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impossibleodds
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  • * Complain about NOED * Complain about camping * Complain about tunneling * Complain about long survivor queue times * Complain about Spirits, Nurses, and Blights * ANYTHING This is a video game. This is a video game. Everyone here is here to have fun. You can't imagine a world where you get to bully people then act shocked when the person in the next game bullies you back. Even if the
    14 comments 291 views last activity
  • If there's one thing you should've noticed by now it's how meticulous the developers were in carefully measuring the distance between pallets (and hooks). There's been countless updates tweaking number of and distance between pallets over the years. It isn't a matter of Dead Hard being too powerful or not. It's a matter of, this game was not and currently is not designed with Dead Hard in mind
    28 comments 531 views last activity
  • How many times do people need to ask for this? Has anyone ever felt "fear" or "tension" from this feature like the devs have described? How many people need to die due to lag or mistiming a button click? Dying to the game not registering your button input is such an awful mechanic. How has this persisted in the game for so many years? Add skill checks, or just remove it entirely. No one finds th
    18 comments 191 views last activity
  • It's a slight nerf to information and a tiny, rare nerf to the range, but at level 3 it's fine. However, rank 1 and rank 2 of Discordance are objectively the worst perks in the game. Everyone who was caught stuck with them when the patch dropped and it was suddenly changed are now left with dead perks. Now, had we been alerted to this change, had we known about this ahead of time, this would'
    24 comments 691 views last activity
  • You know the one, where it asks you to get 20,000 Deviousness points and then only gives you around 500 each game regardless of how you did. Is there any fix we can do ourselves in the meantime?
    13 comments 221 views last activity
  • Please stop teabagging the killer. You'd hate it too, if you ever played killer. You don't, so you see nothing wrong with it. But this is just a game, I'm not out here to ruin your lives. I get SWF's flashlight clicking and teabagging even in games where I didn't do anything they could possibly perceive as "toxic." Why? I'm just trying to play a fun game after a long day at work. Why do you expl
    51 comments 1,461 views last activity
  • There are a half dozen perks that SWF players get for free. Kindred, Bond, Empathy, the thing that lets you see traps, Object of Obsession, Alert, I'm probably forgetting a few, but SWF players have about 8-10 perk slots available to them given the situation. The devs can't remove SWF because they know their playerbase would take a huge hit - people just won't play if they can't play with their
    33 comments 591 views last activity
  • Honestly the Exit Game system is such a joke right now. Unless you're gimping yourself to run Remember Me it takes almost no time to open them, the game might as well just open them automatically as soon as the last generator is finished, it's a free escape at that point. Not to mention that Blood Warden is useless (ironically given it's supposed to be an endgame perk). Survivors won't finish th
    23 comments 551 views last activity