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deathdoer1

deathdoer1

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deathdoer1
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  • Power - The Disciple can summon Monoliths around the map. They generate an aura around them which increases over time to increase the movement speed of the disciple and giving various buffs with addons. The disciple can destroy these monoliths at will, hindering nearby survivors and applying a large chunk of Insanity. The Disciple can also damage generators and break pallets that are within his
    0 comments 11 views last activity
  • Just a compiled list of some ideas and past ideas I had in one neat place to look better and more presentable. Most of the ideas or just plain ideas and numbers and stuff are just slapped on for idea sake no so much balance. I just like to give out my ideas and you do what you want with them. --------------------------------------------------------Perk Types and Add-on Types - Missing Perks ft
    0 comments 11 views last activity
  • Scourge Hook - Entities Wrath Each time a unique survivor is hooked, gain 1 token. At 4 tokens the perk activates. The next time a survivor is saved from a scourge hook. The entity will attack all nearby survivors within 4m of the hook, putting healthy survivors into the injured state, and injured survivors into deep wound. Scourge Hook - Cruel Empathy When a survivor is rescued, the entit
    1 comments 31 views last activity
  • Clearly there is some issues right now with perks canceling each other out and survivors in distress over it. A simple fix would be to have all dull totems start the game with a silent black flame that doesn't give off outside light but shows the totem is active. Once cleansed, it will look as a dull totem does now and won't interact with killer perks anymore. For added bonus, rename these to Li
    0 comments 11 views last activity
  • Ive made a post regarding 1 of these changes already however these are just a few minor changes i think would make him more appealing for newer players to pick up and start to learn him. To repeat a previous post, allow clown to switch between his 2 bottles at will whenever he is not currently holding a bottle. It's just genuinely a clunky feel to throw bottle, and have to spam the switch or wai
    2 comments 41 views last activity
  • I know this is already being worked on but just some ideas for how they could work and interact. Boon Perks start with 1 token, upon cleansing any totem (hex or dull) it'll convert into a boon totem. This way survivors can select where they want to put their buff area depending on the game state and totem spawns . Also it'll prevent hex perks and boon perks from overlapping since survivors wo
    1 comments 30 views last activity
  • So, recently picking up some killers ive never really played. The fact that you can't change your tonic at will after throwing a bottle feels super clunky. It should be able to be changed regardless of your current bottle throwing cooldown. The only time it should be locked is when you are holding a bottle.
    0 comments 11 views last activity
  • So, this is pretty obnoxious but when you go to unhook someone and a killer grabs you off...why is it another survivor can't unhook the survivor during this time? The animation for the player being grabbed off has to be fully completed before you can unhook. In certain situations this gets people killed and I don't see grounds for why it works as it does now.
    3 comments 111 views last activity
  • How come the mobile version of this game has managed to get parties to save after every game and has been out i think around a month and this game out for 2 years still needs to invite after every game?
    0 comments 1 views last activity
  • I'm so tired of hearing a heart beat so i let go of the generator JUST as a skill check appears and bam insta miss it....or when im using a crap med kit and it's about to run out and I have self care so I WANT TO RUN IT OUT AND CONTINUE SELF CARING and a skill check pops...so med kit disappears and i stop healing. Miss skill check and scream...please make it IF A SKILL CHECK STARTS, AND I STOP DO
    0 comments 21 views last activity
  • Please allow me to change the sensitivity on nurse when I am blinking. I play with all sensitivities at max because it's hard enough to look around but when blinking on nurse its SO hard to keep track of survivors when im stuck at what seems like a 4th of the speed I usually look around when not blinking...please. Quality of life would greatly improve.
    0 comments 21 views last activity
  • Going to compile everything I think would improve the game for both killers and suvivors. I'll try my best to be fair to both playstyles but by all means the game is great but could be much better. Some suggestions will be things i've read and am just adding here so I don't take full credit for all of this. Gameplay - Pallets - Please, lower the amount of pallets in the game. When i'm pl
    5 comments 101 views last activity
  • You guys have my respect, I am practicing nurse right now and am getting the saltiest players. Constant tea bags all day and sending sweet messages after the game is over. As a usual rank 4-8 survivor. You have my up most respect learning to play nurse as some of you do.
    7 comments 251 views last activity
  • I have no idea if this has been suggested but I think it would make skins on items far more fun to enjoy instead of having 1 halloween med kit im too afraid to bring in. Sell skins in the shop for iridescent or cells and you can apply it to all medkits, flash lights, or tool boxes. You could bring in a toy tool box or a flash light that you can point at a wall for a picture of kawaii trapper.
    7 comments 41 views last activity
  • Killer - Entity's Wrath - When hooking a survivor, all survivors within your terror radius or X meters will be presented with a Easy, Medium, Hard skill check. Failing the skill check results fear to overtake causing them to run away form the source for 1-1.5-2 seconds. (Or make them scream giving away position, idk) Entity's Horror - When performing a lunge attack on a survivor performing
    0 comments 11 views last activity
  • So, I haven't put a large amount of thought however. A killer who is similar to the doctor in play and could be fun and unique would be an ink blob. Whenever he hits a survivor, he marks them with ink which infests their body. They leave behind puddles of ink (like blood) and can possible have another use when he activates his ability. I was thinking you can spend 30-60 seconds cleaning yourself
    0 comments 31 views last activity
  • So, in dead by daylight. This lovely game, there has been an on going issue since i started which wasn't too long ago where if a killer shuts the game down instead of leaving it normally. It boots everyone to the lobby and everyone looses all progression....as a decent survivor. I lose a TON of points and pips through this abuse of salty killers being bad at the game. Is there any way to implemen
    2 comments 61 views last activity