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bilaueta

bilaueta

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bilaueta
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  • I heard many times that if you are being stealthy, hiding from the killer and such, you are basically playing wrong By this I do not mean being an immersed claud in a bush 90% of the time. I mean avoiding the killer while he is coming for your gen or crouching away from them during a chase People say you are not usefull since you are not making them waste time, and that you should be looping th
    18 comments 764 views last activity
  • Ever since it's release I've never a lack of cases in which Decisive Strike was used in an unfair or opresive way. I guess you could say that the old version of DS in which the survivors who where not the obsession had to wiggle to use it was more fair, but it was still unfair if the hook was over 10 meters from a killer or if only one person managed to bodyblock a hit next to hook. Was there ev
    21 comments 172 views last activity
  • Hey there (kinda again), I posted this before in suggestions to say my ideas on changes and additions to animations. So im posting it here now since I want to hear more opinions from users (few people browse the suggestion section). My ideas are kinda like the dead hard or the characters sitting in a lobby animation changes the devs did, these are my suggestions: When survivors are about to ent
    0 comments 92 views last activity
  • Hey there, I guessed this was the best place to add this suggestion for my ideas on changes and additions to animations. Kinda like the dead hard or the characters sitting in a lobby animation changes you guys did, these are my suggestions: When survivors are about to enter a trial, during the last 5 seconds we can see the survivors turning around and walking away as the screen fades to black,
    3 comments 42 views last activity
  • I add spinechill in almost every build I use, given that I like to play in a stealthy way. It is very undervalued when it can give you a lot of information when used correctly.
    21 comments 293 views last activity
  • It is usually a player's goal to get to rank 1 or any kind of red rank, as they technically are the top players of the game, it feels good to be at the top rank after playing many matches. But once a player manages to stay in red ranks it becomes a very tedious experience as both killer and survivor to stay at the top. It becomes very stresfull to get the typical "4 man SWF with flashlights" or
    12 comments 1,142 views last activity
  • It is usually a player's goal to get to rank 1 or any kind of red rank, as they technically are the top players of the game, it feels good to be at the top rank after playing many matches. But once a player manages to stay in red ranks it becomes a very tedious experience as both killer and survivor to stay at the top. It becomes very stresfull to get the typical "4 man SWF with flashlights" or
    0 comments 27 views last activity
  • Given how many survivors complain about NOED and how many other survivors try to break all totems before the last gen is powered, I think it would be great if a way for survivors to know when a dull totem has been cleansed by other players is added. Survivor could win a very small amount of BPS (100) when a dull totem is cleansed, which would act as a way for them to know how many dull totems re
    8 comments 282 views last activity
  • (I thought of this perk idea and wanted to hear your opinion) While running up to an item on the ground or a chest, press the ability button to quickly duck and grab the item without breaking your sprint (Item can only be grabbed if shown in your HUD). Cannot be activated in the moment that you are hit by the killer (works when injured but not during the short sprint from when you are damaged b
    16 comments 1,122 views last activity
  • I mean from a lore standpoint the killer is literally trying to mercilessly murder you and the other guys and have your soul consumed bit by bit by an evil entity to make you suffer for eternity.
    16 comments 912 views last activity
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