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halfint

halfint

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halfint
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  • I think every killer in DBD is designed around a specific kind of fun Plague – puking on survivors Ghost Face – stalking survivors And Trapper – luring survivors into traps But the current trap disarming mechanic completely kills that fun Rearming traps over and over again is just boring Let traps deal no damage, fine Let them only work within a certain radius around the killer, fine Add
    0 comments 11 views last activity
  • Add teleport to closed traps Conception - punishment for survivors for closing traps It can works with restrictions (cooldown, slow teleport, delay between close trap and enalble teleport, autoopen trap after teleport, reduce count of traps)
    1 comments 11 views last activity
  • My proposition: when survivor is off the hook, he will receive haste, endurance and off the record for 15 sec survivors not in some radius (24m) will repair generators 2 times longer and +20% faster in radius so: survivor will can hide from the killer after off the hook survivors can break the 3gen the killer can leave the generators for the chase ps: 15sec, 2 times, 20%, 24m - just ex
    8 comments 121 views last activity