Avatar

crogers271

crogers271

About

Username
crogers271
Joined
Visits
8,432
Last Active

Discussions

  • I'm sure I'm off on the exact month by month breakdown, but here goes. 18 months ago - We've heard you, anti-tunnel is coming! 15 months ago - We're going to need some more time on that anti-tunnel, but its coming! 12 months ago - Here's the anti-tunnel PTB. It's anti-tunnel everything. Even more types of tunneling than we can remember with FOUR substantially game changing punishments/ways to
    31 comments 771 views last activity
  • Just to express my concerns to either get ahead of the curve or make myself look like a fool later. I’m not going to pretend that I was looking forward to the updates for MMR with how BHVR discussed it. I think there are three reasonable paths forward for an MMR system - go back to emblems, keep as is, or switch survivors so that they gain/lose MMR based on the total result of the group (each
    22 comments 630 views last activity
  • With an MMR rework on the horizon, there’s been a lot of talk about what way it should go. But there’s been one big issue that I don’t think has been. BHVR has said, repeatedly I believe, that MMR is working. How does an organization fix a system that they say is working? This isn’t a subjective game design issue. It’s not like when they say they’re emphasizing chases over stealth in resp
    5 comments 200 views last activity
  • https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706807#Comment_3706807 stacking them has diminishing returns. - I knew this post from Peanits existed, but I really didn't expect to see the words diminishing returns perfectly in there. - I don't think nerfing perk stacking for heals is going to break the game or anything, but its just silly. The way h
    6 comments 282 views last activity
  • There's been a lot of discussion over the past day about the all important exit survey. There seems to be substantial concern that killers aren't getting the same opportunity that survivors are. I'm going to change my tune. I think it is very important that we treat killers and survivors the same on this. BHVR, please remove any survivor sided options and add a few killer sided options to balan
    32 comments 601 views last activity
  • So BHVR did a stat release, but they did it on the Japanese forum/twitter. Here is the info for those interested. I saw this post from @まうっす and went looking for the source . Once upon a time I could get by in Japanese, those days are long past, but I decided to do my best with translation services and post the results. If anyone spots any errors let me know, or if BHVR would like to make a
    13 comments 2,905 views last activity
  • Like a lot of people I'm not surprised things are getting delayed, but, like a lot of what has happened this summer, this feels like such an unforced error on BHVR's part that leaves everyone angry. Of course the patch was going to be met with massive backlash, so will withdrawing it. Any large scale change will get that sort of reaction. That could have been anticipated and it could have been s
    1 comments 81 views last activity
  • So as we all argue over how the next patch will destroy DbD for ever and ever, one of the big things is we don't have any numbers. This most likely intentional on BHVR's part to stir interest over the weekend. Now we could do the reasonable thing and all calm down and wait just a couple of days for the actual numbers. But that's boring. Let's all lean into the pandemonium. Cards on the table ti
    6 comments 61 views last activity
  • Lots of talk about the survivors getting handheld with the recent release notes, but it far more looks like the killer's handholding is being removed Nothing is certain until we see the numbers, and like a lot of recent BHVR changes they went big instead of trying more simple solutions first, but let's look at a few things Getting a survivor out and creating a 3v1 will still be to the killer's
    36 comments 871 views last activity
  • Things have not been great for BHVR on the PR front recently, however, they do seem like they want to change that. So I took a bit of time and did my best to come up with my recommendations on things they can improve. This is not a "balance X" or "killer/survivors are overpowered, must nerf" post. This is about the communication and public relations. Right about now I imagine many people are hi
    2 comments 101 views last activity
  • The Quest System seems kind of themeless. There's no feeling, no soul, it doesn't seem to connect with DbD in anyway. I feel like there is short term gain and long term loss. Four issues: 1: Dailies - DbD monetization has always kind of existed on FOMO, but this might push it too far. I feel like lots of players (though that might be because I'm in the group), do dives into DbD where we play it
    0 comments 11 views last activity
  • Like a lot of people I'm cautiously optimistic about the announced changes, but I'm concerned about BHVR's tendency to try and reinvent the wheel so to speak. They try complex solutions for what seem to be a straightforward goal. Take the basekit mori example. BHVR had a goal (we'll leave the merits of that aside for the moment), and we started with a radical game overhaul, a year where the idea
    46 comments 981 views last activity
  • I know, bot discussion and complaining about Legion are much more fun, but how do people feel about the herbs? Because I kind of hate them as a game addition. The original idea seemed like a new survivor mechanic, but it doesn't really seem to work out. Green herb problems: healing doesn't take very long in this mode, usually when you spot an herb you are already healthy, and spending time wh
    28 comments 491 views last activity
  • This might be a vocal minority post, but I wanted to look at the 2v8 issue, killer queues, and how BHVR's solution might just be counterproductive (and not just in the 'survivors won't want to play with bots', which is true, but only part of the problem). Background Not that long ago, a former dev (Almo) made a post on reddit that attracted a lot of attention. One thing he said that struck
    0 comments 201 views last activity
