coldflame
coldflame
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the new aiming mechanic introduced by the killer 'ghoul' is clearly more user friendly and intuitive. this needs to be added to old killers to make the game more fun to play and standardised killers such as gunslinger, huntress, nurse, xenomorph should have locked on abilities as well rather than using archaic shooter mechanics10 comments 141 views last activity
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i keep hearing that the solution to a lot of game strategies is 'mindgaming', but whenever i look it up i just see videos of survivors misplaying can someone explain what mindgaming is when it doesnt involve survivors just making errors?2 comments 101 views last activity
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survivors get to ff when they're losing, killers get to ff…when theyve won? if all survivors have ragequit the match should autoresolve in favour of the killer, bp included, rather than requiring them to 'lose'. killer ff criteria would make more sense if the killer could instantly end the game in favour of survs a couple minutes after the gates have powered on, as this is a period in the match3 comments 101 views last activity
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if youre at the exit gate, leave, its not that deep most characters won't actually even be able to take advantage of it unless the survs are really greedy5 comments 132 views last activity
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the current arms race with buffing killers to be buffed and get crazy perks is because of the insane amount of pallets, combined with windows being omnipresent to just turn the game into a boring game of loop simulator because there's no concept of resource management for either side or map flow ghoul is the perfect example of this, he can have unconditional gapclose and map mobility and still3 comments 81 views last activity
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seen some back and forth about this over the years and i'm curious what everyone's take is on it is it bad sportsmanship to intentionally deny the tombstone achivement when you will die either way? i don't think many people would argue that using lockers to avoid dying is bad if you will still be able to continue the game, but for example as the last survivor standing is it fair game to sit in42 comments 732 views last activity
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balance wise it isn't really problematic but the fact there's a perk that gives survivors godmode for a full minute if they can make 3 seconds worth of space from the killer is incredibly silly there should be something the killer can do to counter head on that doesn't involve either letting the surv get away or standing around for an entire minute4 comments 71 views last activity
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playing HM in no way feels like you're sicing a trained dog on someone, it feels like you're playing deathslinger with a dog-shaped projectile that has a second shot. i had assumed that the houndmaster was going to be a more aggressively oriented version of the knight, but as she stands she's kind of just…bad? this thread isn't a balance discussion, frankly i just don't see how she aligns with0 comments 21 views last activity
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4 health states is absolutely insane for a game where the baseline is two, it's double durability and only costs two perks3 comments 71 views last activity
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title18 comments 191 views last activity
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5 comments 111 views last activity
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i've been curious about how the actual sportsmanship and toxicity question around this game so so i decided that i'd keep score for a little while and report results my sample size here is 1000 games, which is admittedly fairly limited of the 1000 games: 721 were 'wins' (herein defined as 4k or 3k with hatch or exit gate powered by hatch) 105 were 'losses' (0k or 1k) 174 were 'draws' (2k o6 comments 181 views last activity
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it's not really fair that killers are forced to play out matches they aren't enjoying when survivors aren't. the game is not competitive, there's clearly no concept of match integrity, and if a killer is mentally checked out from the game theyre likely tnot be a fun opponent regardless and may well just afk i don't see who benefits from killers not being able to go next in the way survivors ca3 comments 51 views last activity
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why are there so many mechanics and perks to actively penalise picking survivors up?18 comments 321 views last activity
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if there is a prompt on your screen that says 'KILL' with the left mouse button icon next to it and you press the left mouse button then it should kill whatever ruleset determines if a survivor is eligible for tombstone kill on a given server tick should also be applied to if the prompt is displayed that frame, no exceptions1 comments 31 views last activity
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these mechanics are used to justify loops that are otherwise unacceptably long and unwinnable discuss8 comments 201 views last activity
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Fed up of running away, all four survivors decide to wait in a doorway and jump the killer as a group. Which ones could they realistically beat this way, if we assume the survivors are all regular people and discount the action heroes?3 comments 241 views last activity
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a lot of modern maps seem to just have endless amounts of safe pallets that lead directly into one another, seemingly designed in ways that give antiloopers options and a hard time but just makes m1 unplayable. this is an issue on certain older maps, but seems to be more often the case these days. if you just look at the pallet count per map, theres a pretty clear trend on display11 comments 261 views last activity
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There's a dozen or so things you're not allowed to do as killer at punishment of being cried at for an hour, but this doesnt seem to translate at all in the other direction. Why is it kosher for survivors to employ whatever miserable and degenerate strategies they want? Bhvr lean into this by canonising a lot of these complaints in wide reaching balance changes56 comments 1,293 views last activity
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i'm really not sure what you're supposed to do to combat this perk, theres no real way to deny value from it4 comments 71 views last activity
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theres a lot of build variety and killers that are just voided out by being unplayable on bad map rolls, giving the choice means that appropriate builds can be brought rather than just being forced to run map neutral meta0 comments 11 views last activity
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you shouldn't be rewarded for having bad internet, the incsonsistency during high latency vaulting should be addressed by resolving in favour of the person with acceptable connection if you dont want to get hit during vaults stop playing on mcdonalds wifi0 comments 11 views last activity
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how does this make sense? survivors taunting after every stun or sus vault whiff, standing around at gates, clicking flashlights the entire game, yet proceeding to complain that you're being a bad sport by using optimal strategies to try and win the game?31 comments 621 views last activity
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currently the endgame meta favours hard camping hooked survivors since allowing a save guarantees both survs escape by abusing hook invulvn for a free protection hit i want to actually play the game during endgame but i'm forced to facecamp the hook to avoid more than likely losing both survivors13 comments 141 views last activity
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pretty much the title, i often approach the locker from the side and get the grab but i'm not sure if that's because i'm actually avoiding exposing myself or the surv is just missing their window is there actually a way to get a head on surv out of the locker without giving them a window to stun, or am i just facing skill issue survs when this happens?1 comments 31 views last activity
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if the killer hits a survivor within ten seconds of a generator being completed this should un-repair the generator and regress it to 50% this would counterbalance survivors being able to remove one of the killer's main game objectives retroactively with a single action, by allowing the killer to do it to survivors as well5 comments 111 views last activity
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Not a 'tips on how to counter flashlight' thread, I'm just unclear on if any mouse input from the killer is able to avoid a save assuming the survivor's timing and placement is fully correct?1 comments 31 views last activity
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with borrowed time being baseline and endurance perks being so readily available it's gotten to the point where defending a hook is basically pointless unless you're willing to facecamp it, which seems like the opposite of the point of the changes maybe i'm crazy but i don't think that unhooks should be something that survivors can just do unconditionally without needing to respect the killer2 comments 51 views last activity