  • An observation: everyone in the community seems to be referring to Lights Out and other ideas as 'Game Mode' but BHVR seems really intent and avoiding that phrase and instead using 'Modifier'. To me I think it signals what they are going for. They aren't looking for new game styles, but modifying the existing game. That might not sound like much of a difference, but I think it indicates that the
    2 comments 112 views last activity
  • Something I've always wondered about the way PTBs work, and the latest one brought it to mind, is why is it that BHVR does a PTB and then sometimes (usually) makes massive changes without a second PTB? This isn't a criticism of their balance decisions per se, the whole point of the PTB is that even if something looks good on paper, it might end up being a failure. I'll even defend BHVR on that t
    7 comments 201 views last activity
  • Sure its an us vs them style headline, but despite the posts we're seeing on the forum the new patch is a buff to killers. Let's start with the basics, every killer has just gained increased gen regression. Double the regression from a kick and survivors can no longer tap gens to stop regression. So that is every killer. If you weren't 3 genning you just got a buff. The anti 3 gen feature is an
    6 comments 281 views last activity
  • I've done reviews at 30 , 100 , 200 , and 350 hours, now hitting 500. This is nothing more than my personal thoughts about the game. Unchanged Thoughts A lot of my thinking about the game has remained the same. There are certain design elements that I strongly dislike: add-ons feel like a difficulty slider, what the goal of the game is being left up to the players feels like a bad design,
    0 comments 101 views last activity
  • I imagine given all of the time the game has been around someone has suggested what I'm about to, but I thought I'd give it a go anyway. There are 2 obvious issues with perk balance - there are so many perks it's really hard to imagine them all being remotely equal and that if an overpowered perk on either side is nerfed it has major repercussions on the game balance. So, what if the way perks w
    3 comments 51 views last activity
  • At 100 hours, when I was very much a survivor main, Gamedozer7 recommended: Do you have any of the newer killers because most of the older ones are pretty simple but they have little tricks that you would never think of but most of the new killers have more to there power. After 200 hours my play for the game flagged quite a bit. Then during Christmas Steam sale I figured that being they w
    17 comments 302 views last activity
  • This is my third in thoughts about the game as I get more hours. 30 Hours: https://forum.deadbydaylight.com/en/discussion/342870/noob-thoughts-the-balance-is-a-joke-right/p1 100 hours: https://forum.deadbydaylight.com/en/discussion/comment/3196090#Comment_3196090 In the 100 Hours thread I had two sets of comments that worried me. Gary_Coleman At 100 hours, most of the people you're play
    2 comments 121 views last activity
  • As a relatively new player, what is the frequency of sales? Is it like a once a year occasion or do they happen around major holidays.
    1 comments 23 views last activity
  • So I was finally playing during a time where killers got a BP bonus, didn't care about the blood just a chance to play killer without a long que. However having an evening of playing killer did remind me why I generally don't play it. Most people complain about the balance/other player behavior, these are more game design elements. - Hitboxes - I'm surprised I don't see this complaint more, may
    2 comments 151 views last activity
  • The first time I saw the bloodweb I thought it was a neat concept. Then when I saw that the Entity would start to devour nodes I planned out what I was going to do. It was really exciting. That feeling lasted maybe an hour. I just spent 800k bloodpoints of mindless clicking. I have no concern what the entity takes. Not only am I going to be rolling in items anyway, most of them are irrelevant.
    0 comments 11 views last activity
  • Okay, instead of just posting in other people's threads, let me try my own. Maybe there is some issue that I'm missing about the idea of survivors being able to get back up after 45 seconds, but it sounds like a great change. Let's cover fun, theme, strategy, and testing. 1: Fun - Laying on the ground is boring. Now not every element of game can be great all the time, if a bunch of the player ba
    43 comments 1,141 views last activity
  • I posted my thoughts at 30 hours ( https://forum.deadbydaylight.com/en/discussion/342870/noob-thoughts-the-balance-is-a-joke-right/p1 ) and figured I would do something similar for having hit a 100. Here's the things I've Never Encountered but I see others discussing. 1: Never escaped via the hatch. If it's down to 2 and the other survivor is on the hook, I'll go save him. If I'm the hook, I'll
    9 comments 221 views last activity
  • So every now and then I would see post on here complaining about flashlights. And I always thought 'those things that almost never work? how are you getting hit by them' Well I just played my first game against a player running a purple flashlight with an odd bulb and high end sapphire lens. Suddenly we're in a different game. I can't even pick up a survivor if this player is anywhere near me. C
    7 comments 251 views last activity
  • So I picked up DBD about a month ago. Played constantly for a week, then occasionally for the next two, then took a few days off and figured I would come back for some daily challenged. My first game back was amazing: Played a Huntress who was good, but not great (could hit hatchet throws, but not a guarantee, she had a strategy, but so did we). It was a decent game, but by the time we got down
    1 comments 61 views last activity
  • So I'm 30 hours into DbD and I thought I'd join what seems to be the true game: long rants about DbD. So before I started playing I noticed lots of complaining between 'survivor mains' and 'killer mains' about the need to try the other side. So I thought as a new player I would give each side a go with no starting bias about who had the advantage. I first played a series of games that I
    55 comments 2,081 views last activity